Making my first blaster, opinions wanted.


Candlestick

 

Posted

Hello I'm thinking of building a /Energy Manipulation build.

I was thinking for primary Radiation, Psychic, Energy or Electricity and I was wondering if anyone had a suggestion on which one to take. All the others I've either got coverd with other toons or don't fit for concept reasons.

I'm leaning toward radiation because of its defense debuff but psychic is hard to resist and the idea of taking electricity and not having to worry about endurance does have its appeal too as my secondary choice. However I'm not real familiar with blasters playing mostly Red Side until now so I thought perhaps I should get some advice.

Anyway if anyone has some feedback or suggestions it would be greatly apreciated.


 

Posted

Quote:
Originally Posted by Mr_Frost View Post
I was thinking for primary Radiation, Psychic, Energy or Electricity and I was wondering if anyone had a suggestion on which one to take.

I'm leaning toward radiation because of its defense debuff but psychic is hard to resist and the idea of taking electricity and not having to worry about endurance does have its appeal too as my secondary choice.
I'd go Radiation. Good single target powers as well as good AoE. The stun in Cosmic Burst mixes nicely with the stuns in Energy Manip.

Electric blast is not so good with endurance use that you do not have to worry about it. Decent early AoE, but its control is a hold, so it does not stack with the stuns. No big hitting attack, but it gets a decent pseudo-pet, although the fact that you have to summon it so very frequently can be bothersome.

Psi is a great single target set as is Energy Manip, so if you are not interested in AoE damage, Psi/Nrg is ok. Psi's stun would mix well with Nrg's, but it is a terribly long animation and has low damage, so I would never take it.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Thanks. I think I'll try Rad as you suggest.


 

Posted

Quote:
Originally Posted by Mr_Frost View Post
Hello I'm thinking of building a /Energy Manipulation build.

I was thinking for primary Radiation, Psychic, Energy or Electricity and I was wondering if anyone had a suggestion on which one to take. All the others I've either got coverd with other toons or don't fit for concept reasons.

I'm leaning toward radiation because of its defense debuff but psychic is hard to resist and the idea of taking electricity and not having to worry about endurance does have its appeal too as my secondary choice. However I'm not real familiar with blasters playing mostly Red Side until now so I thought perhaps I should get some advice.

Anyway if anyone has some feedback or suggestions it would be greatly apreciated.
Are you planning on primarily teaming or primarily soloing? /Energy can be an odd bird in that it helps some primaries MUCH more than others... Fire/, for instance, despite being a very potent primary doesn't really benefit from it at all.

One of my favorite blasters is actually a blapper I solo or duo VERY effectively with, a Sonic/Energy, really maximizes the strengths of /Energy. Between huge area power boosted Siren's Songs and so much single target stun I can reliably lock down even an elite boss... its really a great, great combo.

If you consider it, just think about turning the sound down

Also, just something to consider: rad's -def secondary effect really isn't that useful at all. On the surface it seems like it might be, but its not. You have to hit something to make it more hittable? You're better off just slotting accuracy well. Ice/Energy also makes a fairly effective combo and might be something you're willing to consider, given your handle...


 

Posted

Quote:
Originally Posted by Wiggz View Post
Are you planning on primarily teaming or primarily soloing? /Energy can be an odd bird in that it helps some primaries MUCH more than others... Fire/, for instance, despite being a very potent primary doesn't really benefit from it at all.
Just pointing out here... Boost Range+Firebreath=Awesome.


 

Posted

Quote:
Originally Posted by Candlestick View Post
Just pointing out here... Boost Range+Firebreath=Awesome.
Obviously Fire/ and /Energy is not useless... but what you mention is basically the only real decent combo. One of /Energy's premier powers, Power Boost is essentially a no-take, Firebreath is the only power worth using Boost Range with, Fire doesn't have any mezzes to stack with the stuns /Energy brings to the table, etc.

Better secondaries for Fire/ in my opinion would be /Ice, /Electricity or /Fire.