Tweaking FM/SD
This is what I use. A little less recovery / resistance, more recharge and regen. I also have fireball in mine so a better mix of powers IMO. I think if you go body mastery, you should take Grant Cover as well. Otherwise, blaze mastery is the superior choice.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire-Shield-Very Expensive: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx(21), T'Death-Acc/Dmg(31), T'Death-Dmg/EndRdx/Rchg(31)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), S'fstPrt-ResDam/Def+(17), GA-3defTpProc(50)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Regen/Rcvry+(5), RgnTis-Regen+(13)
Level 6: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dam%(11), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Ksmt-ToHit+(15)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(46)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(40)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(40), Armgdn-Acc/Dmg/Rchg(43)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(23), P'Shift-EndMod/Acc(34), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc/Rchg(37)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(40)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(37), Aegis-EndRdx/Rchg(43)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(39), Oblit-Dmg(50)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), HO:Enzym(39)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
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I was taking Body mastery for PP and the easy drop in of a Perf Proc in it, and Lazer for a Apoc set.
Also the lack of demand on slots. I notice you have no GFS in your build, any particular reason why? Was it to fit in Hasten/Something else?
I was taking Body mastery for PP and the easy drop in of a Perf Proc in it, and Lazer for a Apoc set.
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Also the lack of demand on slots. I notice you have no GFS in your build, any particular reason why? Was it to fit in Hasten/Something else? |
What Im gathering from that build is that its okay to skimp on my Resistances to squeeze in more +Def and +Rech? Also Im not concerned about renegeration because Im going to rely more on greens from inspiration conversion.
Also how is your endurance? Blaze doesnt appeal to me because beyond SC and FSC for AoE I doubt Im going to need anything else, I was looking at Leviathan for the Waterspout and Hibernate for a quick oshit button though.
Yes I know, youre only .2 EPS behind, but that doesnt account for the 2 perf procs in my build giving me random +10 End. Either way the question was more related to: Do you get by on that going full blast?
You'd need to pop a small purple to softcap and I haven't moved the powers around to my liking, but here is a recharge-heavy build I was toying with this morning...
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(9), Aegis-ResDam/EndRdx(11), LkGmblr-Rchg+(25), LkGmblr-Def(31), LkGmblr-Def/EndRdx(34)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(40)
Level 4: True Grit -- ResDam-I(A), Dct'dW-Heal(40), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(43)
Level 6: Build Up -- RechRdx-I(A), AdjTgt-ToHit/Rchg(7), AdjTgt-Rchg(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(15), Mocking-Rchg(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(23)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21), M'Strk-Dmg/EndRdx/Rchg(23)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A), GftotA-Run+(45)
Level 22: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(45)
Level 24: Hurdle -- Jump-I(A), Jump-I(25)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(31)
Level 28: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 30: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(45)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
I see thank you. Is there anything in the Patron pools that you mightve been looking at in respecing your toon? Like I mentioned I had considered Leviathan for Hibernate and Waterspout (which would be great for AVs) and was curious on anyones feeling for that? Looking at your build I like it quite a bit though I would try to rework it for exemplaring if possible.
Thank you for your time Flechette
I searched through the forums unsuccessfully looking for basically the bleeding edge of current capability to IO a FM/Shields Character. I've been able to create one myself, but feel that I might be missing a few details to squeeze extra performance out of him.
This is my current iteration:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(46)
Level 1: Deflection -- LkGmblr-Rchg+(A), GftotA-Def(7), GftotA-Def/EndRdx(7), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/Rchg(17)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), HO:Enzym(9), HO:Enzym(40)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 8: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(9), S'fstPrt-ResDam/Def+(13), Mrcl-Heal/Rchg(50)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(43)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(42)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(25), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(50)
Level 26: Incinerate -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(27), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34)
Level 28: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(46), Aegis-EndRdx/Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Greater Fire Sword -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(48), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(50)
Level 49: One with the Shield -- GA-3defTpProc(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Set Bonus Totals:
It finishes Defense Capped, 82% Passive Rech, 2000ish HP (With Accolades) but lacks a travel power outside Ninja Run (Acceptable to me).
Cost isnt really an issue, especially with the new H/V merit system, so I'm just curious if theres any sets that specifically alleviate how slot intensive acquiring defense is for the set so that I could squeeze a few more purples in, or +Rech in general