Sd/wm


Dr_Dismemberment

 

Posted

Hi,

I'm starting on my first tanker and thought I'd try to get some feedback and look for ways to improve on the build I came up with.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), HO:Ribo(15), HO:Ribo(15), S'fstPrt-ResDam/Def+(19)
Level 1: Bash -- Hectmb-Dam%(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(31), Hectmb-Dmg/Rchg(33)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), Krma-ResKB(11), HO:Cyto(23), HO:Cyto(29), HO:Cyto(33), HO:Cyto(34)
Level 4: Jawbreaker -- Mako-Dam%(A), Mako-Dmg/EndRdx(5), Mako-Acc/EndRdx/Rchg(5), Mako-Dmg/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg(17)
Level 6: True Grit -- HO:Ribo(A), HO:Ribo(7), Mrcl-Heal(9), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(27)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(13), HO:Membr(19), HO:Cyto(40)
Level 14: Super Speed -- Clrty-Stlth(A), Winter-ResSlow(48)
Level 16: Hurdle -- Jump-I(A), Jump-I(34)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Mrcl-Heal(25), Mrcl-Heal/EndRdx(25), Numna-Regen/Rcvry+(36), Numna-Heal(36)
Level 20: Clobber -- Mako-Dam%(A), Mako-Acc/Dmg(27), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(40), Mako-Dmg/EndRdx(43)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), EndMod-I(36)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Whirling Mace -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Grant Cover -- LkGmblr-Rchg+(A)
Level 32: Boxing -- Dmg-I(A)
Level 35: Shatter -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Dmg(45)
Level 38: Crowd Control -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(40)
Level 41: Focused Accuracy -- Rec'dRet-Pcptn(A), HO:Cyto(42)
Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(45), Mrcl-Heal/Rchg(45), P'Shift-End%(46), P'Shift-EndMod(46), P'Shift-EndMod/Acc(46)
Level 47: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam/Rchg(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

Urk, no Shield Charge?!? Even with the changes to it, you've gotta have Shield Charge. Consider dropping SS or Grant Cover to get it if you're set on taking Physical Perfection.

Lots of other issues with this build, too. From the top:

There's no way you need 90% end reduction in a standard armor toggle; those HamiO's are a waste of influence, IMO. Move the Steadfast +Def to True Grit, then add a LotG Def/End/Rchg and 2 level 50 common resist IOs instead.

Battle Agility is ridiculously over slotted. Drop the Karma -KB (SD doesn't need additional KB protection) and all the Cytoskeletons and go with LotG +Recharge, Def, Def/End, Def/End/Rchg. That will leave 2 slots to use elsewhere.

The HamiO's in True Grit are completely wasted; it's a auto power and doesn't need end reduction! You will literally get more use out of 2 common resist IOs than the HamiOs.

The fourth Hami in Active Defense just gets you from 85% to 90% def debuff resistance. That's fine if you have extra slots, but you might consider pulling one slot if you need it elsewhere.

Weave is extremely underslotted; just slotting it to the ED cap may eliminate the need for some bonuses. So take the two extra slots from BA and move them there.

You should take Against All Odds much sooner; certainly before level 20.

Stamina doesn't need accuracy, so that PF End Mod/Acc is pointless. Replace it with a PF End Mod if you want the set bonus.

IMO, Focused Accuracy isn't worth getting anymore, now that you can get the almost the same amount of ToHit bonus at no end cost in an IO. I'd pick up CP instead and leave it at a single slot.

Here's your build with Shield Charge and the other recommended changes:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(15), ResDam-I:50(15), ResDam-I:50(34)
Level 1: Bash -- Hectmb-Dam%:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(17), Hectmb-Dmg/EndRdx:50(31), Hectmb-Dmg/Rchg:50(33)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Def:50(29)
Level 4: Jawbreaker -- Mako-Dam%:50(A), Mako-Dmg/EndRdx:50(5), Mako-Acc/EndRdx/Rchg:50(5), Mako-Dmg/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Acc/Dmg:50(17)
Level 6: True Grit -- ResDam-I:50(A), ResDam-I:50(7), S'fstPrt-ResDam/Def+:30(9), Numna-Heal/EndRdx:50(9), Numna-Heal:50(19), Numna-Heal/Rchg:50(34)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 10: Taunt -- Zinger-Dam%:50(A)
Level 12: Active Defense -- HO:Membr(A), HO:Cyto(13), HO:Membr(19)
Level 14: Against All Odds -- EndRdx-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(21), Mrcl-Heal:40(25), Mrcl-Heal/EndRdx:40(25), Numna-Regen/Rcvry+:50(36), Numna-Heal:50(36)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(27), EndMod-I:50(37)
Level 22: Clobber -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(36), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(43)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(42)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(33)
Level 30: Boxing -- Dmg-I:50(A)
Level 32: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:50(45), Aegis-ResDam/Rchg:50(50), Aegis-ResDam/EndRdx/Rchg:50(50), Aegis-ResDam:50(50)
Level 35: Shatter -- Oblit-%Dam:50(A), Oblit-Dmg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Rchg:50(43)
Level 38: Crowd Control -- Armgdn-Dam%:50(A), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dmg:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(45), Mrcl-Heal/Rchg:40(45), P'Shift-End%:50(46), P'Shift-EndMod:50(46), P'Shift-EndMod/Acc:50(46)
Level 47: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 10.8% Defense(AoE)
  • 75% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 260 HP (13.9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 4.4%
  • 13% (0.22 End/sec) Recovery
  • 64% (5.01 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
  • 2.5% XPDebtProtection

Code:
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for the input Finduilas.

