DM/Regen
Was hoping for some experienced players to improve on this build. It's got quite expensive sets in it but I plan on making it my primary character and willing to leave all other characters with SO to pay for this, so it's a money is no object build.
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Here's mine: Lower regen than yours and I didn't bother slotting Siphon Life for heal, but I'm managing a lot more defense and a good bit more recharge along with everything I need for MG>Smite>Siphon>Smite attack chain goodness. This means that I'm going to be a lot more survivable because I'm not going to get hit nearly as much as you. Keep in mind that this build is going to get some rather major overhauling once GoRo hits in less than a week so I wouldn't start aiming for it right away. It just shows you what you can manage as we speak (Umbral is /glee for Shadow Meld).
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
+def concept: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(46)
Level 1: Fast Healing -- Mrcl-Heal(A), Mrcl-Rcvry+(45)
Level 2: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dam%(11)
Level 4: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(11), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(15)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(48)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), Winter-ResSlow(48)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 16: Integration -- Panac-Heal(A), Numna-Regen/Rcvry+(17), Numna-Heal(27), Panac-Heal/+End(27)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), S'dpty-Def/EndRdx(39), S'dpty-Def(46)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Heal/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), DefBuff-I(46)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43), RechRdx-I(48)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Build%(45), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 44: Super Speed -- Zephyr-Travel(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Resilience -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(50)
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Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
I believe from reading around forums that best ttack chain is, S, MG, S, SL, repeat. For which recharge needs to be: 2.1s on smite 4.6s on SL 4.4s on MG My smite and MG don't recharge that fast, but is it close enpough? Should I take another attack? |
Worth keeping? |
Recovery, is it enough slot more Stamina? |
So awful start it over from scratch? |
Shaow maul, when fighting a group is it useful or is it faster to stick to ST damage chain and kill the enemies one at a time? |
Something you might want to consider for AoE damage is taking Dark Consumption: it's not going to do a lot, but, if you use it after a saturated Soul Drain, it'll do some impressive damage and it's a nice power that can free up some slots by getting rid of the need for Stamina. More slots, more power picks, and more AoE damage are always a nice thing in my book.
Fixed the link in the original post, and came up with tis improvement:
+5.8% Melee Def, +8.3% Def to ranged and AOE, +17.5 rechage so the S-MG-S-SL chain is now doable.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Panac-Heal(36), Panac-Heal/+End(37)
Level 2: Reconstruction -- Panac-Heal(A), Panac-EndRdx/Rchg(3), Panac-Heal/EndRedux(3), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(5)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(9), EndMod-I(39)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 8: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(13), Dct'dW-Heal(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Super Speed -- Clrty-RunSpd(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Mrcl-Heal(17), Mrcl-Rcvry+(37)
Level 18: Boxing -- Empty(A)
Level 20: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(43)
Level 22: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36)
Level 32: Midnight Grasp -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(40)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), S'dpty-Def/EndRdx(46), S'dpty-Def(50)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Rchg+(40), LkGmblr-Def/Rchg(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-Build%(43), GSFC-ToHit/EndRdx(46)
Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dam%(45), Apoc-Dmg/EndRdx(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/Rchg(48)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(48), RgnTis-Regen+(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
Not sure about the touch of fear -15 to iht seems like a life saver unless there were a better option.
Honestly, I'd lose Touch of Fear altogether. The enemies it would be most useful against (AV's and GMs) resist the hell out of it's effects.
Reverse the slotting of Midnight Grasp and Smite. Put the Hecatombs in Smite because you use it twice in your chain, and that will give the proc more chances to fire.
Slot Siphon Life with a set of Touch of Death or Mako's Bite. You're a frigging REGEN, you are the last person that needs to slot that power for healing.
Other than that it looks pretty good. I happen to like more passive regen than Umbral does. My reason is simple: I don't like using my heals when I'm fighting minions, if I can regenerate fast enough to make their damage trivial I get to save my heals for when I REALLY need them. But it's not necessarily the best way to build a regen (I also lack the budget for all those purple sets)
If you add another slot to Hasten you should be well under the threshold for perma Dull Pain as well.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Reverse the slotting of Midnight Grasp and Smite. Put the Hecatombs in Smite because you use it twice in your chain, and that will give the proc more chances to fire. |
Slot Siphon Life with a set of Touch of Death or Mako's Bite. You're a frigging REGEN, you are the last person that needs to slot that power for healing. |
Honestly, I'd lose Touch of Fear altogether. The enemies it would be most useful against (AV's and GMs) resist the hell out of it's effects. |
Thanks for all the help so far.
Was hoping for some experienced players to improve on this build. It's got quite expensive sets in it but I plan on making it my primary character and willing to leave all other characters with SO to pay for this, so it's a money is no object build.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Dmg(9), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dmg/Rchg(37), Cloud-%Dam(39)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Panac-Heal/+End(36), Panac-Heal(37)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(9), Efficacy-EndMod(39)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 8: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(13), Dct'dW-Heal(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Super Speed -- Clrty-RunSpd(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Mrcl-Heal(17), Mrcl-Rcvry+(37)
Level 18: Hurdle -- Jump-I(A)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43), GA-ResDam(46)
Level 22: Boxing -- Dsrnt-I(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(40), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(42)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 30: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 35: Stamina -- EndMod-I(A)
Level 38: Moment of Glory -- SW-ResDam/Re TP(A), RechRdx-I(39), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(46)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dam%(45), Apoc-Dmg/EndRdx(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/Rchg(48)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(48), RgnTis-Regen+(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
A few questions,
I believe from reading around forums that best ttack chain is, S, MG, S, SL, repeat. For which recharge needs to be:
2.1s on smite
4.6s on SL
4.4s on MG
My smite and MG don't recharge that fast, but is it close enpough? Should I take another attack?
Laser eye blast,
I only took it to slot Apoc set in for 16% more regen and 10% recharge, most say not to use it in part of the attack chain so I guess I can drop the 6th slot and the -res proc and place the slot elsewhere but where?
Fighting pool,
Worth keeping? 17.7% res to smash and lethal, 5.78% def to all from tough and weave. + set bonus from their slotting: 10% regen, 7.5%rech, 2.5% melee def.
Getting rid of those three would allow three more powers if there are even three worth taking. Alternativly how about droping Weave for touch of fear? 5.78 Def, lotg +rech nad 10% regen for the to hit buff in touch of fear which can be slotted for 5 or 6.5 recharge so the drop in recharge is only -2.5% or -1% not -7.5%? which would be more survivable? Would touch of fear effect attack chain too much? Fighting AVs Tof or Weave?
Recovery, is it enough slot more Stamina?
drop tough and weave for dark consumption+ ToF?
any other ideas? So awful start it over from scratch?
Shaow maul, when fighting a group is it useful or is it faster to stick to ST damage chain and kill the enemies one at a time?