Questions from a returning player about DP/MM, travel powers, and Blaster mechanics.


Kryogenik

 

Posted

I just came back after a really super long hiatus and I'm definitely focusing on my DD/MM blaster. I like the power sets together and it goes really well with my character concept.

I'm having trouble deciding on a travel power. I'm liking Sprint+Ninja run, but I want something that will get me to roof tops and such.

Have there been any tweaks to travel powers other than a boost to flights speed? I have a ton of characters and I never took SS on any of them. Any changes to TP?

Also, are there any powers in either set that are lack luster or kind of a waste of a pick?

What happened to Defiance or whatever the Blaster mechanic used to be called? I'm glad it's gone, but I'm unfamiliar with the new mechanics. Anyone wanna help me out with a short explanation?


 

Posted

Quote:
Originally Posted by Kryogenik View Post
I'm having trouble deciding on a travel power. I'm liking Sprint+Ninja run, but I want something that will get me to roof tops and such.
Try Hurdle + Ninja Run instead. You'll get a bit faster travel over distances and a bit more height. When you need to really clear tall obstacles, you could buy the Good v. Evil in-game item pack for the Jump Pack which lets you jump in mid-air while it's on and it lasts long enough for you to get around almost anything you might need to (the only zone I've ever not had it last long enough was the Shadow Shard, which should tell you something).

Quote:
Have there been any tweaks to travel powers other than a boost to flights speed? I have a ton of characters and I never took SS on any of them. Any changes to TP?
No, there hasn't been. Sprint has been increased in speed a bit, but it's not particularly huge.

Quote:
Also, are there any powers in either set that are lack luster or kind of a waste of a pick?
From DP, you're going to want everything with the possible exception of Suppressive Fire, which you should only take if you really want the hold/stun (it's a stun unless you have an ammo toggle on). Everything else is largely useful (especially HoB). Since you're DP/*, I would avoid the ST attacks in MM simply because the redraw on DP is long (but stylish), but the AoEs will contribute nicely, especially since you're going to be dancing in and out of melee to use HoB and the rest of your attacks.

Quote:
What happened to Defiance or whatever the Blaster mechanic used to be called? I'm glad it's gone, but I'm unfamiliar with the new mechanics. Anyone wanna help me out with a short explanation?
The current incarnation of defiance works rather simply. First off, you can use the first two tier powers from your primary and the first tier power from your secondary even when mezzed. Secondly, all of your non-pool attacks (i.e. primary and secondary only) provide a +dam buff based on their animation time and what type of power they are: ST attacks provide the most, AoEs provide the least. This +dam buff lasts for 7 seconds after you finish activating the power. With a decent ST attack string, you'll generally manage between 30-40% +dam from Defiance alone.


 

Posted

Thanks for the reply.

Hurdle and Ninja Run sounds good. I may even get Swift as well. All this time and they haven't added any new travel powers. That's kind of a bummer, but oh well.

The redraw with DP hasn't bothered me even slightly. I like the sets together. Granted I haven't played with anything else since my return so I'm not used to playing without the redraw. I have no desire to dust off my old characters either, other than to get Influence off them to slot up my new character.

The change to Defiance is awesome. No more hanging on to life by the skin of your virtual teeth just to pull more damage.

Is there anyway to transfer influence from one character to the other without relying on another person?


 

Posted

Quote:
Originally Posted by Kryogenik View Post
Is there anyway to transfer influence from one character to the other without relying on another person?
You can use the email system to send an email to your own global name and attach recipes and enhancements as well as influence.

Log into character with inf. Send email.
Log into character that needs inf. Claim inf.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Kryogenik View Post
Is there anyway to transfer influence from one character to the other without relying on another person?
You can now add attachments to global mail. If you want to send one of your other characters something, you simply attach it to an email, email it to your global name, and then claim it on a different character.


 

Posted

Awesome. You guys rock.