BS/DA - Soft Capped


ClawsandEffect

 

Posted

I was fiddling around with my build with the orignial purpose to put back slice and try out cloak of fear. Instead I wound up with a new build that soft caps and has some good haste, accuracy and to-hit on top of it.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Hack

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)
Level 1: Dark Embrace
  • (A) Impervium Armor - Resistance/Endurance
  • (7) Impervium Armor - Resistance
Level 2: Death Shroud
  • (A) Eradication - Damage
  • (9) Eradication - Chance for Energy Damage
  • (11) Eradication - Accuracy/Recharge
  • (13) Eradication - Damage/Recharge
  • (15) Eradication - Accuracy/Damage/Recharge
  • (25) Eradication - Accuracy/Damage/Endurance/Recharge
Level 4: Murky Cloud
  • (A) Impervium Armor - Resistance
  • (15) Impervium Armor - Resistance/Endurance
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Parry
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)
Level 10: Obsidian Shield
  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Endurance/Recharge
  • (33) Aegis - Resistance/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (23) Red Fortune - Defense
  • (25) Red Fortune - Endurance
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Dark Regeneration
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (27) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (27) Scirocco's Dervish - Damage/Recharge
  • (29) Scirocco's Dervish - Damage/Endurance
  • (29) Scirocco's Dervish - Accuracy/Damage
  • (34) Theft of Essence - Chance for +Endurance
Level 18: Whirling Sword
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Recharge
  • (45) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Damage/Endurance
  • (46) Scirocco's Dervish - Accuracy/Damage
Level 20: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Health
  • (A) Miracle - +Recovery
  • (31) Regenerative Tissue - +Regeneration
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Stamina
  • (A) Performance Shifter - EndMod
  • (33) Performance Shifter - Accuracy/Recharge
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod/Accuracy
Level 26: Disembowel
  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 28: Cloak of Darkness
  • (A) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense
  • (43) Red Fortune - Endurance
  • (45) Red Fortune - Defense/Endurance/Recharge
Level 30: Boxing
  • (A) Stupefy - Accuracy/Recharge
Level 32: Head Splitter
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Damage/Endurance
  • (42) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 35: Oppressive Gloom
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (37) Absolute Amazement - Endurance/Stun
Level 38: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Gladiator's Armor - TP Protection +3% Def (All)
Level 41: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense
Level 47: Soul Transfer
  • (A) Recharge Reduction IO
Level 49: Tactics
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 19.1% Defense(Fire)
  • 19.1% Defense(Cold)
  • 19.1% Defense(Energy)
  • 19.1% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 27.6% Defense(Ranged)
  • 27.6% Defense(AoE)
  • 1.8% Max End
  • 25% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 10% FlySpeed
  • 170.7 HP (12.7%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 14.3%
  • 14% (0.23 End/sec) Recovery
  • 50% (2.8 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 9.38% Resistance(Negative)
  • 15% RunSpeed
  • 2% XPDebtProtection



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Posted

I'm still working on this, but soft cap, significantly better knockback protection, significantly better resists (except for psionic), better regen, hit points, recharge, to-hit, and packing Cloak of Fear. I haven't verified since it's still in progress, but I suspect endurance is sustainable as I actually use my live build (Tactics, Cloak of Fear and Death Shroud used situationally, though all are usually running in normal play when I can use inspirations). It DOES give up on the best attacks in favor of a lowbie attack chain to make more room for other things in the build, and Dark Regeneration is slotted to keep me alive, not do damage, so it involves some survivability vs. damage output trade offs. My main goal is to figure out how to get Hecatombs and an Achilles' Heel into Gambler's Cut without losing anything significant. Perhaps you can see a way.

Power choices are largely the same. Cloak of Fear instead of Oppressive Gloom, Conserve Power and Physical Perfection instead of the better attack chain and Soul Transfer. I don't know if the lowbie attack chain approach transfers to Broad Sword, and most people aren't going to be willing to give up on the fun factor of Head Splitter and Disembowel anyway.

I do highly recommend Cloak of Fear instead of Oppressive Gloom on a soft-capped build. When you're soft-capped and with Dark Armor's high resists, you're probably going to take as much or more damage from Oppressive Gloom than you would have from the minions themselves. I'm not saying that Oppressive Gloom is a poor choice in general; I just think it's a poor match for a soft-capped build.

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Thank you for posting your build. I am not sure if I would like to give up some of the heavy hitter attacks, but it does help identify means and methods to hit the soft cap on fear based.


 

Posted

I made some tweaks based upon your bulid plus put the power sets in a better order.

