DM/SD build critique plz...
Use this one instead plz.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
DM/SD: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite
- (A) Touch of Death - Accuracy/Damage
- (40) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (42) Touch of Death - Damage/Endurance/Recharge
- (43) Touch of Death - Chance of Damage(Negative)
- (A) HamiO:Cytoskeleton Exposure
- (9) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense/Endurance
- (11) Steadfast Protection - Resistance/+Def 3%
- (23) Steadfast Protection - Knockback Protection
- (A) HamiO:Cytoskeleton Exposure
- (3) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (5) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (7) Numina's Convalescence - Heal
- (9) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) HamiO:Golgi Exposure
- (13) HamiO:Golgi Exposure
- (13) HamiO:Golgi Exposure
- (17) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (39) HamiO:Nucleolus Exposure
- (A) HamiO:Membrane Exposure
- (46) HamiO:Membrane Exposure
- (A) Run Speed IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) HamiO:Microfilament Exposure
- (A) Endurance Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Accuracy/Damage/Endurance
- (21) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Accuracy/Recharge
- (A) Miracle - +Recovery
- (25) Miracle - Heal
- (27) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (29) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Empty
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) HamiO:Ribosome Exposure
- (39) HamiO:Ribosome Exposure
- (A) HamiO:Cytoskeleton Exposure
- (42) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (A) Lockdown - Accuracy/Hold
- (45) Lockdown - Accuracy/Recharge
- (45) Lockdown - Recharge/Hold
- (45) Lockdown - Endurance/Recharge/Hold
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
- (A) Shield Breaker - Defense Debuff
- (48) Shield Breaker - Accuracy/Defense Debuff
- (48) Shield Breaker - Accuracy/Recharge
- (48) Shield Breaker - Defense Debuff/Endurance/Recharge
- (50) Shield Breaker - Accuracy/Endurance/Recharge
- (50) Shield Breaker - Chance for Lethal Damage
- (A) Resist Damage IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
Short version...
DDR = 95% (dbl stacked) Rech = 170% Def 3 positional = 41% Regen = 270% Max HP = 2070 End = 3.55/1.17 My attack chain will be MG, Smite, SL, Smite. I can also go SL, Smite if I need the xtra healing. Tell if I am wrong. Based on AV soloing after firing SD and saturating AAO on just 1 target, then for the next 30 seconds I am averaging 375 dam/sec. I figure that MG, Smite, SL, Smite is good for 1500 total dam. I get that in 4 sec and can sustain it for 30 sec. Barring things like misses and whatnot, am I in the ballpark? I am also not sure how to correctly calculate endurance use. I think I will be behind but not sure. Can anyone tell me if this is sustainable with my endurance? Do I have any other glaring holes or things that need to be address? Thanks to all the respond. Happy Hunting, Aaron P.S. I take the Gaussians proc out just to see the damage numbers correctly. Put it back in to verify the defense numbers. |
Here is a quick fix to that, you lose 15% recharge but you gain soft capped defense.
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Virtue: @Santorican
Dark/Shield Build Thread
trust me jsut do mine hah
@ OP: Sant's build is certainly good, but since your initial build shows use of both Purples and the PVP IO, I'd suggest looking through this thread:
http://boards.cityofheroes.com/showt...highlight=Dark
It has a ton of excellent high-end DM/Shield builds that will assist you in a final build.
From another thread where the same build was posted, things that are jumping right out at me in his or her build:
- Can't run the top attack chain gapless
- AoE isn't soft-capped
- Steadfast Protection knockback IO when you're already immune to knockback (and if it's for the 0.03 EPS recovery, you can do much better elsewhere)
- Cytoskeletons should be Enzymes
- Microfilament in Super Speed? You're over the cap for speed, and you don't need endurance reduction in a travel power.
- Endurance won't be sustainable (probably good enough for normal play)
- Two full set mules? That's not strictly a failure, but I'd rather my powers and slots be doing something for me other than bonuses.
- Not particularly good defense debuff resistance, which is one of the perks of Shield Defense
I'm sure there's more, but hopefully the point is made. It's not a BAD build overall, but it's far from "trust me jsut do mine hah". You can do better.
Edit: Also not saying that there wouldn't be a similar list for your build or Santorican's quick edit. Tracking down a better build is a good idea, though.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Yeah I didn't trust that first build. I noticed most of the same things you mentioned, Werner.
I have been tweaking 2 builds in mids. This DM/SD and a DM/SR. I believe I have an optimal build for SR and am going to transfer some of the things I learned to the SD build. I will compare them and go from there.
My goal is to beat the 300dps mark against a pylon. However I am imposing some personal rules. It can only be build powers, auto accolades, no temps of any kind, no insps, no outside help and no cannon fodder. That means running on your own endurance without popping blue candy. I know it is a long shot, but I want something new to do. Plus, it seems that SD holds all 5 top dps spots. So putting SR right up there would be nice.
I am not sure about using the Hamio's for the defense slots. I hate to give up the HP. I know, 60 doesnt sound like much, but I still hate to give it up. I will have to think on that some more.
Oh, and I figured out why my numbers for total DPS is off. I didn't figure in the Pylons regen. Based on what I found on the boards, I seems like I need to subtract roughly 125dps from my total number. That should be enough to overcome the regen. So my 375dps is probably closer to 250 dps.
