Need help refining FM/SD build
Played around in Mids this evening, and so far I've managed to come up with the build shown below. Compared to my current build (shown in the original post) it stacks up as follows:
1) 285% regen vs. original 255% (up 30%) - can't seem to get it higher without loosing defense.
2) 189% recovery vs. original 192% (down 3%) - but I think the addition of Mu Bolts could potentially make up that difference and then some.
3) 40% recharge vs. original 30% (up 10%) - assumes hasten toggled off
4) End drain is the same on both builds.
5) Managed to keep super jump, and maintain soft capped positional defense (but man was that tough to juggle around).
Traded Blaze Mastery for Mu Mastery, because you can get to the AOE "ball lightning" by only choosing one pre-req power, which in turn allows me to take GFS for an additional awesome ST attack. It also looks like ball lightning has a higher damage output than fireball, and recharges a quicker - seems like a win win here.
I'm assuming that Hero side scrappers can take Mu Mastery now, but I could be wrong - I need to go back and check the patch notes to be sure. If not then this might invalidate the build anyhoo.
Can anybody see any major flaws in this build? Problems? Have I done something really stupid ?? Biggest downside I see is that theres no room to slot additional purples for higher regen, because the moment you try you loose positional defense and there goes the soft cap.
The build:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19), Numna-Regen/Rcvry+(19)
Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dam%(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(33), Mrcl-Rcvry+(33), Heal-I(34), RgnTis-Regen+(34)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-End%(39)
Level 26: Incinerate -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Dmg/EndRdx(42), T'Death-Acc/Dmg(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Oblit-%Dam(37)
Level 38: Tough -- TtmC'tng-ResDam(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/Rchg(50), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Phalanx Fighting -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
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No comments? Nothing? Nada Makes me a sad puppy, oh well :P
Made a few changes. Had to lose the Kismet, but the build already has decent accuracy. +62% recharge, soft capped.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19), Numna-Regen/Rcvry+(19)
Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(13), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dam%(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(33), Mrcl-Heal/EndRdx(33), RgnTis-Regen+(34)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-End%(39)
Level 26: Incinerate -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Dmg/EndRdx(42), T'Death-Acc/Dmg(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- TtmC'tng-ResDam(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Knock%(45), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Acc/Dmg/Rchg(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1406;705;1410;HEX;| |78DA9D934B4F534114C7E7F6DE52DADEBE28A550C0028A6D295CC0A828269A28906| |06882145928D0D432B4579BD2B48D226E5CA8898F95CF15BAF1811FC1F84DD49D1F| |C2858F7A1ED36EDC79D3FE7F73CFFC67E6CC993B99DD395388BBE784E6BF50CED7E| |BB96CA196AF5665CD99C917ED8270092162AD582E23CB525A0BB6ACDDE676BCDD35| |27B765A52EAD6CC996E5ADD66B68B1529235596958AD86B9BCB353B69664BE6A578| |AFCB260372AB25EF7D04BB62AE5964FC58BA506B8BAE6AB76C13A5FCEEFC95C265F| |6FC0EABD90560AFEF7303F7A9A4EB10D98168E22A344306CC67542C70D82C707D06| |89443CC000C5D74746BD8D5192178C1A12987A61C9DECF0B0C30487CE0EA77E897B| |5608C12C6395D07599B146B80FF93A55BECE2B8084E8BECA5827F46C303609BD39C| |20318E552A35C6F1D3851EF3B42EC3DE30361E080F191E0830CDD9CA170CFE21E84| |E88169BC1CD3BD6A235FC86D7E250C7F2344C1E7E3151D3E36F8D9E067831F7A035| |4A1A6080C53551FC298108F3142372974E816E30E639730B4C76701F6B04A2F9CA4| |900B42119E418F5CD470EB438B8C79C2F059C0A0E8045F54D53EFA94F37E4638F29| |C70F405E325E315E1118CEA5355ECE3C226B8CC092E7A828F20C50732C1C73302A3| |FA7994D69FA634530CCD85B9F0060663147A0CA1B82A413C41ABA69284B114638C9| |12684A088232AA3919F143AFC8BF19BF18777D564081DA1C322A3EADB1CB5E80CC7| |7BA82EE351C277B025D5E125F729B189D78C37841F70E5D32ACDF4319A7B7C86307| |982307D92719C60C08296FA682CFE6826F92E4C0609D3614200B633A54E748A7D03| |46FB7EC20F1EB1F44F64D9509711221A45E246FB7E36DDC1B6FF7F9F4F666B3AF78| |A0774156519445BC3D63ACA06CA264A1EE51AF616B0D5FC6CB612089CC2BC4EA3CC| |A29C4189607E4FD0E9F28278514C141F8A1F2580124409A3C450F6519A7F013841F| |3CC| |-------------------------------------------------------------------|
Made a few changes. Had to lose the Kismet, but the build already has decent accuracy. +62% recharge, soft capped.
|

My current build, shown below, is based off of the expensive build shown in one of the other threads. I'm reasonably happy with it, because I can farm effectively on +2/8 solo with little trouble; however, I'm wondering if it's at all possible to squeeze out more +recovery / +regen from it somehow.
I'm still short on a couple of LotG's +recharge, but I'm working on that. This was IO'd on pretty much what I could afford at the time - hence Weave is not optimally slotted as yet. I'm also wondering if it would be better to take Scorch over Fire Sword.
Ideally I'd love to also have GFS, but there just doesnt seem to be enough wiggle room - granted I could drop my travel power, but I like having it there to be honest (plus it's slotted for postional defense).
I'm not adverse to changing things up, switching things around, and replacing powers; however, I want to maintain soft capped positional defense, and I would prefer to keep super jump as the travel power. Also not against changing the APP if something would better fit - as much as I like having fireball for the extra AOE.
Any suggestions are welcome. Price isn't an object at this point, because it will be the ultimate build that I'll work towardsn over the next month or two. This is also a PVE build only, I don't PVP, and don't plan on doing so either.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire-Shield-Expensive: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(31)
Level 2: Battle Agility -- HO:Enzym(A), DefBuff-I(7), DefBuff-I(17)
Level 4: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(37)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal(11), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Regen/Rcvry+(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- HO:Enzym(A)
Level 12: Combat Jumping -- DefBuff-I(A), LkGmblr-Def/EndRdx/Rchg(13), Ksmt-ToHit+(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(43)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29), Mrcl-Heal/EndRdx(34), Heal-I(39), RgnTis-Regen+(50)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Build%(33), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(33), TtmC'tng-ResDam/EndRdx(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- DefBuff-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 2: Ninja Run