Quote:
Originally Posted by Finduilas View Post
Urk, no Shield Charge?!? Even with the changes to it, you've gotta have Shield Charge. Consider dropping SS or Grant Cover to get it if you're set on taking Physical Perfection.
I agree.

Quote:
Originally Posted by Finduilas View Post
There's no way you need 90% end reduction in a standard armor toggle; those HamiO's are a waste of influence, IMO. Move the Steadfast +Def to True Grit, then add a LotG Def/End/Rchg and 2 level 50 common resist IOs instead.
The Hamis in Deflection and True Grit were a mistake, thanks for pointing that out. The Hamis in Battle Agility and Active Defense are intentional for the +DefDebuffRes.

Quote:
Originally Posted by Finduilas View Post
Battle Agility is ridiculously over slotted. Drop the Karma -KB (SD doesn't need additional KB protection) and all the Cytoskeletons and go with LotG +Recharge, Def, Def/End, Def/End/Rchg. That will leave 2 slots to use elsewhere.
I like having 1 permanent KB protection for those times when active defense might be down -- like right after dying or when forgetting to have it active. Also, +2 fake nemesis and some other tough foes have >10 knockback. I think I'll be keeping the KB IO. The Hamis are entirely for the increase to defense debuff resistance. Using some extra slots for defense debuff resistance seems like a really good idea on a toon that is mostly defensive based.

Quote:
Originally Posted by Finduilas View Post
The HamiO's in True Grit are completely wasted; it's a auto power and doesn't need end reduction! You will literally get more use out of 2 common resist IOs than the HamiOs.
Yep. That was a mistake, thanks for pointing that out.

Quote:
Originally Posted by Finduilas View Post
The fourth Hami in Active Defense just gets you from 85% to 90% def debuff resistance. That's fine if you have extra slots, but you might consider pulling one slot if you need it elsewhere.
That is pretty big difference. That one changes makes the build twice as far from the defense debuff resistance cap than without it.

Quote:
Originally Posted by Finduilas View Post
Weave is extremely underslotted; just slotting it to the ED cap may eliminate the need for some bonuses. So take the two extra slots from BA and move them there.
I can see adding another slot, but 4 doesn't seem worth it to me.

Quote:
Originally Posted by Finduilas View Post
You should take Against All Odds much sooner; certainly before level 20.
Thanks, I'll do that.

Quote:
Originally Posted by Finduilas View Post
Stamina doesn't need accuracy, so that PF End Mod/Acc is pointless. Replace it with a PF End Mod if you want the set bonus.
Bah, that was another mistake from when I was consider 4 slotting Performance Shifter. Thanks for catching that.

Quote:
Originally Posted by Finduilas View Post
IMO, Focused Accuracy isn't worth getting anymore, now that you can get the almost the same amount of ToHit bonus at no end cost in an IO. I'd pick up CP instead and leave it at a single slot.
I think its worth getting for the perception and toHit debuff resistance. Is it not good for that anymore either? I absolutely hate being blinded by night widows. Seems like it might be useful for +4s as well.

I've made another build based on the feedback. This one drops Physical Perfection and SS and picks up Shield Charge and One with the Shield.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), ResDam-I(15), ResDam-I(15), S'fstPrt-ResDam/Def+(19)
Level 1: Bash -- Hectmb-Dam%(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(31), Hectmb-Dmg/Rchg(33)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), Krma-ResKB(11), HO:Cyto(23), HO:Cyto(29), HO:Cyto(33), HO:Cyto(34)
Level 4: Jawbreaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Dmg/Rchg(7), Mako-Dmg/EndRdx(9), Mako-Acc/Dmg(9)
Level 6: True Grit -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/Rchg(13), Numna-Heal(17), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(50)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(21), HO:Membr(21), HO:Cyto(50)
Level 14: Against All Odds -- EndRdx-I(A)
Level 16: Hurdle -- Jump-I(A), Jump-I(19)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 20: Clobber -- Mako-Dam%(A), Mako-Acc/Dmg(27), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(40), Mako-Dmg/EndRdx(43)
Level 22: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(23), Mrcl-Heal(25), Mrcl-Heal/EndRdx(25), Numna-Regen/Rcvry+(34), Numna-Heal(36)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), EndMod-I(36)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(46), Oblit-Dmg(46)
Level 28: Whirling Mace -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg(33)
Level 30: Grant Cover -- LkGmblr-Rchg+(A)
Level 32: Boxing -- Dmg-I(A)
Level 35: Shatter -- Oblit-%Dam(A), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Dmg/Rchg(43)
Level 38: Crowd Control -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(40), Erad-%Dam(40)
Level 41: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(43), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam/Rchg(48)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 47: One with the Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(50)
Level 49: Focused Accuracy -- EndRdx-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

Quote:
Originally Posted by Dr_Dismemberment View Post
I think its worth getting for the perception and toHit debuff resistance. Is it not good for that anymore either? I absolutely hate being blinded by night widows. Seems like it might be useful for +4 as well.
You can get +perception from the Rectified Reticule +percep IO and ToHit from the Kismet +Acc, so the only thing it has that you can't get elsewhere is the debuff resistance. IMO, that just isn't enough to make it worth the ridiculous end cost to run it; as you have it slotted, it's costing you .55 EPS, more than an unslotted damage toggle. That, on top of the two attacks slotted with Obliteration could very well lead to endurance problems if you run FA very often.


My Characters

Knight Court--A CoH Story Complete 2/3/2012