Top end /Fire build goals


TommyTrD

 

Posted

I have built myself a KM/Fire scrapper and having a ton of fun with it. I have been looking at mids wondering which way to go with the end build if I like it.

I have a 50 SR, WP and Regen. Pretty straight forward on what to build for there.

With fire it seems you could go recharge for HF and more offense, Recovery because of all the offense and toggles running, Tough to raise your Res, or try and mayb cap or raise S/L or Melee defense.

End goals are PVE only. Some half arsed farming maybe. Wouldnt mind some AV soloing (inspiration use would be fine).

This is what Im looking at preliminarily. Wondering if tough is needed if trying to leverage Shadow Meld.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(31), ImpSkn-ResDam/EndRdx(34), ResDam-I(34)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- Krma-ResKB(A)
Level 12: Blazing Aura -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Rchg(17), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(31)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 16: Healing Flames -- Tr'ge-Heal/Rchg(A), RgnTis-Heal/Rchg(39), H'zdH-Heal/Rchg(39), Mrcl-Heal/Rchg(39)
Level 18: Burst -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-%Dam(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Temperature Protection -- ResDam-I(A)
Level 24: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), ImpSkn-ResDam/EndRdx(40), ResDam-I(40)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Dmg/Rchg(29), Ruin-Acc/EndRdx/Rchg(40)
Level 28: Consume -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 30: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(37)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(46)
Level 38: Rise of the Phoenix -- Erad-Dmg(A), Erad-Acc/Rchg(46), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-%Dam(48)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Shadow Meld -- Krma-Def/Rchg(A), S'dpty-Def/Rchg(45), GftotA-Def/Rchg(45), RedFtn-Def/Rchg(45)
Level 47: Boxing -- Empty(A)
Level 49: Tough -- ImpSkn-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(50), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

This is what I am doing with my currently 45 Km/Fire. He already has the unique IOs and KC sets due to tip missions being awesome. You can swap out the purple pieces and get the same effect with what I'm doing. This build will cap your S/L defense with around 130% recharge.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Dam%(46)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/Rchg(40)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13)
Level 4: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(40)
Level 18: Burst -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Dmg/Rchg(23), Oblit-Acc/Rchg(39), Oblit-Dmg(40)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), EndMod-I(21)
Level 22: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 26: Focused Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(27), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(37), Apoc-Dam%(37)
Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Dam%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Weave -- HO:Enzym(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(42)
Level 44: Consume -- Oblit-%Dam(A), Oblit-Dmg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 47: Blazing Aura -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 37.4% Defense(Smashing)
  • 37.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 31.4% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 36% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 50% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 155.6 HP (11.6%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 17.1%
  • MezResist(Stun) 8.8%
  • MezResist(Terrorized) 2.2%
  • 5.5% (0.09 End/sec) Recovery
  • 26% (1.45 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.88% Resistance(Negative)
------------
Set Bonuses:
Kinetic Combat
(Body Blow)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Smashing Blow)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Quick Strike)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Rectified Reticle
(Power Siphon)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Burst)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor
(Stamina)
  • 15.1 HP (1.12%) HitPoints
Steadfast Protection
(Temperature Protection)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Apocalypse
(Focused Burst)
  • 16% (0.89 HP/sec) Regeneration
  • 40.2 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Obliteration
(Burn)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Concentrated Strike)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Hecatomb
(Concentrated Strike)
  • 4% (0.07 End/sec) Recovery
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Enfeebled Operation
(Ring of Fire)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Obliteration
(Consume)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)