Plan for Elec/Psi


Beelzy

 

Posted

Hi guys, this is my first post so be gentle

Looking at making a Elec/Psi and I'm looking for some feedback. Sofar I have done the powers but not the slots, see what you think.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 40 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Villain Profile:
Level 1: Tesla Cage -- Empty(A)
Level 1: Psionic Dart -- Empty(A)
Level 2: Chain Fences -- Empty(A)
Level 4: Mind Probe -- Empty(A)
Level 6: Jolting Chain -- Empty(A)
Level 8: Conductive Aura -- Empty(A)
Level 10: Mental Blast -- Empty(A)
Level 12: Static Field -- Empty(A)
Level 14: Combat Jumping -- Empty(A)
Level 16: Super Jump -- Empty(A)
Level 18: Boxing -- Empty(A)
Level 20: Drain Psyche -- Empty(A)
Level 22: Tough -- Empty(A)
Level 24: Weave -- Empty(A)
Level 26: Synaptic Overload -- Empty(A)
Level 28: Subdue -- Empty(A)
Level 30: Paralyzing Blast -- Empty(A)
Level 32: Gremlins -- Empty(A)
Level 35: Hover -- Empty(A)
Level 38: Psychic Shockwave -- Empty(A)
Level 41: Fly -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination

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I'm still deciding between Soul (extra damage) or Psi (extra Def and res) for my Mastery.
My aim is to be in melee range most of the time and to do little or no KB. Thinking with all the -end and Static Field most things would be asleep or have no End.

Any thoughts on the above would be great.


 

Posted

Looking at a very similar build. With Elec Control's Conductive Aura you are going to want to stay in melee as much as possible.

My two cents, Telekinetic Thrust for those mobs that have Psy resistance, and Elec doesn't have high damage. I went with Jolting chain over Chain Fences because they offer more mitigation, although they do a little less damage.

With Conductive Aura and Drain Psyche, plus the -rech procs, you will have very little strong control, but a very effective form of soft control...

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Tesla Cage -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(3), UbrkCons-Acc/Rchg(3), UbrkCons-Acc/Hold/Rchg(5), UbrkCons-Hold/Rchg(5)
Level 1: Psionic Dart -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(7), Decim-Acc/Dmg(15), Decim-Acc/EndRdx/Rchg(46), Decim-Dmg/Rchg(46)
Level 2: Mind Probe -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(42), Hectmb-Acc/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Dmg/Rchg(43), Hectmb-Dmg(43)
Level 4: Telekinetic Thrust -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg(45), C'ngImp-Dmg/Rchg(45)
Level 6: Jolting Chain -- Decim-Build%(A), Dev'n-Hold%(7), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg(40)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(11), Efficacy-EndMod/EndRdx(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(17), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(19), FtnHyp-Sleep/EndRdx(25), FtnHyp-Plct%(31)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Boxing -- Empty(A)
Level 18: Paralyzing Blast -- BasGaze-Slow%(A), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(37)
Level 20: Drain Psyche -- Numna-Heal/EndRdx/Rchg(A), Numna-Regen/Rcvry+(21), Numna-Heal/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(50)
Level 24: Weave -- LkGmblr-Rchg+(A)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29), CoPers-Conf%(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A)
Level 30: Tactics -- GSFC-Build%(A)
Level 32: Gremlins -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Dmg(34)
Level 35: Psionic Lance -- Mantic-Dam%(A), Mantic-Acc/Dmg(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dmg/ActRdx/Rchg(37)
Level 38: Psychic Shockwave -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/Rchg(40)
Level 41: Link Minds -- LkGmblr-Rchg+(A), HO:Membr(46)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(50)
Level 47: Mind Over Body -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(48), GA-3defTpProc(48), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run



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Posted

My elec/psi dom is currently level 50, and it has to be one of the most fun combo's I have played. There are a few problems that I feel need to be addressed, but I shall post them in the appropriate section.

