New GR borderless zoning tech for hazard zone gates
I was thinking, instead of having to find juuuuust the right spot on the security guards that you have to click to get into most hazard zones, wouldn't it be cool if the devs put that new borderless zoning tech from Praetoria into those gates? Just stroll through that giant door in the war wall in Atlas Park and end up in the Hollows.
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I'll /sign this, but I would like to point out that this is mostly an artifact from older game programming, namely way back before hazard zone level requirements were lifted.
Clicking the guy was supposed to be a way to check and make sure you were the right level before entering these dangerous places.
If you weren't the guy in the outdated PPD SWAT uniform would tell you "Too bad, bucko, turn around and move along."
I can't think of exceptions to this where zoning might have automatically been able to check your level and decline your entry into a hazard zone, namely the closest we've had to a new hazard zone since City of Villains launch was Rikti War Zone.
Personally, I'd like to also suggest fixing Hazard zone gates altogether. Have Legacy Chain, Midnighters, and MAGI heroes guarding the Dark Astoria gate, use the present PPD critters as the guards, and make the ones that became hazard zones AFTER the Rikti war look like fortified tunnel entrances rather than the enormous sliding doors we see normally.
tl;dr: I concur, let us be rid of an ancient artifact of older eras.
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I like an open gateway to just walk through without clicking.
Vista tech will *not* be coming to the legacy zones.
Each and every zone would have to be remade, practically from scratch, for that to happen. Vista tech works by appending a lower-rez version of the neighboring zone to the active zone.
Right now, the legacy zones have generic very-low rez buildings beyond the war walls to simulate more city. So, all that would have to be changed and the zones would have to be pieced together (and they can't, they don't fit, the map presumes buffer spaces between zones).
They might as well make CoH2.
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Sure, i guess.
/signed
I was thinking, instead of having to find juuuuust the right spot on the security guards that you have to click to get into most hazard zones, wouldn't it be cool if the devs put that new borderless zoning tech from Praetoria into those gates? Just stroll through that giant door in the war wall in Atlas Park and end up in the Hollows.