Travel Power Tier 4 Adjustments


Khaelon

 

Posted

What are you thoughts on improving the following Travel Powers? My friends and I have discussed this topic frequently and I do not know if it has ever been posted (or recently been reposted).

Flight - change Tier 4 to Speed Flight or Super Flight: High speed flight meant for traveling only, not combat, where character is unable to attack and drift effect is larger than normal once forward button is released. I believe this would be a more popular power and more commonly used than the current Team Flight power which I have only seen used in playful fun settings.

Teleport - change Tier 4 to the same Team Teleport rewarded as the Veteran's reward, with a recharge time of 1 minute. This would prove to be more valuable to the players and more useful as a Teleport Power Pool.

Leaping - Tier 4 Acrobatics - enhance slightly to provide a 'ninja run' like speed/jump bonus but not as large of a % increase as ninja run. This power is good as is and the suggestion is simply something that would add some flair w/o breaking game mechanics IMHO.


 

Posted

Quote:
Originally Posted by Khaelon View Post
What are you thoughts on improving the following Travel Powers? My friends and I have discussed this topic frequently and I do not know if it has ever been posted (or recently been reposted).

Flight - change Tier 4 to Speed Flight or Super Flight: High speed flight meant for traveling only, not combat, where character is unable to attack and drift effect is larger than normal once forward button is released. I believe this would be a more popular power and more commonly used than the current Team Flight power which I have only seen used in playful fun settings.

Teleport - change Tier 4 to the same Team Teleport rewarded as the Veteran's reward, with a recharge time of 1 minute. This would prove to be more valuable to the players and more useful as a Teleport Power Pool.

Leaping - Tier 4 Acrobatics - enhance slightly to provide a 'ninja run' like speed/jump bonus but not as large of a % increase as ninja run. This power is good as is and the suggestion is simply something that would add some flair w/o breaking game mechanics IMHO.
Ah this thread again, I guess it is that time of the week.

First thing changing the base mechanics (how a power inherently works) is a bad idea and thankfully Castle has realized this (the "Cottage Rule"). A while back Castle made some changes to some APP powers that were generally taken less often, while on the test server there was a backlash of people who liked and used those powers (hence we have 5 powers in APPs not 4).

I for one would be very upset if Team Teleport were suddenly changed from a power I find useful into a copy of Assemble the Team. If, however, you said expand the travel pools with an additional choice for the final power I could I agree with it.

Now as for the powers themselves.
Speed Flight, probably would not happen. I suppose a power that immediately put the user to the fly speed cap could be made again (Quantum Flight does this), however, the fly speed cap is already easy to reach so the power would remain mostly untaken.

Assemble the Team clone, I would see no problem with this power being added to the pool.

Ninja Run clone, Like the flight power I don't see many people taking or using a power like this (since they would already have super jump).

And you didn't list a power for the speed pool.


 

Posted

Yeah Cottage Rule!

tbh, they could change all of the T4 travels and I wouldn't bat an eye lid. But yeah some people use them so I would be more down with adding some alternative T4s.


Quote:
Originally Posted by VoodooGirl View Post
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