SD/ELEC tank?
SD/elec is pretty common for a tank.
Right now, I still charge 800 million inf per build I make for people.
Of course, if you post your own build, I'll help optimize it at no charge.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Here is my current build. I'm sure it can be improved upon, but I didn't pour a ton of inf into him. I got the Oblit quad ad a drop and I scavenged from the Numina unique from a toon I never play.
It plays great for a relatively cheap build. There are some very easy slots where recharge could be gained if you wanted to drop the inf for LoTG +7.5s.
Defense:
Melee: 49.1%
Ranged: 47.9%
AoE: 46.6%
Recharge: 80% with Hasten
Recovery: 3.4 /s
EndDrain: .62 /s
I will let the real experts reply but this build may give you a sense for a toon that was very study and playable for pretty cheap.
Cheers
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Victor Vim: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def(9), LkGmblr-Def/EndRdx/Rchg(15), ResDam-I(17), ResDam-I(48)
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Dam%(19), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(15), RedFtn-EndRdx(34), RedFtn-Def(43)
Level 4: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(43)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7)
Level 8: True Grit -- Heal-I(A), Heal-I(9), ResDam-I(13), S'fstPrt-ResDam/Def+(45)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(48)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Heal-I(A), Numna-Heal(19), Numna-Regen/Rcvry+(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-End%(25), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(42)
Level 22: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(43)
Level 24: Phalanx Fighting -- DefBuff-I(A)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Dam%(33), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(37)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(33), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(46)
Level 35: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(36), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(40)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Dmg/EndRdx/Rchg(39), M'Strk-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 41: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), Heal-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Guardian of Storm: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- EndRdx-I(A), EndRdx-I(3), DefBuff-I(7), DefBuff-I(9), ResDam-I(9), ResDam-I(11)
Level 1: Charged Brawl -- Acc-I(A), Acc-I(11), EndMod-I(13), EndMod-I(13)
Level 2: True Grit -- ResDam-I(A), ResDam-I(3), Heal-I(5), Heal-I(5)
Level 4: Jacobs Ladder -- Acc-I(A), Dmg-I(7), Acc-I(15), EndMod-I(15), EndMod-I(17)
Level 6: Active Defense -- EndRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Against All Odds -- EndRdx-I(A), EndRdx-I(21), Taunt-I(23), Taunt-I(34), Empty(50)
Level 10: Hover -- Krma-ResKB(A)
Level 12: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(33)
Level 14: Fly -- Flight-I(A), EndRdx-I(23)
Level 16: Swift -- Flight-I(A), Run-I(43), Flight-I(46), Run-I(46)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Thunder Strike -- Acc-I(A), Acc-I(25), EndRdx-I(25), EndRdx-I(33), Dmg-I(43), Dmg-I(43)
Level 24: Battle Agility -- DefBuff-I(A), DefBuff-I(34), EndRdx-I(34), EndRdx-I(46)
Level 26: Shield Charge -- Acc-I(A), Acc-I(27), EndRdx-I(27), Range-I(31), Dmg-I(31), Dmg-I(33)
Level 28: Chain Induction -- Acc-I(A), Acc-I(29), EndMod-I(29), EndMod-I(31), Dmg-I(42), Dmg-I(42)
Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(37), EndRdx-I(40)
Level 32: One with the Shield -- ResDam-I(A), ResDam-I(36), Heal-I(36), Heal-I(36), EndMod-I(37), EndMod-I(37)
Level 35: Assault -- EndRdx-I(A)
Level 38: Lightning Rod -- Acc-I(A), Acc-I(39), EndRdx-I(39), Range-I(39), Dmg-I(40), Dmg-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- Heal-I(A), EndMod-I(45), EndMod-I(45), Heal-I(45)
Level 47: Focused Accuracy -- EndRdx-I(A), ToHit-I(48), EndRdx-I(48), ToHit-I(48)
Level 49: Grant Cover -- DefBuff-I(A), DefBuff-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
You knew what I meant..lol
Shield/Electric Melee is a very good combo. I engjoy playing mine. The build I'm posting below is mostly complete. 67.5% recharge without hasten, 2980 HP, 49.2% def to all, and a regen rate of 40.2 HP/sec.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
B1uelobster: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(46)
Level 2: True Grit -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/Rchg(13), Numna-Heal(15), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(40)
Level 4: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19)
Level 6: Havoc Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(21)
Level 8: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(46)
Level 12: Combat Jumping -- LkGmblr-Def/Rchg(A), LkGmblr-Def(21), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(31)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), Numna-Heal/EndRdx(39), Mrcl-Rcvry+(40), Mrcl-Heal(43)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Acc/Rchg(42)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Against All Odds -- EndRdx-I(A)
Level 32: Taunt -- Mocking-Taunt/Rchg/Rng(A), Zinger-Taunt(37), Zinger-Taunt/Rng(39), Zinger-Taunt/Rchg/Rng(40), Zinger-Taunt/Rchg(48)
Level 35: Kick -- Acc-I(A)
Level 38: Lightning Rod -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-EndRdx(48), S'fstPrt-ResDam/Def+(50)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 9.25% Defense(Ranged)
- 9.25% Defense(AoE)
- 57% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 372.5 HP (19.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 9.9%
- MezResist(Stun) 5.5%
- MezResist(Terrorized) 2.75%
- 15.5% (0.26 End/sec) Recovery
- 86% (6.73 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.93% Resistance(Fire)
- 6.93% Resistance(Cold)
- 10% RunSpeed
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Has anyone ever built one? I am working on one now and trying to come up with something on Mids.. My goal is end/rech/def build.. Can anyone help?