new db/regen scrapper need help not to suck :P
How'd you get to 50 without knowing what you like in your build?
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
idk just by teaming really i mean its ok but i'm sure it could be much better
Well, post what you have so far, and we'll take a look and tell you how to improve it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
nimble slash 1 so damage 1 so accy. 1 so endur 1 so recharge
power slice same
a.s same + 1 so enhance debuff
typhoon edge same as first two attacks
b.f same + 1 so enhance to hit buff
venge slice same as first two + 1 so enhance knockback
sweeping strike same as first two
thousand cuts same as first two
regen stuff )
fast healing 6 so enhance heals
reconstruction 5 so enhance heals and a so recharge
quick recovery 1 so endurance mod
dull pain same as reconstruction
intergration 1 so endurance reduce and 1 so enhance heals
resilence 6 so enhance damage resistance
instant healing 3 so enhance heals and 2 so recharge
revive 2 so recharge 1 so enhance heals
m.o.g 1 so recharge 5 so enhance def buffs
hasten 1 so recharge
ss 1 so endurance reduce
stealth 1 so endurance reduce 5 so def buffs
recall friend 1 so recharge
(stealth and recall for ninja'ing mishes)
conserve power 1 so recharge
pyshical perfection 1 so enhance heals
nimble slash 1 so damage 1 so accy. 1 so endur 1 so recharge
power slice same a.s same + 1 so enhance debuff typhoon edge same as first two attacks b.f same + 1 so enhance to hit buff venge slice same as first two + 1 so enhance knockback sweeping strike same as first two thousand cuts same as first two regen stuff ) fast healing 6 so enhance heals reconstruction 5 so enhance heals and a so recharge quick recovery 1 so endurance mod dull pain same as reconstruction intergration 1 so endurance reduce and 1 so enhance heals resilence 6 so enhance damage resistance instant healing 3 so enhance heals and 2 so recharge revive 2 so recharge 1 so enhance heals m.o.g 1 so recharge 5 so enhance def buffs hasten 1 so recharge ss 1 so endurance reduce stealth 1 so endurance reduce 5 so def buffs recall friend 1 so recharge (stealth and recall for ninja'ing mishes) conserve power 1 so recharge pyshical perfection 1 so enhance heals |
First off, the one thing that immediately sticks out with your build is that it doesn't account for enhancements' diminishing returns - more than 3 of a single type of SO in a power has only minimal effect. You have a fair number of slots wasted in this manner, particularly on powers that don't take more than a single type of enhancement like Fast Healing or Resilience.
(Note: You'll need to respec to do any substantial changes here.)
Your actual power choices (though I don't know what order you picked them in) are reasonably sound, and you're going to have a better idea of what fits for your character conceptually than I ever will. However, here's my advice on slotting them:
For your secondary -
Fast Healing: Take this down to 3 slots, all with heal enhancements. (Net slots removed: 3)
Reconstruction: You want to leave this at 6 slots, but I'd switch it to 3 heals and 3 recharges.
Quick Recovery: Get this up to 3 slots, all with endurance modification. (Net slots removed: 1)
Dull Pain: See Reconstruction.
Integration: Get this up to 4 slots, with three heals and an endurance reduction. If you're short on slots you want to put elsewhere, you can get away with 3 here by dropping the endurance reduction - Regen's recovery is high enough to not substantially need it. (Net slots removed: -1)
Resilience: Resilience's resistance bonus is, in my opinion, far too small to be worth slotting beyond the initial slot, so I'd take it down to just the initial slot and stick a resistance SO in that slot. (Net slots removed: 4)
Instant Healing: This should be slotted the same as Reconstruction and Dull Pain, so add a sixth slot with a third Recharge SO. (Net slots removed: 3)
Revive: A lot of people on this forum are going to suggest dropping this power entirely, I'm sure; I personally like to keep it around for emergencies. It doesn't really *need* slots beyond its initial one, but in my experience most builds end up with an extra slot or two and Revive's as good a place for them as any. I'm not sure the heal enhancement is worth it, though, so you might want to swap it out for a third Recharge (I'm not logged in right now and can't check exactly how much difference the heal enhancement makes in the amount of HP you revive with).
Moment of Glory: The base amount of Defense provided by Moment of Glory is already well in excess of the "soft" Defense cap. Other posters can explain this concept far better than I can, but the short version is that you generally don't need to slot any defense in Moment of Glory, as it's already bringing enemies' chance to hit you to the minimum values the game allows (5%) in almost all cases with no slotting. As such, I'd take it down to three slots, all recharges. (Net slots removed: 6)
For your pool powers -
Hasten: You absolutely want to get this up to three recharge SOs; any more is wasteful. (Net slots removed: 4)
Super Speed: Fine as is.
