What Def do you focus on for Claw/Elec
S/L. It covers about 98% of the attacks in the game. even 30% S/L def with your resists would make things a pushover.
Built mine for S/L defense, with good results.
Cool thanks. Ill work on that. Never done any kind of claws before...sooo..should be interesting
Anyoen got a guide for claws for brutes...none under guide section. But I guess /elec has changed a ton since I last looked at it too....
Ill play with mids
aye, play with mids. start by 4 slotting your attacks and use kinetic combats in them. expensive (unless you use A-merits) but well worth it.
Do I really need to soft cap S/L? Im having issues tryin to get it high enough. Still playing around with Mids and working on the character concept I want to.
here is what I came up with now.
I have to run get kids registered in new school lada lada lada...
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg(23)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(17), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-EndRdx/Rchg(19), TtmC'tng-ResDam/Rchg(19), TtmC'tng-ResDam/EndRdx/Rchg(42)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(15)
Level 4: Lightning Field -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(5), Oblit-Dmg(5), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
Level 6: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(7), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(9), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(42)
Level 8: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Dmg(46), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43)
Level 14: Super Jump -- Empty(A)
Level 16: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(25), RctvArm-EndRdx/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 18: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Rec'dRet-ToHit(31), Rec'dRet-ToHit/Rchg(50)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A)
Level 26: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod(33), Efficacy-EndMod/Rchg(36)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Rchg(33), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 32: Shockwave -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37)
Level 35: Power Sink -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(50)
Level 38: Focus -- Empty(A), Empty(40), Empty(40), Empty(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Power Surge -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
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Even 30% def to S/L on a resist based secondary will make a massive difference.
So does that build I posted look ok?
Have a new idea/theme im working on costume now....is Energy any good? Easy to cap all defense....except a couple. But I think id rather have /Elec. Just threw that in cause /Energy looked neat
Ok,
So thinkin of my next brute build. For Claw/Elec do you focus on positional defenses or the others (no I cant think now)?