Couple of questions for any Thugs/Pain players
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A bit in your non arsonist pets, none in your arsonist pet. One WoP won't save your day. For better performance, grab the 4 pet auras for a bonus of +20% def/+20% res.
I just started a Thugs/Pain and I'm wondering about the effectiveness of three things.
I have two World of Pain questions. First, do you actually notice survivability increase in the pets, especially the arsonist, when it's running? |
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Second, if you pop it on Gang War does that make a huge difference? It seems like the combination would be very effective, more accuracy and damage on a dozen temporary pets!
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And then does the Bruiser have enough health that between Suppress Pain and Painbringer he has noticeable regen? Does it justify slotting Painbringer for heal/rech IOs to increase it? Maybe put in multiple heal/rech and end mod/rech to make sure it's on him all the time and really keep him in the fight? (obviously we're talking solo I wouldn't put it on him on a team...)
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Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside
--The fatal flaw in every plan is the assumption that you know more than your enemy.--
I've played Thugs to 41, and Pain to 39, but not together. I can easily imagine combining them though.
WoP 1: Yes. It's also a nice ToHit buff for them, so their attacks land more often. And harder, thanks to the slight damage boost.
WoP2: I've actually laid down World of Pain on a Gang War as another MM summoned them. They're still Gang War minions and they still die easy, but it was easier to heal them and none of them missed.
Bruiser: Yes. I would throw it on the Arsonist, though. He's a bit of a doorknob when it comes to AI but he does incredible AoE fire damage. Painbringer (with a watchful healer) would be a great buff to the Arsonist as it'd greatly increase your AoE.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I just started a Thugs/Pain and I'm wondering about the effectiveness of three things.
I have two World of Pain questions. First, do you actually notice survivability increase in the pets, especially the arsonist, when it's running? Second, if you pop it on Gang War does that make a huge difference? It seems like the combination would be very effective, more accuracy and damage on a dozen temporary pets!
And then does the Bruiser have enough health that between Suppress Pain and Painbringer he has noticeable regen? Does it justify slotting Painbringer for heal/rech IOs to increase it? Maybe put in multiple heal/rech and end mod/rech to make sure it's on him all the time and really keep him in the fight? (obviously we're talking solo I wouldn't put it on him on a team...)