KM/WP : What am I missing?


ClawsandEffect

 

Posted

I am putting together my build for my new scrapper and have heard/read of people being able to max S/L defense with willpower, but I seem unable to do it.

I am also looking for any ideas what I could do better with the build over-all like different sets, slotting or power order.

I have thought about throwing a travel power in it if I could fit it in the lower levels so that I could slot the Winter's Gift Slow Resist IO since WP seems to lack defense against slows and such.

This is the build as it stands now.

Hero Plan by Mids' Hero Designer 1.803
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Crimson Concussion: Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Quick Strike

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: High Pain Tolerance
  • (A) Healing IO: Level 40
  • (43) Healing IO: Level 40
  • (43) Healing IO: Level 40
  • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Body Blow
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (5) Kinetic Combat - Damage/Endurance: Level 35
  • (7) Kinetic Combat - Damage/Recharge: Level 35
  • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (15) Pounding Slugfest - Accuracy/Damage: Level 30
  • (17) Pounding Slugfest - Damage/Recharge: Level 30
Level 4: Fast Healing
  • (A) Healing IO: Level 40
  • (45) Healing IO: Level 40
  • (46) Healing IO: Level 40
Level 6: Smashing Blow
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (13) Kinetic Combat - Damage/Endurance: Level 35
  • (13) Kinetic Combat - Damage/Recharge: Level 35
  • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (17) Pounding Slugfest - Accuracy/Damage: Level 30
  • (19) Pounding Slugfest - Damage/Recharge: Level 30
Level 8: Power Siphon
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (9) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (9) Adjusted Targeting - Recharge: Level 40
  • (11) Adjusted Targeting - To Hit Buff/Recharge: Level 40
  • (11) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 40
  • (46) Adjusted Targeting - Endurance/Recharge: Level 40
Level 10: Indomitable Will
  • (A) Red Fortune - Defense/Endurance: Level 40
Level 12: Swift
  • (A) Run Speed IO: Level 40
Level 14: Health
  • (A) Healing IO: Level 40
  • (19) Healing IO: Level 40
  • (37) Healing IO: Level 40
Level 16: Rise to the Challenge
  • (A) Doctored Wounds - Heal/Endurance: Level 40
  • (46) Doctored Wounds - Heal: Level 40
  • (48) Doctored Wounds - Heal/Recharge: Level 40
  • (48) Doctored Wounds - Heal/Endurance/Recharge: Level 40
  • (50) Doctored Wounds - Endurance/Recharge: Level 40
Level 18: Burst
  • (A) Obliteration - Damage: Level 40
  • (40) Obliteration - Accuracy/Recharge: Level 40
  • (40) Obliteration - Damage/Recharge: Level 40
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 40
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
  • (43) Multi Strike - Accuracy/Damage/Endurance: Level 40
Level 20: Quick Recovery
  • (A) Endurance Modification IO: Level 40
  • (21) Endurance Modification IO: Level 40
  • (21) Endurance Modification IO: Level 40
Level 22: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (23) Reactive Armor - Resistance: Level 40
  • (23) Reactive Armor - Resistance/Recharge: Level 40
  • (25) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 24: Stamina
  • (A) Endurance Modification IO: Level 40
  • (25) Endurance Modification IO: Level 40
  • (37) Endurance Modification IO: Level 40
Level 26: Focused Burst
  • (A) Decimation - Accuracy/Damage: Level 40
  • (27) Decimation - Damage/Endurance: Level 40
  • (27) Decimation - Damage/Recharge: Level 40
  • (29) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (29) Decimation - Accuracy/Damage/Recharge: Level 40
  • (34) Thunderstrike - Accuracy/Damage: Level 40
Level 28: Heightened Senses
  • (A) Defense Buff IO: Level 40
  • (37) Defense Buff IO: Level 40
  • (39) Defense Buff IO: Level 40
Level 30: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (31) Kinetic Combat - Damage/Endurance: Level 35
  • (31) Kinetic Combat - Damage/Recharge: Level 35
  • (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 32: Concentrated Strike
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (33) Kinetic Combat - Damage/Endurance: Level 35
  • (33) Kinetic Combat - Damage/Recharge: Level 35
  • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (34) Pounding Slugfest - Accuracy/Damage: Level 30
  • (34) Pounding Slugfest - Damage/Recharge: Level 30
Level 35: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (36) Reactive Armor - Resistance: Level 40
  • (36) Reactive Armor - Resistance/Recharge: Level 40
  • (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 38: Weave
  • (A) Defense Buff IO: Level 40
  • (39) Defense Buff IO: Level 40
  • (39) Defense Buff IO: Level 40
  • (50) Endurance Reduction IO: Level 40
Level 41: Maneuvers
  • (A) Defense Buff IO: Level 40
  • (42) Defense Buff IO: Level 40
  • (42) Defense Buff IO: Level 40
  • (50) Endurance Reduction IO: Level 40
Level 44: Focused Accuracy
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (45) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 47: Physical Perfection
  • (A) Endurance Modification IO: Level 40
  • (48) Endurance Modification IO: Level 40
Level 49: Strength of Will
  • (A) Resist Damage IO: Level 40
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 28% Defense(Smashing)
  • 28% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.5% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 16.3% Enhancement(RechargeTime)
  • 115.5 HP (8.62%) HitPoints
  • MezResist(Immobilize) 16%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 24% (1.34 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)



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I generally set my IOs for 40th level so I can start building it at 37 instead of waiting until much later and I generally find I can hit the 95% mark at that level.