Not overly expensive, minus the Lotg +Recharge and a few others, hence the lack of purples. Excluding the sleep and confuse purple sets as they are a few of the cheapest.

Not the most damaging of set combo's but locking down mobs with perma sleep and -recharge, and 3 lots of Jolting Chains (If you inc the pets version). An aoe confuse that recharges fast enough to use between mobs. Also an AoE hold for a panic button. All the while giving yourself cappable regen and recovery. (Thats right emps, you are now redundent). To top it off this build in particular has about 18% def to all, and 50% to smash/lethal resistance and a moderate 25% resist to Psionic damage. Can't really argue.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Neuria: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Tesla Cage -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Hold%(25)
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3)
Level 2: Chain Fences -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(33), Posi-Dam%(42)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 6: Jolting Chain -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(15), Entrpc-Dmg/EndRdx/Rchg(34), Entrpc-Heal%(37)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(9), Efficacy-EndMod(9), Efficacy-EndMod/Acc/Rchg(17), Efficacy-Acc/Rchg(34), Numna-Regen/Rcvry+(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Static Field -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(17), FtnHyp-Sleep/EndRdx(36), FtnHyp-Plct%(43)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(19)
Level 16: Aid Other -- Heal-I(A)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(31)
Level 20: Drain Psyche -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/Heal(21), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Heal/HP/Regen/Rchg(37)
Level 22: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(25), Numna-EndRdx/Rchg(37)
Level 24: Boxing -- Acc-I(A)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(39), CoPers-Conf%(46)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Gremlins -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(40)
Level 35: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-%Dam(46)
Level 41: Link Minds -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42), Rec'dRet-Pcptn(43)
Level 44: World of Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(45), Mlais-Acc/Conf/Rchg(45), Mlais-EndRdx/Conf(45), Mlais-Dam%(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(50)
Level 49: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50), ImpArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run



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Posted

Chaos_Reaver,
I definitely need to get more play time... I like your build, but was wondering what problems you were running into with this build...

Also, my build has soft-capped psy defense, although I did use some of the damage purples, I could replace them and still have perma-hasten... just have a couple of bil spread out between toons and thought this would be a good build to dump them into


 

Posted

Quote:
Originally Posted by Beelzy View Post
Chaos_Reaver,
I definitely need to get more play time... I like your build, but was wondering what problems you were running into with this build...

Also, my build has soft-capped psy defense, although I did use some of the damage purples, I could replace them and still have perma-hasten... just have a couple of bil spread out between toons and thought this would be a good build to dump them into
The main probs with the build at the moment is dealing with Bot type enemies, both are someone resistant to elec and psi dmg, also bot type mobs are harder to sleep if at all, same goes with other mob types, undead, fortunatas, nightwidows etc.

Trying to prioritize mezzing bots or bosses is the initial problem. After that, jump in and hit Drain Psyche. Then just spam aoes until all are dead.

The pets can be good aggro magnets, but considering their somewhat lack of resistance to everything bar energy damage and the long recharge time. They are best used for pure damage if anything.

The unfortunate thing about trying to say sleep the whole mob or using Synaptic Overload to confuse them so they don't alpha you is a prob also, Static Field causes aggro, Synaptic Overload doesn't, but by the time the whole mob is confused they can deal too much dmg to each other, and you lose credit for their kills.
It's a shame both were nerfed. Synaptic Overload used to be a mag 4 confuse, meaning using it on bosses almost guarunteed them mezzed.

Just got to trying and lock them down as fast as possible and hope what ever they do throw at you, you survive long enough to hit Drain Psyche.


 

Posted

Thanks for the builds, they have helped (i hope). Heres what i've got sofar.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Posted Build: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7)
Level 2: Chain Fences -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Rchg(9), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/Immob(40)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25)
Level 8: Conductive Aura -- EndMod-I(A), EndMod-I(27), EnManip-Stun%(27), EndMod-I(29)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(17)
Level 14: Fly -- Flight-I(A), EndRdx-I(21)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19), RechRdx-I(19), RechRdx-I(21)
Level 18: Boxing -- Acc-I(A)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/EndRdx/Rchg(34)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam/EndRdx(48), Aegis-ResDam(48)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42)
Level 26: Synaptic Overload -- Pplx-Acc/Rchg(A), Pplx-Acc/EndRdx(36), Pplx-Acc/Conf/Rchg(37), Pplx-EndRdx/Conf(37)
Level 28: Subdue -- Decim-Build%(A), Decim-Acc/Dmg(34), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/Dmg/Rchg(40)
Level 30: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 32: Gremlins -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dam%(39)
Level 41: Super Speed -- EndRdx-I(A)
Level 44: Link Minds -- LkGmblr-Rchg+(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 47: Indomitable Will -- LkGmblr-Rchg+(A)
Level 49: Mind Over Body -- RctvArm-ResDam(A), RctvArm-EndRdx(50), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination

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I still need to play around with when i'm slotting what but thats about all. Not sure how much this will cost but im betting it wont be cheap.
I have 1 extra slot that i'm thinking of using for KB protection.

Any thoughts or if you can see anything that will cause me problems please comment.

Thanks Again for the help.


 

Posted

Just looking, and thinking that having more than 3 recharge redux in hasten is pretty redundant, you could probably take 2 out and put them elsewhere


 

Posted

Yeh more than 3 is a tad wastful, those could be used to get recharge bonuses from larger sets, increasing overall recharge, not just on hasten.

For example putting one of the slots onto Synaptic overload and then slotting 5 Coersive Persausion. Inc the Chance for Contagious Confusion, It works wonders in that power, and the set overall is one of the cheapest purple sets.


 

Posted

Thanks for the advice. im not sure what i need in hasten to get PermaDom.
Went to get Hasten as close to the duration as i could.

Will look at it and do some math when i can get my head round it .


 

Posted

Quote:
Originally Posted by Redburn View Post
Thanks for the advice. im not sure what i need in hasten to get PermaDom.
Went to get Hasten as close to the duration as i could.

Will look at it and do some math when i can get my head round it .
You dont need perma hasten for perma dom, just enough total recharge will do it, around about the 160% mark should do, anything over guaruntees it. Otherwise have dom on auto, and learn to hit hasten when it charges.


 

Posted

Ok change Hasten to 3 slots and showing Haste of 171.3% added KB protection to Combat jump.

I have 2 slots left any ideas on the best place for them?


 

Posted

Ok think I'm close!

This is what i have now.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Posted Build: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7)
Level 2: Chain Fences -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Rchg(9), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/Immob(40)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25)
Level 8: Conductive Aura -- EndMod-I(A), EndMod-I(27), EnManip-Stun%(27), EndMod-I(29)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(17)
Level 14: Fly -- Flight-I(A), EndRdx-I(19)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 18: Boxing -- Acc-I(A)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Heal(21), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(34)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam/EndRdx(48), Aegis-ResDam(48)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(34), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(37), CoPers-Conf/Rchg(37), CoPers-Conf(43)
Level 28: Subdue -- Decim-Build%(A), Decim-Acc/Dmg(34), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/Dmg/Rchg(40)
Level 30: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 32: Gremlins -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(42), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dam%(39)
Level 41: Super Speed -- EndRdx-I(A)
Level 44: Link Minds -- LkGmblr-Rchg+(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 47: Indomitable Will -- LkGmblr-Rchg+(A)
Level 49: Mind Over Body -- RctvArm-ResDam(A), RctvArm-EndRdx(50), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination

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Thanks for the help sofar, special thanks to Chaos_Reaver good tips and build

Just one last slot to place any ideas?


 

Posted

Put the last slot into conductive aura and set it with 5 Efficacy Adaptor. There ur sorted.

I've already tried putting a Chance for Stun into it, and I've never notice it trigger, either the %% is too low or it doesn't work. Eitherway I dropped it.