Critique my build! (TA/Archery)
On second thoughts, if possible can anyone post me a good levelling build with stamina too as well as critiquing the above build?
This is what I ended up with for my 50, now out of retirement due to the wonderful things Castle & gang did to TA/Arch:
http://www.wegame.com/view/city-of-h...-051846/sizes/
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
As you level better IOs will come so that where you have 3*lvl 30 IOs you might want to swap to 2*lvl40s and change a rechg for an end for as I do understand that the build is looking to keep a constant flow of debuffs without much chance of trying to stack when they won't. You have to be careful not to over use powers unnecessarily as they will cost end, end that you have to spend sensibly.
Where you have say 3 Dam you might when feasible swap a Dam for a Dam/End bringing the end cost of powers down.
For now I think you spent too much slots in FA and Tactics. Leaderships count against end rec if anything. You lose one attack to the end bar if you were to attack dummies in RWZ till your end run out with leaderships but I would of 2 end slotted them. Tactics, nice extra tohit but perhaps with Snapshot having the highest EPS a second end in the attack would help endurance. Endurance slots wherever the end cost is pretty high.
Right now EMP is a power you wouldn't want to use unless you really have to. I pretty much left it as a panic button until I had conserve. Hastened conserve helps even more these days than when I leveled mine up as cast times were longer meaning the end cost of powers were recovered a bit during them. Nowadays you can fire two powers in the time of one almost I actually leveled up staminaless but now I have a staminaless team support heavy build and a soloable/teamable with other supports with Stamina kind of build.
For leveling up I assume you mean solo? Team builds concentrate on making others look good to me as that is what I think defenders do. Other people do more damage, build on it, make sure they keep doing it etc. Whereas a solo build is a build that works in teams and so for yourself with the bare minimum requirement for doing the job. I really wouldn't be without Entangling Arrow for either, especially if you fly, range in attacks some range that knocks ya attacks above the base 80 is also good. EA I would spam 2 or 3 times to get the initial needed effect then know my attack chain times so as to use it again when needed before the target moves because it is high eps, you don't want to over use EA. Range EA too, this and range in attacks is to outrange some of what EBs do etc.
For me it'll be a shame to do you a build or show you mine because looking at what you've done so far I think ya got the noggins to work it out yaself and finish up with something truly personalised.
My tray has all my powers in an order so that I don't over use them in a group. I don't hit things with powers because the powers are available. Some rechg quicker than others but I must be careful not to use them when they won't stack and so I use the rechg of say glue arrow to help me know when to use another power again say.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
For my final build, or at least an alternate build, I tried to see how hard it would be to soft-cap smashing/lethal defense. Turns out I don't have to use many sets that I consider expensive, though there are a few that are 20m+.
Considering that he's only a level 7 Praetorian atm, I am leveling him with a completely different build with no regard to set bonuses until around level 40 or so. It may turn out that Defense is not a high priority for my playstyle with the character, if that's so then I'll dump this build and make a different one to suit my playstyle.
Highlights
Rain of Arrows: 21s recharge
Smashing/Lethal Defense: 46.7%
Energy Defense: 36.9%
Lowlights
No PBU
Requires Patron Power Pool
Not many slots for Glue or Poison Gas Arrows
EMP Arrow not as effective for End-draining
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Adelante Softcapped2: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Entangling Arrow -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(19), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx-I(17)
Level 4: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(7)
Level 6: Hurdle -- Jump-I(A)
Level 8: Ice Arrow -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(9), NrncSD-Acc/EndRdx(9), NrncSD-Hold/Rng(13), NrncSD-Acc/Hold/Rchg(15), NrncSD-Dam%(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Acid Arrow -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(13), ShldBrk-Acc/Rchg(15), ShldBrk-DefDeb/EndRdx/Rchg(25), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(43)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(23), Thundr-Acc/Dmg/Rchg(23), Thundr-Dmg/Rchg(25)
Level 24: Poison Gas Arrow -- RechRdx-I(A)
Level 26: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(37)
Level 28: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(37)
Level 30: Aim -- RechRdx-I(A), RechRdx-I(31)
Level 32: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34)
Level 35: Stunning Shot -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(37)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
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As the title says, I need some input on my build please, I read on here that its possible to go stamina-less, so thought I'd atleast give making a build a shot. As you'll notice the build isn't quite complete, but its okay for now, I just havent worked out what works best as an epic pool or the like yet.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Gray: Level 40 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
Level 1: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(34), ToHitDeb-I(34)
Level 1: Snap Shot -- Acc-I(A), Dmg-I(3), Dmg-I(13), Dmg-I(15), EndRdx-I(40)
Level 2: Aimed Shot -- Acc-I(A), Dmg-I(3), Dmg-I(9), Dmg-I(15), EndRdx-I(34), RechRdx-I(42)
Level 4: Fistful of Arrows -- Acc-I(A), Dmg-I(5), Dmg-I(5), Dmg-I(13), EndRdx-I(19), RechRdx-I(36)
Level 6: Glue Arrow -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(23)
Level 10: Blazing Arrow -- Acc-I(A), Dmg-I(11), Dmg-I(11), Dmg-I(19), EndRdx-I(36), RechRdx-I(37)
Level 12: Acid Arrow -- Acc-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33)
Level 14: Hover -- Flight-I(A)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 20: Explosive Arrow -- Acc-I(A), Dmg-I(21), Dmg-I(21), Dmg-I(23), EndRdx-I(29), RechRdx-I(36)
Level 22: Fly -- Flight-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Oil Slick Arrow -- Dmg-I(A), Dmg-I(27), Dmg-I(27), RechRdx-I(29), RechRdx-I(42), RechRdx-I(42)
Level 28: Ranged Shot -- Acc-I(A)
Level 30: Tactics -- EndRdx-I(A), ToHit-I(31), ToHit-I(31), ToHit-I(31)
Level 32: EMP Arrow -- Acc-I(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 38: Rain of Arrows -- Dmg-I(A), Dmg-I(39), Dmg-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run