Art Idea: Enemy Group Props for Instanced maps
I like this idea.
As for the case when no villain group is supposed to own a place - just add a generic option that spawns generic office/warehouse/etc items, like the ones that already exist.
I do not suffer from altitis, I enjoy every character of it.
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Thank you for your show of interest. (Was a little disheartening to see it could get about thirty six views and no one could even tell me this was a bad idea)
I like this idea.
As for the case when no villain group is supposed to own a place - just add a generic option that spawns generic office/warehouse/etc items, like the ones that already exist. |
And that could work, the big question though is still how to try to make for when there's two or more enemies, equally involved in the mission, but the instanced is supposed to belong to only one of the groups.
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Probably the best way would be to base the deco spawns on a 'owned by' tag on the mission. The tags would be placed by dev(s). It would take work, but compared with adding the deco spawn points themselves to all (non-unique) maps, it pretty minor.
Thank you for your show of interest. (Was a little disheartening to see it could get about thirty six views and no one could even tell me this was a bad idea)
And that could work, the big question though is still how to try to make for when there's two or more enemies, equally involved in the mission, but the instanced is supposed to belong to only one of the groups. |
I do not suffer from altitis, I enjoy every character of it.
I've wondered why they didn't make maps work like that for a while.
Even better if these randomly spawned props are destructible so we can smash up their stuff and ruin their lives while we arrest them.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
"dammit, mccloud! You blew up all the evidence! again!"
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Okay, so one of the complaints that often come up is the monotony of instanced mission map tiles, and one thing I noticed while playing the new Posi was that there were quite a few recycled mission maps, just with new art doodads that really breathed new life into them with simply a few props.
So what I'm thinking of is that in various locations throughout office, sewer, small caves, big caves, Cimerora caves, and warehouse sets, there'd be pseudo 'spawn points' for special props to appear based on the villain group inhabiting them.
For example, the Hellions might have a few crates of vodka bottles next to a smaller one with rags and a tank or two kerosene/gasoline in a random place, maybe one of those glowing magical boxes on a makeshift alter in another, toss in a random goathead symbol, a makeshift desk with guns on it and voila!
It now feels like you're in a Hellion hideout and not just another office, cave, warehouse, etc. etc.
The possible draw backs would be the need to not only possibly design or go through existing artworks and pick out which would fit which group, but also possibly the need to go through at least two thirds of every maptile in the game and create these miscellaneous points. Then there would be the times when looking like an established base for a villain group would not be appropriate, such as when a group is simply raiding a place, or two gangs battling eachother and programming it to choose one of the other.
But all in all, it should breath new life even into the generic instanced maps.
What do you guys think?
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