It is much closer in comparison now to your build Werner while managing to keep Disembowel and Headsplitter.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Transhade: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Hack

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)
Level 1: Dark Embrace
  • (A) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
  • (31) Aegis - Endurance/Recharge
  • (33) Aegis - Resistance/Endurance/Recharge
Level 2: Death Shroud
  • (A) Eradication - Damage
  • (9) Eradication - Chance for Energy Damage
  • (11) Eradication - Accuracy/Recharge
  • (13) Eradication - Damage/Recharge
  • (15) Eradication - Accuracy/Damage/Recharge
  • (25) Eradication - Accuracy/Damage/Endurance/Recharge
Level 4: Murky Cloud
  • (A) Steadfast Protection - Resistance/Endurance
  • (15) Steadfast Protection - Resistance/+Def 3%
  • (23) Steadfast Protection - Knockback Protection
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Parry
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)
Level 10: Obsidian Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Dark Regeneration
  • (A) Eradication - Accuracy/Recharge
  • (27) Eradication - Accuracy/Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge
  • (29) Theft of Essence - Chance for +Endurance
  • (31) Theft of Essence - Healing/Recharge
  • (31) Theft of Essence - Accuracy/Healing
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (33) Panacea - +Hit Points/Endurance
  • (34) Miracle - +Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Cloak of Darkness
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (43) Red Fortune - Endurance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
Level 26: Disembowel
  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Whirling Sword
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (43) Scirocco's Dervish - Damage/Endurance
  • (45) Scirocco's Dervish - Damage/Recharge
  • (45) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 32: Head Splitter
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Damage/Endurance
  • (42) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 35: Oppressive Gloom
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (37) Absolute Amazement - Endurance/Stun
Level 38: Soul Transfer
  • (A) Recharge Reduction IO
Level 41: Boxing
  • (A) Recharge Reduction IO
Level 44: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (46) Impervium Armor - Resistance
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
Level 49: Build Up
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 20.1% Defense(Fire)
  • 20.1% Defense(Cold)
  • 21.6% Defense(Energy)
  • 21.6% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 27.9% Defense(Ranged)
  • 29.4% Defense(AoE)
  • 5.4% Max End
  • 27.5% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 10% FlySpeed
  • 190.8 HP (14.2%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 12.1%
  • 13% (0.22 End/sec) Recovery
  • 50% (2.8 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 15% RunSpeed
  • 4.5% XPDebtProtection



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|-------------------------------------------------------------------|
I could swap fear for OG but most likely I will just dual build.


 

Posted

heh.

After the BotZ nerf, my original build was about 3% away from softcapped. I see how you solved that problem, but I'm not going to be acquiring a Gladiator's Armor 3% piece anytime soon.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
heh.

After the BotZ nerf, my original build was about 3% away from softcapped. I see how you solved that problem, but I'm not going to be acquiring a Gladiator's Armor 3% piece anytime soon.
With GR you can get that very easy by just doing your alignment missions. Yes it will take a little time, but it is not really that bad anymore.


 

Posted

Quote:
Originally Posted by Transhade View Post
With GR you can get that very easy by just doing your alignment missions. Yes it will take a little time, but it is not really that bad anymore.

You assume that getting a Gladiator's Armor 3% piece for that particular character is a priority for me.

It's not.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You assume that getting a Gladiator's Armor 3% piece for that particular character is a priority for me.

It's not.
You are incorrect, I did not take your priorities into any account. Your priorities in the game are of no concern to me. I merely pointed out the easy solution. I was pointing this out to anyone on the forums that had an interest in how to soft cap a BS/DA.

After respecing, I did some stress testing and overall the build is working well. Thanks again to Werner for posting his build as a contrast and comparison in build choices. I still have yet to figure out how to swap in the hetacombs and an AH without losing anything significant. On that note, To Werner: what would you consider as significant?


 

Posted

Quote:
Originally Posted by Transhade View Post
I still have yet to figure out how to swap in the hetacombs and an AH without losing anything significant. On that note, To Werner: what would you consider as significant?
Hmmm, well, I do want to keep the soft cap. I don't want it to require any more endurance. I could give up a few hit points. I could give up some resistance. I could probably give up a little recharge, because the purple set comes with enough recharge for Gambler's Cut. I could give up my travel power, but I don't want to give up my knockback protection, and I suspect that I can't do any better than Blessing of the Zephyr with the slots.

I think the big sticking point is the endurance. With me using Gambler's Cut every other attack, and the purple set having poor endurance reduction, the swap would give me a big endurance debt to pull myself out of.

So as a quick example, I could probably lose the Shield Wall +3% resistance and a couple Luck of the Gambler globals. I could then slot Eradications in The Lotus Drops instead of Sciroccos for a little extra ranged defense, and have a couple slots free to improve endurance recovery. But even if it handles the endurance, which is questionable, it leaves me with 2.5% ranged defense that I need to get from somewhere, and I'm not seeing where. But I haven't put in a whole lot of time. Surely there's a way.

Anyway, here's the slight modification with the 42.5% ranged and I suspect endurance trouble, in case anyone spots something.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Here is what I came up with. Soft capped, slightly better haste, 8 KB protect instead of 12, the end recovery is a little lower.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
The other thing I was thinking of is which of the PVP IOs should be obtained first Panecea or Gladiators?


 

Posted

Thanks for poking at it. Ah, Red Fortune. Didn't even think about it, probably because it's so many more slots than I'd devoted previously, but it kind of works. Endurance is then the remaining problem. Hmmm.

I'd definitely pick up the Gladiator's Armor before the Panacea if I was prioritizing. That last 3% defense is huge. The Panacea is just a nice to have, nothing particularly important.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks