DS/Therm Build


Atrocitus

 

Posted

Hey i'm already level 14 and doing pretty well so far, and so i made this build to go off of but am not sure about the slotting on it. Any suggestions or ideas how to improve it?

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Atrocitus: Level 50 Technology Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Warmth -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(36), Numna-Regen/Rcvry+(36)
Level 2: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40), Aegis-Psi/Status(40)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Swift -- Run-I(A), Run-I(11), Run-I(34)
Level 10: Hover -- Empty(A)
Level 12: Summon Demons -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(15), SvgnRt-Acc(15), SvgnRt-PetResDam(17)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(40)
Level 16: Health -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(17), Numna-Heal/EndRdx(19)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(23), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-EndRdx/Dmg/Rchg(25), ExRmnt-+Res(Pets)(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(31), EndRdx-I(33)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-Build%(45)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 30: Forge -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-Rchg(48)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Heat Exhaustion -- RechRdx-I(A)
Level 38: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(48)
Level 41: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(46), AnWeak-Acc/Rchg(48), AnWeak-DefDeb/EndRdx/Rchg(50), AnWeak-Acc/Rchg/EndRdx(50), AnWeak-%ToHit(50)
Level 44: Power of the Phoenix -- RechRdx-I(A)
Level 47: Thaw -- ResDam-I(A)
Level 49: Recall Friend -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 2.81% Defense(Smashing)
  • 2.81% Defense(Lethal)
  • 19.1% Defense(Fire)
  • 19.1% Defense(Cold)
  • 9.06% Defense(Energy)
  • 9.06% Defense(Negative)
  • 5.63% Defense(Melee)
  • 18.1% Defense(Ranged)
  • 23.1% Defense(AoE)
  • 18.8% Enhancement(RechargeTime)
  • 29% Enhancement(Accuracy)
  • 10% Enhancement(Heal)
  • 10% FlySpeed
  • 69.3 HP (8.63%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5.25%
  • MezResist(Held) 11.3%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 10.8%
  • MezResist(Terrorized) 4.7%
  • 5.5% (0.09 End/sec) Recovery
  • 54% (1.81 HP/sec) Regeneration
  • 21.6% Resistance(Smashing)
  • 21.6% Resistance(Lethal)
  • 21.3% Resistance(Fire)
  • 21.3% Resistance(Cold)
  • 21.3% Resistance(Energy)
  • 21.3% Resistance(Negative)
  • 24.4% Resistance(Toxic)
  • 27.4% Resistance(Psionic)
  • 20% RunSpeed
  • 5% XPDebtProtection
------------
Set Bonuses:
Blood Mandate
(Summon Demonlings)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence
(Warmth)
  • 12% (0.4 HP/sec) Regeneration
  • 15.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Aegis
(Fire Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Doctored Wounds
(Cauterize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Sovereign Right
(Summon Demons)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  • 10% Resistance(All)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.4 HP/sec) Regeneration
  • 15.1 HP (1.88%) HitPoints
Expedient Reinforcement
(Hell on Earth)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.34 HP/sec) Regeneration
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 10% Resistance(All)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blood Mandate
(Summon Demon Prince)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Maneuvers)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Forge)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
Aegis
(Plasma Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Analyze Weakness
(Melt Armor)
  • 10% (0.34 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)
  • 1.58% Resistance(Smashing,Lethal)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1451;720;1440;HEX;|
|78DA9D94594F135114C7A79BA51BDDA8ECD0A208153A804BE2F260543431B65AA0A|
|851633381A19DA49D219DC1C89B1FC0271F34C6B024EE5F01DC3F80EB9BFA09DC58|
|7DAE67B92C896FDEB4FFDFDCD373EE39F7CEB9CDDC18F44BD2CD63922D74B2A4986|
|63EA398965A296BFAB837A78E1575A36414A63DC7AD8A31A65953A65B92A4C4964F|
|7E64AA5C367479500515134D2F6CF73831353121E78A30534AF961655C532CCDD0C|
|3677430A9BA256F3CF8B38651924F6B96AE9AA68F2725AD50B482F49C569571B562|
|16B5C908CD736A499D342A16AD963835A98DC9DB92A6D5EB90A7A8E8623FD30D507|
|712BEF74292185597F41D3020D97F307E129CBF18BF093B96080B01804D440DD9E8|
|976142CD0861578E31CAB8405884289B88B2F59369CF00631F633FA1EB00E320E13|
|9443944858EB39C244DF06608BBCF31CE33B284FBB02F174749AE0415ED8277E5E6|
|F476778A4C5E4682E101078F88F154614833B08A4FE4F62D93937F85B14AA85D63A|
|C13427F083E5827C051F6C0173B65F84AE8FA46708343505412E4930AF14945F830|
|67216F58E40D2F514C6499B07385B14A685863AC136A60D9A858367A9B4C7577187|
|7790D708889C2627C286D8C38230A0EF5226FFD438A697B44883F26EC7DCA7842E8|
|7D4698836A1B455423F75013F75013F7500BF7500BF7501BF7501872358BA8E6106|
|D3B1E26242284DE28A38E908A115EC3C1B67294A37596D227E7B8A67942DF03C23C|
|D4D42EDE653B6FEE0D84760853470F995E80A9934DCE4EEEC8247764923B32C51DD|
|9C71DF916DCBB450377BFA33CA9F79CF50361E023E313E333E12544F588BC3D9CF7|
|15986461927BC9D409C7D12F4CFD5C708B73F36EC207FB31FD8F25EB1417112C36B|
|264B67CAA9EAD5BF0BF63C1BFB19C67C80B3A82328A7211E512CA65942B285751AE|
|A1E451AA8B9BD1C14358D761942328475162F8EF730B3DDD78CD7C287E94004A2D4|
|A102584124569429941A9FE055BE51EE3|
|-------------------------------------------------------------------|


 

Posted

I would definitely fit in plasma shield sooner if it were me. I would also recommend as much recharge reduction as you can spare through regular IOs or frankenslotting in Hell on Earth, Forge, Heat Exhaust and Melt Armor. These powers will increase the already good damage that your demons do.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Thanks, i see what you mean about the recharge on the Hell on Earth. Although now that i'm level 19 and have had a chance to try it out, i don't see much of a difference in what it's supposed to do other than a few little shadow creatures bouncing around whatever demon i put it on.


 

Posted

Quote:
Originally Posted by Atrocitus View Post
Thanks, i see what you mean about the recharge on the Hell on Earth. Although now that i'm level 19 and have had a chance to try it out, i don't see much of a difference in what it's supposed to do other than a few little shadow creatures bouncing around whatever demon i put it on.
Hell on Earth gives a moderate boost to the Demon's damage, a small to hit bonus... And it spawns the Living Hellfires... which are mostly useful as decoys. It's always nice to see a tough enemy waste a big attack taking out one of them, rather than using it on you or one of your important pets.


-This Space Intentionally Left Blank.-