Posted 08-14-2010 12:53 PM A quick build idea I've been working on. Some thoughts, please. I didn't put any travel powers in there, but from what I've found, with Ninja Run and a slotted sprint/hurdle/mental training... I really didn't need one. Villain Plan by Mids' Villain Designer 1.707 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Fitness Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Bash -- Dmg-I(A), Dmg-I(3), Stpfy-Acc/Rchg(11), Stpfy-EndRdx/Stun(34), Stpfy-KB%(43) Level 1: Bane Spider Armor Upgrade -- Aegis-Psi/Status(A), ImpArm-ResPsi(27) Level 2: Mace Beam -- EndRdx-I(A), Acc-I(3), Dmg-I(11), Dmg-I(36), Decim-Build%(40) Level 4: Combat Training: Offensive -- Acc-I(A), Acc-I(5) Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), GSFC-Build%(46) Level 8: Hurdle -- Jump-I(A), Jump-I(9), Jump-I(9) Level 10: Tactical Training: Maneuvers -- EndRdx-I(A), EndRdx-I(43) Level 12: Poisonous Ray -- Achilles-ResDeb%(A), RechRdx-I(13), Acc-I(13), EndRdx-I(36), DefDeb-I(37) Level 14: Pulverize -- Dmg-I(A), Dmg-I(15), Acc-I(15), EndRdx-I(34), KntkC'bat-Knock%(37) Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17), Panac-Heal/+End(33) Level 18: Shatter -- Dmg-I(A), Dmg-I(19), EndRdx-I(19), Acc-I(33), P'ngS'Fest-Stun%(37) Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21), EndMod-I(31) Level 22: Mental Training -- Run-I(A), Run-I(23), Run-I(23) Level 24: Cloaking Device -- GftotA-Run+(A), EndRdx-I(25), EndRdx-I(25) Level 26: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(27) Level 28: Surveillance -- Achilles-ResDeb%(A), RechRdx-I(29), RechRdx-I(29) Level 30: Placate -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 32: Assault -- EndRdx-I(A), EndRdx-I(34) Level 35: Crowd Control -- EndRdx-I(A), Dmg-I(43), Dmg-I(46), Acc-I(46) Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40) Level 41: Mace Blast -- Dmg-I(A), Dmg-I(42), EndRdx-I(42), Acc-I(42) Level 44: Shatter Armor -- Dmg-I(A), Dmg-I(45), Acc-I(45), EndRdx-I(45) Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50) Level 49: Tactical Training: Leadership -- EndRdx-I(A), EndRdx-I(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A), Run-I(5), Run-I(33), Clrty-Stlth(36) Level 2: Rest -- Empty(A) Level 1: Conditioning Level 6: Ninja Run ------------
A quick build idea I've been working on. Some thoughts, please.
I didn't put any travel powers in there, but from what I've found, with Ninja Run and a slotted sprint/hurdle/mental training... I really didn't need one.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- Dmg-I(A), Dmg-I(3), Stpfy-Acc/Rchg(11), Stpfy-EndRdx/Stun(34), Stpfy-KB%(43)
Level 1: Bane Spider Armor Upgrade -- Aegis-Psi/Status(A), ImpArm-ResPsi(27)
Level 2: Mace Beam -- EndRdx-I(A), Acc-I(3), Dmg-I(11), Dmg-I(36), Decim-Build%(40)
Level 4: Combat Training: Offensive -- Acc-I(A), Acc-I(5)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), GSFC-Build%(46)
Level 8: Hurdle -- Jump-I(A), Jump-I(9), Jump-I(9)
Level 10: Tactical Training: Maneuvers -- EndRdx-I(A), EndRdx-I(43)
Level 12: Poisonous Ray -- Achilles-ResDeb%(A), RechRdx-I(13), Acc-I(13), EndRdx-I(36), DefDeb-I(37)
Level 14: Pulverize -- Dmg-I(A), Dmg-I(15), Acc-I(15), EndRdx-I(34), KntkC'bat-Knock%(37)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17), Panac-Heal/+End(33)
Level 18: Shatter -- Dmg-I(A), Dmg-I(19), EndRdx-I(19), Acc-I(33), P'ngS'Fest-Stun%(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21), EndMod-I(31)
Level 22: Mental Training -- Run-I(A), Run-I(23), Run-I(23)
Level 24: Cloaking Device -- GftotA-Run+(A), EndRdx-I(25), EndRdx-I(25)
Level 26: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(27)
Level 28: Surveillance -- Achilles-ResDeb%(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Placate -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 35: Crowd Control -- EndRdx-I(A), Dmg-I(43), Dmg-I(46), Acc-I(46)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
Level 41: Mace Blast -- Dmg-I(A), Dmg-I(42), EndRdx-I(42), Acc-I(42)
Level 44: Shatter Armor -- Dmg-I(A), Dmg-I(45), Acc-I(45), EndRdx-I(45)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50)
Level 49: Tactical Training: Leadership -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(5), Run-I(33), Clrty-Stlth(36)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 6: Ninja Run
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