PvP DM/Dark Build?
You do know that there is an only affecting self timer(2secs) on the target after it is tp'd so this tactic doesn't work so well if the person being tp'd is even halfway breathing because you tp them and you can do nothing to them so all they have to do is jump away/phase or whatever to evade. And you have no knockback protection in that build at all, so you are going to be on you backside an awful lot and no scorpion shield??? I would go Chill mastery and get flash freee, frozen armor, hoarfrost and hibernate.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
could you help me rebuild this guy befor i finish leveling him
i've been gone from CoH for about a year so i'm pretty far behind
Here, maybe something like this will work out for you, and maybe someone who actually plays an MM can help you out a bit more, but this is what I came up with, 1207 hp, the heal recharges in 3 secs, but gotta remember that heal decay is on in PvP zones so if you heal faster than every 8 secs it is diminshed.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
DM Dark: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Summon Demonlings -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(3), S'bndAl-Acc/Rchg(3), CmdPres-Acc/Dmg(15), CmdPres-Acc/Dmg/EndRdx(15), CmdPres-Dmg/EndRdx(25)
Level 1: Twilight Grasp -- Nictus-%Dam(A), Nictus-Acc/Heal(11), Numna-Heal(11), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(13)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Lash -- Mako-Dam%(A), Mako-Acc/Dmg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), GS-Acc/Dmg(7), GS-%Dam(9), GS-Acc/End/Rech(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Enchant Demon -- EndRdx-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), SW-Def/EndRdx(21), SW-ResDam/Re TP(36), SW-Def(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(37), Clrty-Stlth(37), Zephyr-ResKB(40)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), Krma-ResKB(17), Ksmt-ToHit+(17), S'fstPrt-ResKB(21), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 18: Summon Demons -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/Rchg(19), Numna-Heal/Rchg(43), Numna-Heal(43), Numna-Heal/EndRdx(46)
Level 20: Teleport Foe -- Acc-I(A), Zephyr-ResKB(36)
Level 22: Fearsome Stare -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(33), Cloud-%Dam(34), Cloud-ToHitDeb(34), Cloud-Acc/EndRdx/Rchg(34), Cloud-Acc/ToHitDeb(36)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 26: Summon Demon Prince -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(27), S'bndAl-Build%(27), G'Wdw-Dam%(31), G'Wdw-Acc/Rchg(33), G'Wdw-Hold/Rng(33)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(29), Efficacy-EndMod(31), Efficacy-EndMod/EndRdx(31)
Level 30: Super Jump -- HO:Micro(A), Zephyr-ResKB(37)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Acrobatics -- KBDist-I(A)
Level 38: Dark Servant -- GravAnch-Immob(A), GravAnch-Immob/Rchg(39), GravAnch-Acc/Immob/Rchg(39), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(40), UbrkCons-Dam%(40)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal/Rchg(45), Dct'dW-Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), S'fstPrt-ResKB(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), Krma-ResKB(48), SW-Def/EndRdx(48), SW-Def(48), SW-Def/EndRdx/Rchg(50), S'fstPrt-ResKB(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
- 4.5% Max End (in PvP)
- 30% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 53.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 244 HP (30.4%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -32)
- Knockup (Mag -32)
- MezResist(Confused) 7.5% (in PvP)
- MezResist(Held) 7.5% (in PvP)
- MezResist(Immobilize) 13%
- MezResist(Repel) 2000% (8% chance)
- MezResist(Sleep) 9.7% (in PvP)
- MezResist(Stun) 7.5% (in PvP)
- MezResist(Terrorized) 9.7% (in PvP)
- 17% (0.28 End/sec) Recovery
- 86% (2.88 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 9.3% Resistance(Fire)
- 9.3% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 10% RunSpeed
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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Probably be better to swap out one of the pools for Leadership since the heal is acc dependent.
Yeah but he/she wanted tp foe and I can not for the life of me make a PvP toon without leaping and ss. It recharges in 3 secs, if it misses the first time hit it again. Have +30% acc in set bonuses and the kismet proc so I don't think it will miss that often. Could maybe go staminaless but when summoning and enhancing pets mm's are end hogs.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
My first attempt at a pvp MM build
the idea is to make a death trap build TankMage
Stand around and recall foes into pets
any advise is welcome
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Sovereign Right - Accuracy: Level 50
- (3) Sovereign Right - Accuracy/Damage: Level 50
- (3) Sovereign Right - Damage/Endurance: Level 50
- (5) Sovereign Right - Accuracy/Endurance: Level 50
- (5) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (9) Edict of the Master - Defense Bonus: Level 40
Level 1: Twilight Grasp- (A) Doctored Wounds - Heal/Endurance: Level 50
- (7) Doctored Wounds - Endurance/Recharge: Level 50
- (11) Doctored Wounds - Recharge: Level 50
- (34) Doctored Wounds - Heal/Recharge: Level 50
- (36) Doctored Wounds - Heal: Level 50
- (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 2: Tar Patch- (A) Pacing of the Turtle - Accuracy/Slow: Level 50
- (7) Pacing of the Turtle - Accuracy/Endurance: Level 50
- (11) Pacing of the Turtle - Chance of -Recharge: Level 50
- (23) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 4: Darkest Night- (A) Dampened Spirits - To Hit Debuff: Level 50
- (9) Dampened Spirits - To Hit Debuff/Endurance: Level 50
- (50) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 50
Level 6: Enchant Demon- (A) Endurance Reduction IO: Level 50
