Idea for New Secondary Ninja Power Set
While I can see that you put a lot of thought into this it seems to go against the theme of the other MM secondaries in that it is heavily offensive. Secondary for MM needs to be buff/debuff.
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Hi All,
So I created a Ninja/Poison MM recently and - frankly - he's one of my fave toons.
But for me looking at the secondaries it seemed that for the Ninja Master Poison and Trick Arrows were the only real choices if I wanted to keep the ninja thing reasonably authentic (storm summoning if going for a fantasy ninja master type I guess).
Upshot is I think there is room for a Ninja secondary set - which potentially could also be available to one or two other classes as well.
Here's the idea for the powers:
1. Hidden Cut: (Reverse hold on Ninjato) A quick light attack but with a bonus to hit.
2. Caltrops: As Traps (Alternatively Ki Healing - as heal other).
3. Smoke Bomb: PC throws down smoke bomb and somersaults backwards circa 20ft to safety. Smoke bomb affects those within a few feet of where the ninja was leaving them disoriented and with -Def for a few seconds. Enables ninja to escape being overwhelmed and then gain advantage.
4. Tiger's Claw: (Reverse hold on Ninjato) - A double slice attack that deals moderate damage and a chance to stun.
5. Nightingale Step: A superior stealth power. +Def and small chance of detection.
6. Poison Needle: A short-range but powerful attack as ninja spits (or blowpipes) a poison needle at 1 foe. Strong weakening effects that build and damage over time.
7. Flash Bomb: A modern day version of the egg-shell ninja bomb which doesn't need a fire (as the originals did) - so a flash grenade - area effect blinding multiple foes. -Att. -Def. Stun.
8. Ki Shuriken: Multiple, Ki-Charged Shuriken to strike several foes for good damage.
9. Dragon Powder: Ninja blows poisonous dragon powder in a cone to blind enemies. Disorients, weakens and damages foes.
10. Kobudera (Ki-Charge): The Master uses his Ki to improve his speed, dmge and end (as AM buff) - also effects nearby allies.
Here I've tried to include classic ninja skills. Some other ideas which could replace some of the above:
Ki-Healing (Heal other - instead of caltrops possibly)
Escapology: Auto Power - reduces chance of ninja being held, trapped or knocked back
Death-Touch: An open-hand strike using Ki - does bigger damage and has large chance to stun (or could be Nerve-Strike which would Hold one foe for a fair while).
You could also replace the ninjato moves with Taijutsu unarmed attacks - which would be focused on disorienting/disabling the foe along with damage.
Just an idea but I think there is room and due to Ninja Kobudera (their equivalent of Chi Powers or Ninja Magic) there's a lot you could do. I'd have loved this set as secondary for my Ninja MM.