Stealth: The defense bonus provided by Stealth is very small (1.88%), and once you start attacking half of that bonus is suppressed (leaving you with a 0.94% bonus); it's really too small to be worth slotting for Defense. Stealth can really get by on just a single endurance reduction SO, though if you leave it on at all times, it's not absurd to consider a second one. (Net slots removed: 9)
Recall Friend: Fine as is. You could switch the Recharge for a Range, but the base range is sufficient in every zone of the game except for Independence Port and the Shadow Shard, so it doesn't matter too much.
Conserve Power: I'd try to get this up to 3 recharge SOs, instead of 1. (Net slots removed: 7)
Physical Perfection: This is more or less fine. The base amounts are on the small side to be worth enhancing, but if you have slots to throw away, this is a fine place for them. You'll likely get more overall benefit out of endurance modification SOs than heals here, though.
For your primary powers -
In general, I consider 'minimal' slotting for attacks in most sets to be 1 accuracy and 3 damage SOs. If I plan to be fighting higher level enemies frequently ("higher level" means 52 or higher, for the purposes of a level 50 character), then I'd want 2 accuracy and 3 damage minimum. I will then usually give the higher-tier attacks and/or AoEs a sixth slot devoted to either recharge or endurance reduction, depending on whether or not my build has been having endurance problems. (Generally, I consider attacks with a base recharge of 6 seconds "fast enough" when working on slotting for SO builds; others' mileage may vary.)
As for step-by-step builds - others in the thread can probably do better than me, but I've attempted to put one together. (Note: Since this is designed as a respec build, the exact slot levels aren't particularly relevant)
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- Acc(A), Acc(3), Dmg(5), Dmg(13), Dmg(39)
Level 1: Fast Healing -- Heal(A), Heal(19), Heal(21)
Level 2: Ablating Strike -- Acc(A), Acc(3), Dmg(5), Dmg(11), Dmg(39)
Level 4: Quick Recovery -- EndMod(A), EndMod(15), EndMod(21)
Level 6: Typhoon's Edge -- Acc(A), Acc(7), Dmg(7), Dmg(11), Dmg(37), RechRdx(46)
Level 8: Blinding Feint -- Acc(A), Acc(9), Dmg(9), ToHit(13), RechRdx(42), RechRdx(48)
Level 10: Reconstruction -- RechRdx(A), RechRdx(15), RechRdx(17), Heal(36), Heal(39), Heal(43)
Level 12: Hasten -- RechRdx(A), RechRdx(40), RechRdx(46)
Level 14: Super Speed -- EndRdx(A)
Level 16: Integration -- EndRdx(A), Heal(17), Heal(19), Heal(48)
Level 18: Stealth -- EndRdx(A)
Level 20: Recall Friend -- Range(A)
Level 22: Vengeful Slice -- Acc(A), Acc(23), Dmg(23), Dmg(25), Dmg(36), RechRdx(46)
Level 24: Dull Pain -- RechRdx(A), RechRdx(25), RechRdx(29), Heal(36), Heal(37), Heal(43)
Level 26: Sweeping Strike -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(34), RechRdx(45)
Level 28: Instant Healing -- RechRdx(A), RechRdx(31), RechRdx(37), Heal(40), Heal(42), Heal(43)
Level 30: Power Slice -- Acc(A), Acc(31), Dmg(31), Dmg(34), Dmg(45)
Level 32: One Thousand Cuts -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(45)
Level 35: Revive -- RechRdx(A), RechRdx(48), RechRdx(50)
Level 38: Moment of Glory -- RechRdx(A), RechRdx(40), RechRdx(42)
Level 41: Resilience -- ResDam(A)
Level 44: Conserve Power -- RechRdx(A), RechRdx(50), RechRdx(50)
Level 47: Physical Perfection -- EndMod(A)
Level 49: Combat Jumping -- Jump(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Some notes on why I selected powers in a particular order:
In general, with the attacks, I was going with the idea of having access to DB's combos (which are the cornerstone of the set) fast. Since Power Slice isn't useful for any combos but Sweep, and you can't use Sweep until 32, I put it off until the 30s; but this build is capable of laying down either Empower or Weaken as early as level 8, and will be ready for Attack Vitals at 26, the earliest possible.
