New Blaster


ClawsandEffect

 

Posted

Just downloaded the game and I'm slowly trying to figure things out. Looking for people to team up and help out or advice. Thanks


 

Posted

Quote:
Originally Posted by Z_The_Fantasma View Post
Just downloaded the game and I'm slowly trying to figure things out. Looking for people to team up and help out or advice. Thanks
Welcome aboard!

In order for people to team with you, you need to let them know what server you're playing on (no cross-server teaming), and around what time you play.

As far as advice goes, once you settle on a character, let us know what it is and we can give advice accordingly (Archetype and powersets, we don't need to know the origin)

Every blaster powerset plays differently, so advice given for one set may or may not apply to another.

General advice:

Don't bother buying Training Origin Enhancements, wait until level 12 when you can slot Dual Origins. (Go ahead and slot training enhancements that drop, just don't spend money on them)

Will probably be a good idea to take Stamina. It's a very helpful power that increases eth rate your endurance replenishes, you need to take 2 powers from the Fitness power pool in order to take it, and it unlocks at level 20. I recommend taking Hurdle and Health, and taking Stamina by level 24 (many people will tell you to take it as early as possible, if you have room in your build, by all means take it at 20, if not, it can wait a few levels) Some characters can get away with not taking Stamina, notably Regeneration and Willpower scrappers, and Willpower brutes and tanks.

Travel powers unlock at level 14, you have to take one power from the pool they are in to unlock them. I recommend taking Hasten, Hover, Combat Jumping, or Recall Friend to open the pools. You can take Air Superiority in place of Hover, a lot of melee characters do that.

At level 12 you get access to Dual Origin enhancements, and at level 22 you get access to Single Origin enhancements. In order to use Dual Origins, you must be one of the two origins of the enhancement, in order to use Single Origins, you must be the exact origin it is.

Read everything in the tutorial, it gives you a lot of the information you need to play.

Hope that helps!


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

1. Play through the tutorial. Save the two large inspirations you get there and sell them often for several houndreds of thousands influence at Wentworth's auction. Some salvage sell for astounding amounts of influence, play the market for easy "money".

2. If you've done the above you have more than enough influence to buy Training Enhancements at level 2 (level 5s) and level 7 (level 10s). Then purchase Dual Origin Enhancements at level 12 (level 15s) and level 17 (level 20s). And finally upgrade to Single Origin Enhancements at level 22. Invention Origin Enhancements is a worthwhile investment for endgame characters (and lower if you have good amounts of influence).

3. As a Blaster always pick Aim/Build Up and both your first primary attacks. Always plan for Stamina at level 20. Hurdle+Combat Jump is a potent combo since it gives you unparalleled combat mobility. Super Jump is great and Acrobat a solid power pick for Blasters. Use the forum to find sample character builds, download Mid's Hero Designer to help you plan your build. A very good Blaster combination is Fire/Ice, which offers the best of both worlds (damage and mitigation) and is fun to level up as well.