Defense in DP/Hail of Bullets
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You are correct. It is only positional defense.
I just noticed for the first time that Hail of Bullets grants the user +Defense but it looks like it is only positional and not typed. Can someone tell me whether this is correct? And if so, should it be this way?
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I remember that certain powers were modified (i.e. Combat Jumping) to include all types and all positions so that they would stack regardless what buffs are applied to the player. I don't see a reason why this shouldn't apply here... |
But ally buffs were always useful just were different in usefulness depending on what the target already had available. In this case the only real defense a blaster has available is coming from the Epic Pools and are either Frozen Armor or Scorpion Shield both of which have no positional component. Doesn't seem to be desirable for the defense in Hail of bullets to have zero effect on a large number of incoming attacks (smashing/lethal) for players with those pools compared to players with any of the other pools. Straight porting might be too much because of how stacking works but something like 5% typed defense doesn't seem unreasonable.
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Not really. Consider how useful the FF buffs would be to an SR or Shield Scrapper if they were typed. Because only the highest of typed or positional is used, FF would be virtually useless to a positional defense user so the defense is generalized to make it useful to anyone and everyone.
But ally buffs were always useful just were different in usefulness depending on what the target already had available.
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In this case the only real defense a blaster has available is coming from the Epic Pools and are either Frozen Armor or Scorpion Shield both of which have no positional component. |
You're also ignoring the fact that there is a thematic definition to typed and positional defense. Typed defense is reserved for effects that are intended to represent an incoming blow bouncing off of you harmlessly while positional defense is intended to represent dodging an incoming blow. The Hail of Bullets dance isn't going to have attacks bouncing off of you harmlessly just like SR isn't going to suddenly manifest typed defense either.
You can try to argue "but it wouldn't hurt" all you want, but the devs have been pretty steadfast with their position on native defense buffs compared to external defense buffs: native defense buffs are specific because they're your baseline while external defense buffs are general because they're expected to modify the baseline regardless of what that baseline operates off of.
Thanks for the response. It caused me to go back and research some more and as well think it through a bit. I still disagree with you but that isn't really a bad thing. Below is why I think this was an oversight on behalf of the devs and I'll see if I can draw someones attention to it.
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I remember that - it sucked. Certain combinations were virtually useless which is exactly what happens if a DP player chooses a defensive armor that is available to him.
Not really. Consider how useful the FF buffs would be to an SR or Shield Scrapper if they were typed. Because only the highest of typed or positional is used, FF would be virtually useless to a positional defense user so the defense is generalized to make it useful to anyone and everyone.
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You're also ignoring the fact that there is a thematic definition to typed and positional defense. Typed defense is reserved for effects that are intended to represent an incoming blow bouncing off of you harmlessly while positional defense is intended to represent dodging an incoming blow.
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* To address the ally-buff issue avoidance type buffs now include deflection type defense and vice versa
* Devices/Cloaking Device which is thematically an avoidance power provides Def(All) - presumably for balance reasons
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Just because you can get APP defense buffs that are typed does not mean that any thematic +def efffect that you get (and, yes, the HoB buff is thematic) should provide some modicum of typed defense as well.
[...] The Hail of Bullets dance isn't going to have attacks bouncing off of you harmlessly just like SR isn't going to suddenly manifest typed defense either. |
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You can try to argue "but it wouldn't hurt" all you want, but the devs have been pretty steadfast with their position on native defense buffs compared to external defense buffs: native defense buffs are specific because they're your baseline while external defense buffs are general because they're expected to modify the baseline regardless of what that baseline operates off of.
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I can tell you right now that it wasn't an oversight by the devs because Castle explicitly stated that it was given only positional defense for the exact reasons I've given you. What I've told you has been paraphrased versions of exactly what Castle said on the subject when it was brought up.
Below is why I think this was an oversight on behalf of the devs and I'll see if I can draw someones attention to it.
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I remember that - it sucked. Certain combinations were virtually useless which is exactly what happens if a DP player chooses a defensive armor that is available to him. |
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* Devices/Cloaking Device which is thematically an avoidance power provides Def(All) - presumably for balance reasons |
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The avoidance buff fitted the bill but I'm pretty convinced that it was an oversight that this effectively provides zero benefit to players who chose defensive APPs. |
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As I said, I believe this issue to be an oversight since no AT has defensive options inherently available to the AT that don't mesh. |
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It is not an oversight. It was a choice. Castle is well aware that it does not stack with the APP armors in its current form.
Below is why I think this was an oversight on behalf of the devs and I'll see if I can draw someones attention to it.
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As I said, I believe this issue to be an oversight since no AT has defensive options inherently available to the AT that don't mesh.
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Pool powers and team and ally buffs should be useful to everyone, no matter the primary/secondary of the target, which is why they are made to stack with everything. Powers inside primaries and secondaries are designed to do what they do and do not need to cover everything (thus why HoB does not need to have defense all).
In the APPs Shadow Meld was made to stack with everything. Frozen Armor and Scorpion Shield (and maybe Rock armor someday) were not. Until HoB got defense, that discrepancy did not matter. I think the devs pretty much decided that in this case just using whichever is better rather than needing to worry about it stacking was the way to go.
The precedent now is that APP powers are like primary and secondary powers, they do what they do, irregardless of stacking. Was Shadow Meld made to be Defense to all with stacking in mind or just because the concept of the power or maybe both were considered?
The interesting question is how will they handle the balance concern if they ever decide to give the ATs with Blast sets an APP with a shield that does grant range, aoe, and/or melee defense (I am betting they handle it by never making that APP, which is a shame, because a MA secondary for blasters and a SR type APP would be pretty cool)?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Thanks for the responses!
And really, just know how the power works and build accordingly if you want it to stack on other types of defense you have. Go for positional defense in your build, grab Weave and CJ instead, etc.
And even if you went for S/L defense in your build, you should have Melee defense also coming along with that, which HoB can stack with, even if it doesn't work with the Patron Powers, etc.
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I just noticed for the first time that Hail of Bullets grants the user +Defense but it looks like it is only positional and not typed. Can someone tell me whether this is correct? And if so, should it be this way?
I remember that certain powers were modified (i.e. Combat Jumping) to include all types and all positions so that they would stack regardless what buffs are applied to the player. I don't see a reason why this shouldn't apply here...