Did they nerf Lightning Rod ?
Are you using the same type of enemy as a bench mark for numbers?
Virtue: @Santorican

Dark/Shield Build Thread
Quote:
Let me see what your saying here. LR before GR hit for 700 for the whole radius, but now it only hit 700 at the impact point?
Before GR : LR hit for 700, SC hit for 700 on the whole radius
Now : LR hit for 500 (+200 but just on the impact point), SC hit for 350 (+150 just on the impact point) |
For me LR damage as always be like that, more damage at the impact point and less damage on the outside of the radius.
There was a fix for LR but it was to correct combat spam, so the damage should be the same.
"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps
I remember LR used to deal several ticks of damage at the same time, now it's one single tick on the whole zone and 2 in the center.
I could be wrong then remembering LR doing the same damage on the whole zone, if this impact thing already existed. I slotted this elec/sd and pretty much put her on a shelve just after (I felt like cheating playing her ).
Maybe they just incorparated two different ticks into one. My bad then.
My LR on my brute always hit for two different damages, one at melee and one further out
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I played a mission with my Elec/SD scrapper to test the new changes on Shield Charge. Approximative numbers using BU, with AAO around 6-7 on level 51 enemies.
Before GR : LR hit for 700, SC hit for 700 on the whole radius
Now : LR hit for 500 (+200 but just on the impact point), SC hit for 350 (+150 just on the impact point)
The change for SC matches what I expected from the beta boards, but I did not read anything about LR being changed ? Can anyone confirm that ?