Thanks to all, (except maybe SomeoneNice..I still can't figure that build out)
Happy Hunting,
Aaron
Losing 60 HP isn't horribly detrimental to your survivability, you'd be hard pressed to notice a difference between not having that much. Most of your survivability comes from your defense and from siphon life's heal.
Virtue: @Santorican
Dark/Shield Build Thread
I really don't think 300+ DPS is going to happen without cannon fodder given that some of the really good players with really good builds haven't broken 300 WITH cannon fodder. Shred Monkey broke 300 DPS, but on a much shorter fight, so random chance probably played a larger role.
As far as what's wrong with your 375 DPS calculation, I'm guessing you aren't taking Arcanatime into account? The time required in an attack chain for an attack is (roundup(RawAttackTime/0.132)+1)*0.132 seconds. Also, we generally take accuracy into account as well, since you have to hit to do damage. And of course Soul Drain takes time, and won't be quite permanent, even with a super recharge build.
When we calculate DPS against a pylon, we're backing out the resistance to get a pre-resistance figure. We don't back out the accuracy to get a "if every attack hit" figure.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I really don't think 300+ DPS is going to happen without cannon fodder given that some of the really good players with really good builds haven't broken 300 WITH cannon fodder. Shred Monkey broke 300 DPS, but on a much shorter fight, so random chance probably played a larger role.
|
Once bills stop being so inconvenient and I can afford FRAPS, I intend to give it another go. Sadly, WeGame doesn't support Windows XP 64-bit, so I must shell out for FRAPS. <mumbles about real life being a bother>
You guys are right about the 300dps. I didn't word what was in my head very well. I do have an anything goes 300dps goal. I also have the other goal, just no preconceived number. I am hoping around 250dps with just my build powers and auto accolades and nothing else.
I hope that clears it up better.
Happy Hunting,
Aaron
You guys are right about the 300dps. I didn't word what was in my head very well. I do have an anything goes 300dps goal. I also have the other goal, just no preconceived number. I am hoping around 250dps with just my build powers and auto accolades and nothing else.
I hope that clears it up better. Happy Hunting, Aaron |
Virtue: @Santorican
Dark/Shield Build Thread
Short version...
DDR = 95% (dbl stacked)
Rech = 170%
Def 3 positional = 41%
Regen = 270%
Max HP = 2070
End = 3.55/1.17
My attack chain will be MG, Smite, SL, Smite. I can also go SL, Smite if I need the xtra healing.
Tell if I am wrong. Based on AV soloing after firing SD and saturating AAO on just 1 target, then for the next 30 seconds I am averaging 375 dam/sec. I figure that MG, Smite, SL, Smite is good for 1500 total dam. I get that in 4 sec and can sustain it for 30 sec. Barring things like misses and whatnot, am I in the ballpark?
I am also not sure how to correctly calculate endurance use. I think I will be behind but not sure. Can anyone tell me if this is sustainable with my endurance?
Do I have any other glaring holes or things that need to be address?
Thanks to all the respond.
Happy Hunting,
Aaron
P.S. I take the Gaussians proc out just to see the damage numbers correctly. Put it back in to verify the defense numbers.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite
- (A) Touch of Death - Accuracy/Damage
- (15) Touch of Death - Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (36) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (37) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (29) Gladiator's Armor - TP Protection +3% Def (All)
- (42) Steadfast Protection - Resistance/+Def 3%
Level 2: Battle Agility- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
Level 4: True Grit- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Heal/Recharge
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Siphon Life- (A) Focused Smite - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Mako's Bite - Damage/Recharge
- (11) Gladiator's Strike - Damage/Recharge
- (11) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Healing
Level 10: Active Defense- (A) HamiO:Membrane Exposure
- (25) HamiO:Membrane Exposure
- (36) HamiO:Enzyme Exposure
Level 12: Swift- (A) Run Speed IO
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Boxing- (A) Absolute Amazement - Stun
- (25) Absolute Amazement - Stun/Recharge
- (31) Absolute Amazement - Accuracy/Stun/Recharge
- (36) Absolute Amazement - Accuracy/Recharge
- (39) Absolute Amazement - Endurance/Stun
Level 18: Health- (A) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal
Level 20: Stamina- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Chance for +End
- (42) Performance Shifter - Accuracy/Recharge
- (48) Performance Shifter - EndMod/Accuracy
Level 22: Phalanx Fighting- (A) Kismet - Accuracy +6%
Level 24: Against All Odds- (A) Endurance Reduction IO
Level 26: Soul Drain- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Tough- (A) Endurance Reduction IO
Level 30: Weave- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
Level 32: Midnight Grasp- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (34) Crushing Impact - Accuracy/Damage/Recharge
Level 35: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 38: Shield Charge- (A) Armageddon - Chance for Fire Damage
- (40) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (43) Armageddon - Accuracy/Recharge
- (43) Armageddon - Damage/Endurance
Level 41: Char- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (45) Basilisk's Gaze - Recharge/Hold
- (45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 44: Ring of Fire- (A) Apocalypse - Chance of Damage(Negative)
- (46) Apocalypse - Damage/Recharge
- (46) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Damage/Endurance
Level 47: Fire Ball- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
Level 49: Grant Cover- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 1: Ninja Run