DP/Dark build help


maxtsorm

 

Posted

Ok,

Here is the build I made...am I borking this up totally? Granted Im tired...but I came up with this concept and I wanted to flush it out.

Gonna make the toon tonight and play it sometime..

Thanks in advance

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

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Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
Level 1: Dual Wield

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Damage/Endurance
  • (40) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Twilight Grasp
  • (A) Miracle - Heal
  • (17) Miracle - Heal/Endurance/Recharge
  • (36) Miracle - Heal/Endurance
  • (36) Miracle - Endurance/Recharge
  • (37) Miracle - Heal/Recharge
  • (37) Accuracy IO
Level 2: Empty Clips
  • (A) Achilles' Heel - Chance for Res Debuff
  • (3) Positron's Blast - Damage/Recharge
  • (3) Detonation - Damage/Recharge
Level 4: Tar Patch
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (5) Pacing of the Turtle - Range/Slow
  • (5) Pacing of the Turtle - Damage/Slow
  • (19) Pacing of the Turtle - Chance of -Recharge
Level 6: Darkest Night
  • (A) Dampened Spirits - To Hit Debuff/Endurance
  • (7) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (7) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (19) Dark Watcher's Despair - Recharge/Endurance
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Chance of Damage(Energy)
Level 10: Howling Twilight
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (11) Stupefy - Accuracy/Recharge
  • (11) Stupefy - Chance of Knockback
  • (15) Stupefy - Endurance/Stun
  • (21) Stupefy - Accuracy/Endurance
  • (48) Stupefy - Stun/Range
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
Level 18: Hurdle
  • (A) Jumping IO
Level 20: Health
  • (A) Miracle - +Recovery
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Accuracy/Recharge
  • (25) Performance Shifter - EndMod/Recharge
  • (27) Performance Shifter - Accuracy/Recharge
Level 24: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (27) Glimpse of the Abyss - Accuracy/Recharge
  • (31) Glimpse of the Abyss - Endurance/Fear
  • (33) Glimpse of the Abyss - Accuracy/Endurance
  • (45) Glimpse of the Abyss - Fear/Range
Level 26: Executioner's Shot
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Damage/Endurance
  • (34) Thunderstrike - Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Recharge
Level 28: Piercing Rounds
  • (A) Detonation - Accuracy/Damage
  • (29) Detonation - Damage/Recharge
  • (29) Detonation - Damage/Endurance
  • (31) Detonation - Accuracy/Damage/Endurance
  • (37) Detonation - Damage/Endurance/Range
Level 30: Petrifying Gaze
  • (A) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (36) Lockdown - Accuracy/Hold
  • (42) Lockdown - Accuracy/Recharge
  • (43) Lockdown - Chance for +2 Mag Hold
  • (50) Lockdown - Recharge/Hold
  • (50) Lockdown - Endurance/Recharge/Hold
Level 32: Hail of Bullets
  • (A) Eradication - Damage
  • (46) Eradication - Accuracy/Recharge
  • (46) Eradication - Damage/Recharge
  • (46) Cleaving Blow - Accuracy/Damage
  • (48) Cleaving Blow - Damage/Recharge
  • (50) Cleaving Blow - Accuracy/Recharge
Level 35: Boxing
  • (A) Empty
Level 38: Dark Servant
  • (A) Lockdown - Chance for +2 Mag Hold
  • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (39) Lockdown - Accuracy/Hold
  • (39) Lockdown - Accuracy/Recharge
  • (43) Lockdown - Recharge/Hold
  • (43) Lockdown - Endurance/Recharge/Hold
Level 41: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 44: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
Level 47: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
Level 49: Swap Ammo
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 4: Ninja Run



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Posted

I'm no expert, but since you're a corruptor (and dark miasma at that) you can easily not get boxing, tough, or weave. Reason being you aren't meant to be in melee taking hits.

I'd move howling twilight back a bit. You don't need to take it that early. I'm leaning towards not bothering with taking Swap Ammo, since the extra elemental damage doesn't really do much...I'm not sure on its debuff numbers, though.

I've also never personally seen the point in hasten. Sure, it helps your recharge, but that'll only help with what? Tar Patch? My D3 has it recharge fast enough so that I can always have one out anyway, and if not that, then just a few seconds of downtime. Darkest Night? Don't use it on easily killed enemies (IE. Save it for EBs/AVs/GMs) Fluffy? Again, with recharge slotting it's basically a perma pet anyway, and you shouldn't be using it for damage.

I'd swap empty clips for pistols. It's faster, costs less endurance, and can still take the resistance debuff IO. Besides, your build is pretty recharge heavy when it comes to the ST attacks, which is where DP shines, IMO. It's AoEs are weak and shouldn't be your main attacks.

If you must have combat jumping/tough for IOs, then by all means. For travel, though, you can easily get away with just swift/hurdle/ninja run/sprint.

But hey, if I'm wrong, then by all means the build gurus around here can correct me. I don't mind.


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

Yeah mids is kinda messed up because you cant take swap ammo early because then you cant slot anything or pick any other powers. Ill rework it sometime and look at the rest

Thanks