Level 8: Swift- (A) Run Speed IO: Level 50
Level 10: Assault- (A) Endurance Reduction IO: Level 50
Level 12: Summon Demons- (A) Sovereign Right - Accuracy/Damage: Level 50
- (13) Sovereign Right - Damage/Endurance: Level 50
- (13) Sovereign Right - Accuracy/Endurance: Level 50
- (15) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (15) Sovereign Right - Resistance Bonus: Level 50
- (17) Sovereign Right - Accuracy: Level 50
Level 14: Tactics- (A) Rectified Reticle - Increased Perception: Level 20
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 16: Health- (A) Regenerative Tissue - +Regeneration: Level 30
- (17) Numina's Convalescence - Heal: Level 50
- (19) Numina's Convalescence - Heal/Endurance: Level 50
- (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (43) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 18: Hell on Earth- (A) Sovereign Right - Accuracy/Damage: Level 50
- (45) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (45) Sovereign Right - Damage/Endurance: Level 50
- (46) Sovereign Right - Accuracy: Level 50
- (46) Sovereign Right - Accuracy/Endurance: Level 50
Level 20: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (21) Efficacy Adaptor - EndMod: Level 50
- (21) Efficacy Adaptor - EndMod/Endurance: Level 50
- (46) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 22: Teleport Foe- (A) Accuracy IO: Level 50
- (23) Accuracy IO: Level 50
Level 24: Shadow Fall- (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (25) Aegis - Resistance/Endurance: Level 50
- (25) Aegis - Resistance/Endurance/Recharge: Level 50
- (34) Aegis - Resistance: Level 50
- (34) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 26: Summon Demon Prince- (A) Sovereign Right - Accuracy/Damage: Level 50
- (27) Sovereign Right - Damage/Endurance: Level 50
- (27) Sovereign Right - Accuracy/Endurance: Level 50
- (29) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (29) Sovereign Right - Accuracy: Level 50
- (31) Soulbound Allegiance - Chance for Build Up: Level 50
Level 28: Petrifying Gaze- (A) Lockdown - Accuracy/Hold: Level 50
- (31) Lockdown - Accuracy/Recharge: Level 50
- (31) Lockdown - Recharge/Hold: Level 50
- (33) Lockdown - Endurance/Recharge/Hold: Level 50
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (33) Lockdown - Chance for +2 Mag Hold: Level 50
Level 30: Hasten- (A) Recharge Reduction IO: Level 50
Level 32: Abyssal Empowerment- (A) Recharge Reduction IO: Level 50
Level 35: Teleport- (A) Endurance Reduction IO: Level 50
Level 38: Dark Servant- (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (40) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
Level 41: Web Envelope- (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (42) Enfeebled Operation - Endurance/Immobilize: Level 50
- (42) Enfeebled Operation - Accuracy/Endurance: Level 50
- (42) Enfeebled Operation - Immobilize/Range: Level 50
- (43) Enfeebled Operation - Accuracy/Immobilize: Level 50
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 44: Power Boost- (A) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
Level 47: Web Cocoon- (A) Lockdown - Chance for +2 Mag Hold: Level 50
- (48) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (48) Lockdown - Accuracy/Hold: Level 50
- (48) Lockdown - Accuracy/Recharge: Level 50
- (50) Lockdown - Recharge/Hold: Level 50
- (50) Lockdown - Endurance/Recharge/Hold: Level 50
Level 49: [Empty]------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest- (A) Empty
Level 1: SupremacyLevel 2: Ninja Run
------------
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 5% Defense
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 8.63% Defense(Fire)
- 8.63% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 10.5% Defense(Ranged)
- 9.56% Defense(AoE)
- 1.8% Max End
- 3% Enhancement(Immobilize)
- 9% Enhancement(Accuracy)
- 13.8% Enhancement(RechargeTime)
- 2.5% Enhancement(JumpSpeed)
- 10% Enhancement(Heal)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 5% Enhancement(Held)
- 5% FlySpeed
- 51.2 HP (6.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 11%
- MezResist(Held) 15.4%
- MezResist(Sleep) 13.8%
- MezResist(Stun) 11%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 6.5% (0.11 End/sec) Recovery
- 12% (0.4 HP/sec) Regeneration
- 13% Resistance(Smashing)
- 13% Resistance(Lethal)
- 14.3% Resistance(Fire)
- 14.3% Resistance(Cold)
- 13% Resistance(Energy)
- 14.9% Resistance(Negative)
- 14.3% Resistance(Toxic)
- 18% Resistance(Psionic)
- 10% RunSpeed
------------Set Bonuses:
Sovereign Right
(Summon Demonlings)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
Edict of the Master(Summon Demonlings)
- 5% Defense
Doctored Wounds(Twilight Grasp)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
Pacing of the Turtle(Tar Patch)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
Dampened Spirits(Darkest Night)
- 2% DamageBuff(All)
- 1.8% Max End
Sovereign Right(Summon Demons)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
Rectified Reticle(Tactics)
- 20% Perception
Gaussian's Synchronized Fire-Control(Tactics)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Numina's Convalescence(Health)
- 12% (0.4 HP/sec) Regeneration
- 15.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
Sovereign Right(Hell on Earth)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
Efficacy Adaptor(Stamina)
- 9.04 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Shield Wall(Shadow Fall)
- 3% Resistance(All)
Aegis(Shadow Fall)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Gladiator's Armor(Shadow Fall)
- 3% Defense(All)
Sovereign Right(Summon Demon Prince)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
Lockdown(Petrifying Gaze)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Dark Watcher's Despair(Dark Servant)
- 12 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 2% DamageBuff(All)
- 3.75% Resistance(Psionic)
Enfeebled Operation(Web Envelope)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Lockdown(Web Cocoon)