Idea for New Secondary Ninja Power Set


Combateer

 

Posted

Hi All,

So I created a Ninja/Poison MM recently and - frankly - he's one of my fave toons.

But for me looking at the secondaries it seemed that for the Ninja Master Poison and Trick Arrows were the only real choices if I wanted to keep the ninja thing reasonably authentic (storm summoning if going for a fantasy ninja master type I guess).

Upshot is I think there is room for a Ninja secondary set - which potentially could also be available to one or two other classes as well.

Here's the idea for the powers:

1. Hidden Cut: (Reverse hold on Ninjato) A quick light attack but with a bonus to hit.

2. Caltrops: As Traps (Alternatively Ki Healing - as heal other).

3. Smoke Bomb: PC throws down smoke bomb and somersaults backwards circa 20ft to safety. Smoke bomb affects those within a few feet of where the ninja was leaving them disoriented and with -Def for a few seconds. Enables ninja to escape being overwhelmed and then gain advantage.

4. Tiger's Claw: (Reverse hold on Ninjato) - A double slice attack that deals moderate damage and a chance to stun.

5. Nightingale Step: A superior stealth power. +Def and small chance of detection.

6. Poison Needle: A short-range but powerful attack as ninja spits (or blowpipes) a poison needle at 1 foe. Strong weakening effects that build and damage over time.

7. Flash Bomb: A modern day version of the egg-shell ninja bomb which doesn't need a fire (as the originals did) - so a flash grenade - area effect blinding multiple foes. -Att. -Def. Stun.

8. Ki Shuriken: Multiple, Ki-Charged Shuriken to strike several foes for good damage.

9. Dragon Powder: Ninja blows poisonous dragon powder in a cone to blind enemies. Disorients, weakens and damages foes.

10. Kobudera (Ki-Charge): The Master uses his Ki to improve his speed, dmge and end (as AM buff) - also effects nearby allies.


Here I've tried to include classic ninja skills. Some other ideas which could replace some of the above:

Ki-Healing (Heal other - instead of caltrops possibly)

Escapology: Auto Power - reduces chance of ninja being held, trapped or knocked back

Death-Touch: An open-hand strike using Ki - does bigger damage and has large chance to stun (or could be Nerve-Strike which would Hold one foe for a fair while).

You could also replace the ninjato moves with Taijutsu unarmed attacks - which would be focused on disorienting/disabling the foe along with damage.

Just an idea but I think there is room and due to Ninja Kobudera (their equivalent of Chi Powers or Ninja Magic) there's a lot you could do. I'd have loved this set as secondary for my Ninja MM.


 

Posted

While I can see that you put a lot of thought into this it seems to go against the theme of the other MM secondaries in that it is heavily offensive. Secondary for MM needs to be buff/debuff.


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