In regards to the placement of Stealth and Recall Friend, normally I would take Vengeful Slice immediately at 18. However, Vengeful Slice adds nothing to your combo capability until 26 (since it's part of Attack Vitals), and by itself it's a fairly slow-animating attack that isn't going to be remarkably more useful than the four attacks you already have to this point if you're Exemplared down to these sorts of levels. By placing Stealth at 18 and Recall Friend at 20, you have access to them in any Task Force or Strike Force in the game, and I thought this would be more useful than having another single-target attack with poor DPA (damage per animation) in the Positron task forces or the Cavern of Transcendence trial, which are the only hero-side ones in which this would be relevant.
Dull Pain is also placed later than I would like, but the only thing I could have delayed for it is Super Speed, which I don't think you'd want to be without in those same early task forces. If you've bought the Martial Arts booster and have access to Ninja Run, you could consider making a switch here, and taking Dull Pain at 14 instead and Super Speed at 24.
Finally, I added Combat Jumping in your build at 49 because the list of powers you gave was one short, and I figured you'd gain more from it than any single other power I could think of with no slotting.
hello i just made a db/rgen scrapper on virtue and got it to 50 recently i was wondering if some of you guys could post or direct me to a good build for my scrappy ?
|
He lead me to create a spines/sr/bod, a bs/sd/bod, I have a kat/inun in the works, and quite a few others that met the chopping block.
However "Hybrid-Knight" lost his luster when animation locks would mean face plants, before being able to heal.
Course he isn't IO'ed, but I just don't really care for the feel of regen. It is a great solo set, but when you got a few bosses raining down on you, you are dead before you can act, if you don't use the right attacks. For instance using 1k cutz as a starter to a spawn is a no no. the mitigation of the attack comes at the end of it, and you are usually dead by then. However that just takes half a brain to figure out. He could be played better, but I found better combo's for me.
I would much rather him a DB/WP, but WP is so power choice hungry in the low lvls, that I ddn't much like the feel with the equal hungry DB set.
I made a "Warrior's Mark" toon, kat/inun. I was thinking of DB, the animations, and the DPS is spectacular.
It really is a matter of preference, and I just prefer defensive sets that generalize, instead of specialize.
I like SR even though it specializes, because the way defense works. 9 spawns out of 10 you are a god. Where as regen you must have incredible response time in some situations to survive.
I am not trying to bad mouth db/regen (mainly regen) because it gave me my epiphany, however that is as far a it went for me.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
My first scrapper was a db/regen. I absolutely loved his concept elf/dragon hybrid. He is a flying battler, the DB animations mixed with wings is quite breath taking IMO. He captivated me completely...
He lead me to create a spines/sr/bod, a bs/sd/bod, I have a kat/inun in the works, and quite a few others that met the chopping block. However "Hybrid-Knight" lost his luster when animation locks would mean face plants, before being able to heal. Course he isn't IO'ed, but I just don't really care for the feel of regen. It is a great solo set, but when you got a few bosses raining down on you, you are dead before you can act, if you don't use the right attacks. For instance using 1k cutz as a starter to a spawn is a no no. the mitigation of the attack comes at the end of it, and you are usually dead by then. However that just takes half a brain to figure out. He could be played better, but I found better combo's for me. I would much rather him a DB/WP, but WP is so power choice hungry in the low lvls, that I ddn't much like the feel with the equal hungry DB set. I made a "Warrior's Mark" toon, kat/inun. I was thinking of DB, the animations, and the DPS is spectacular. It really is a matter of preference, and I just prefer defensive sets that generalize, instead of specialize. I like SR even though it specializes, because the way defense works. 9 spawns out of 10 you are a god. Where as regen you must have incredible response time in some situations to survive. I am not trying to bad mouth db/regen (mainly regen) because it gave me my epiphany, however that is as far a it went for me. |
Funny, I'm the exact opposite of you.
I hate being a chump that 1/10th of the time. Yeah, the other 9 times you barely got touched, but the 10th time you went down faster than you could curse.
I prefer not being brought down by 3 minions who happened to get lucky hits. It's like you're walking around thinking highly of yourself, then get your rear handed to you by a wheelchair-bound hobbit armed with a butter knife.
"Through Avarice evil smiles; through insanity it sings"
Forum Troll Rule #1: Anyone who disagrees with my point of view is either a fanboy or an idiot.
I'm a proud carebear.
hello i just made a db/rgen scrapper on virtue and got it to 50 recently i was wondering if some of you guys could post or direct me to a good build for my scrappy ?