Shield/fire mlee
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It's quite easy to soft cap a shield tank to melee/range/aoe... it can be done with just a Steadfast 3% unique if you take the fighting pool for Weave. Just on SO's if you slot your shields, Combat Jumping and Weave to ED cap defense you're only about 3% short. Your resistance numbers aren't going to cap out without One with the Shield which is only up about 1/3 of the time.
Ok looking to replace my invul/fire farmer, want more punch then he was providing. So looking for some build suggestions, biggest desire is to be at or close to S/L and ranged Def capped. Been looking over the scrapper forums since I couldnt find any builds listed here (search feature is awful here). Would love to stay below 500 million, I have ALOT of key recipes saved up. I could copy a scrapper build, but I thought tanker primes are still stronger then scrapper Secondarys, or has that changed? Just dont want to take a softcapped scrapper build, and be leap and bounds past cap being a tanker.
Thanks in advance! JV |
Shield/Fire is a nice combo... I've been leveling one lately. From the mid-30's on the damage output is actually around the low end of Scrappers. At 45 it kills about as fast as my 50 BS/Regen scrapper although it's a good bit shy of my BS/Shield.
My SD/Fire tanker was also really cheap to IO; I don't need to worry about expensive set bonuses for durability. Gift of the Ancients in the shields solves my endurance woes, Multi Strike in my AOE's gets the extra defense I needed and that lone Steadfast 3% def IO gets a bit of cushion. I think I've about 40 million in the entire build. Yeah, I can make a more expensive build and go for recharge and other bonuses... I may end up doing that eventually. For now it's very effective and it didn't cost a fortune.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
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Awesome, thanks.
It's quite easy to soft cap a shield tank to melee/range/aoe... it can be done with just a Steadfast 3% unique if you take the fighting pool for Weave. Just on SO's if you slot your shields, Combat Jumping and Weave to ED cap defense you're only about 3% short. Your resistance numbers aren't going to cap out without One with the Shield which is only up about 1/3 of the time.
Shield/Fire is a nice combo... I've been leveling one lately. From the mid-30's on the damage output is actually around the low end of Scrappers. At 45 it kills about as fast as my 50 BS/Regen scrapper although it's a good bit shy of my BS/Shield. My SD/Fire tanker was also really cheap to IO; I don't need to worry about expensive set bonuses for durability. Gift of the Ancients in the shields solves my endurance woes, Multi Strike in my AOE's gets the extra defense I needed and that lone Steadfast 3% def IO gets a bit of cushion. I think I've about 40 million in the entire build. Yeah, I can make a more expensive build and go for recharge and other bonuses... I may end up doing that eventually. For now it's very effective and it didn't cost a fortune. |
I know people are busy with GR stuff, but one has any Shield/Fire builds laying around they feel like posting? Or are they top secret?
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This isn't exact, but it's close to what I'm playing now. I'm pondering some changes; I really want to fit in Fireball and Grant Cover (for the DDR). Of course it's significantly over the soft cap so I already have debuff cushion... must ponder.
Awesome, thanks.
I know people are busy with GR stuff, but one has any Shield/Fire builds laying around they feel like posting? Or are they top secret? |
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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Ok looking to replace my invul/fire farmer, want more punch then he was providing. So looking for some build suggestions, biggest desire is to be at or close to S/L and ranged Def capped. Been looking over the scrapper forums since I couldnt find any builds listed here (search feature is awful here). Would love to stay below 500 million, I have ALOT of key recipes saved up. I could copy a scrapper build, but I thought tanker primes are still stronger then scrapper Secondarys, or has that changed? Just dont want to take a softcapped scrapper build, and be leap and bounds past cap being a tanker.
Thanks in advance!
JV