Heat loss..short circuit...as near to perma as poss


Doomguide

 

Posted

What would it take? I'm a walking mob paralyser and I love my cold/ele fender. But exactly how much recharge would be needed to get Heat loss as low as humanly possible? I know at 6m's it can't be made perma....sooooo

TIA!


 

Posted

Quote:
Originally Posted by Icebeam_NA View Post
What would it take? I'm a walking mob paralyser and I love my cold/ele fender. But exactly how much recharge would be needed to get Heat loss as low as humanly possible? I know at 6m's it can't be made perma....sooooo

TIA!
Well, the recharge cap is 400%: http://paragonwiki.com/wiki/Limits
So 6m/(1+4)=1.2 minutes = 1 minute 12 seconds

The debuff lasts for 30 seconds so that 42 seconds of down time + the activation time or 44.17 seconds down for every 30 seconds up.

However, you won't be able to reach the 400% recharge cap without external buffs.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Best I've seen in a build so far was Frosticus' Ill/Cold perma-PA controller with 94.1 sec recharge time listed in Mids. The build has 208.8% global recharge and 73.78% recharge in Heat Loss itself.


 

Posted

Quote:
Originally Posted by Icebeam_NA View Post
What would it take? I'm a walking mob paralyser and I love my cold/ele fender. But exactly how much recharge would be needed to get Heat loss as low as humanly possible? I know at 6m's it can't be made perma....sooooo

TIA!
The rech cap is actually 500%, +400%, but we start with 100% for the purposes of figuring things out.
360/5 = 72 seconds at cap.

As mentioned I have an ill/cold with it at 94 ish seconds, which once you factor in cast time and a quick repositioning gives it a 7-8 second downtime. For the buff of course, not the debuff.

That is actually a staminaless build (or at least the last version I made of it is) and it works very well. The toon burns way more end than a cold/elec ever could (short of nuking) and I figure I could get by with about 15 seconds total downtime of HL and still not feel the pinch for stamina.

The highest build I've managed has it at 89.xx seconds, but it sacrifices a few set bonuses that I didn't want to lose.

Of course all that will change now that stamina is becoming inherent.

edit: the debuff itself is at best up about 1/3rd of the time

-Frosticus


 

Posted

Quote:
Originally Posted by Nicetry View Post
The rech cap is actually 500%, +400%, but we start with 100% for the purposes of figuring things out.
360/5 = 72 seconds at cap.
Two different ways of thinking about recharge. I tend to use the 400% rather than the 500% (including the base recharge), since I think it makes the recharge formula:

Recharge_Time = Base_Recharge/(1+Recharge_Modification)

eassier to understand... rather than using the formula

Recharge_Time = Base_Recharge/(Recharge)

but use whatever works best for you. Regardless it boils down to the same 1 minute 12 second recharge + activation time.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

ya it does. Sorry for posting what looked like a correction. I originally read your 1 min 12 sec as 112 seconds, which of course makes no sense at all lol.