Ideas?


 

Posted

My first thought from my own WP experience (three different level 50 WP scrappers) is to forget about maxing S/L unless you plan on doing a lot of explaring.

Late game the enemies you're going to face most often are Rikti, Arachnos, Cimerorans, and if you do Safeguards, you'll also see Malta and Carnies. Of these only the Cimerorans are mostly S/L and their defense debuffing makes any defense build problematic unless you have significant defense debuff resistance (which WP does not).

Your better bet from my experience is to work on your energy/negative defense (and ranged by extension). Most every Rikti attack has an energy component (even their swords), as do the Carnie Harlequinns. A good E/N defense also means that Sapper and Dark Carnie Mistress Endurance draining attacks land less often. The ranged defense that comes along also helps against a lot of S/L from the weaponry of the Malta, Arachnos, Council, 5th, et cetera.

Its also generally easier to do than S/L because your base levels from Heightened Senses are higher. Look at sets of Mako's Bite for your 5 single target melee attacks and slot your Focused Burst with Thunderstrike (bar none the BEST set for Ranged/Energy/Negative bonuses). Its wicked expensive, but the PBAoE Eradication set (I forget the exact name off the top of my head... its the 1-30 set with the explosion similar to Obliteration) and Red Fortune both offer additional R/E/N defense.

The other thing I've noticed too is that Kinetics offers exceptional mitigation. Every attack you land drops your target's damage by just over 5% (against a single target I seem to get around a 20% damage debuff... which is in turn reduced by your resistances) and has a significant chance of doing either knockdown (keeping them in your RttC range while negating their actions) or a decent mag stun. Repelling Torrent's high mag knockback makes it generally less useful (since it knocks things out of your aggro range), but I found it quite useful as a setup power for seriously disrupting a spawn's alpha (i.e. stop about 30 feet out, fire it off, then run into melee while they're still getting up).

It also means you can probably drop the fighting pool for some other choices. I noticed you had no travel power (I presume you're using Ninja Run... in which case you'll want hurdle instead of swift), but Air Superiority's knockup has wonderful synergy with Kinetic Melee's multiple knockdowns for keeping a foe flat on their back and the improved base flight speed means that just the base slot on Fly can keep you at the speed cap until the mid-30's.

By the same token, Power Siphon doesn't really need much more than three-slotted recharge. It's to-hit buff is nice, but the bulk of its benefit is the unenhanceble damage buff. Those extra slots can be put to use in six-slotting your attacks to get the R/E/N defense buffs from various IO sets.


 

Posted

Quote:
KM/WP : What am I missing?
Slotted like that? Probably about half of what you fight .

It's not a horrible build, but you don't have much accuracy in your single target attacks, so if you fight more than +2 above you, you'll probably end up whiffing a lot.

Try to find a place for a Kismet +Acc IO (it's a defense set IO that must be in an autopower or active toggle to work properly) and it should solve a goodly amount of those accuracy problems.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Thanks for the info.

Yes, I do plan on using ninja run and I did swap out hurdle in my build once I saw how fast I ran with sprint also turned on.

I have every vet reward so I can skip the prereqs for travel powers. I was thinking about taking one due to WP not having slow resist and I have a few of the Winter's Gift Slow Resist IOs.

As for accuracy, according to mids I have
+18% Accuracy
+33.7% To Hit

With FA turned on:
+38% Accuracy
+40% To Hit

How is that not enough?


 

Posted

Quote:
Originally Posted by Knight_Marshal View Post
Thanks for the info.

Yes, I do plan on using ninja run and I did swap out hurdle in my build once I saw how fast I ran with sprint also turned on.
The reason to stick with Hurdle is for the vertical movement. With single-slotted Hurdle you can get from the floor of one of the portal rooms to elevator exit in a single bound, while without it you can only make the lower tier.

In addition, hurdle provides more of a speed boost than sprint so that while making leaps you'll easily outdistance your swift+sprint (it'll actually be faster than speed-capped flight in most cases).


 

Posted

First, don't drop the Fighting pool. The overall boost to survivability it represents for a well build WP is tremendous.

Second, Hurdle is great for vertical movement but I believe with the update to Sprint speed that Ninja Run + Sprint + Swift is actually faster than Ninja Run + Hurdle. I am on a Ninja Run + Hurdle character right now and with no Swift the movement values for running (with Sprint) and jumping are approximately the same. With Swift it seems like I would run faster.

Of course you might still want Hurdle for the vertical movement and bouncing.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

With the announced inherent fitness for all characters starting at around level 2, this character will have to be respected to take advantage of it. This will free up at least two slots depending on what they do with swift and hurdle.

I might throw in super jump as I would be focusing my kinetic energy at the ground.