VasbytXXI

Citizen
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  1. Best I could come up with after several atempts.
    Melee:46.8 Rng:45 AoE:46.2
    perma hasten, energise 0.86s from perma (though if the force feedback proc in Dragons tail procs you sould be able to get energise perma as well). I ran out of slots so I took vengence and dropped a lotg in it, you can replace it with taunt or take another attack and move slots from thunder kick into it; dropping the lotg and veng still leaves hasten perma nad enegisse 1.47s from perma. The trade off is this isn't as emempler friendly as your build, it took a few attempts so by the end i wasn't paying attention to the levels ech power was taken at, I'd rearrange the order of the power picks if actually playing it.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Martial Arts
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery
    Hero Profile:


    Level 1: Charged Armor
    • (A) Aegis - Resistance
    • (9) Aegis - Resistance/Endurance
    • (9) Aegis - Resistance/Endurance/Recharge
    Level 1: Thunder Kick
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance/Recharge
    • (37) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    • (50) Crushing Impact - Damage/Recharge
    Level 2: Lightning Field
    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Recharge
    • (3) Obliteration - Damage/Recharge
    • (5) Obliteration - Accuracy/Damage/Recharge
    • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (7) Obliteration - Chance for Smashing Damage
    Level 4: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (46) Luck of the Gambler - Defense
    Level 6: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Boxing
    • (A) Empty
    Level 10: Conductive Shield
    • (A) Aegis - Resistance
    • (13) Aegis - Resistance/Endurance
    • (46) Aegis - Resistance/Endurance/Recharge
    Level 12: Static Shield
    • (A) HamiO:Ribosome Exposure
    • (46) HamiO:Ribosome Exposure
    Level 14: Spring Attack
    • (A) Obliteration - Damage
    • (15) Obliteration - Accuracy/Recharge
    • (15) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (19) Obliteration - Chance for Smashing Damage
    Level 16: Tough
    • (A) Aegis - Resistance
    • (31) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance/Endurance/Recharge
    Level 18: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (19) HamiO:Cytoskeleton Exposure
    • (21) HamiO:Cytoskeleton Exposure
    • (33) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 20: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (21) Gladiator's Armor - TP Protection +3% Def (All)
    Level 22: Energize
    • (A) Panacea - Heal
    • (23) Panacea - Heal/Endurance
    • (23) Panacea - Endurance/Recharge
    • (25) Panacea - Hea/Recharge
    • (25) Panacea - Heal/Endurance/Recharge
    Level 24: Storm Kick
    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (27) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (29) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (31) Superior Might of the Tanker - Accuracy/Damage/Recharge
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (29) HamiO:Cytoskeleton Exposure
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 35: Dragon's Tail
    • (A) Force Feedback - Chance for +Recharge
    • (36) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    Level 38: Eagles Claw
    • (A) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 41: Soul Tentacles
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Accuracy/Endurance
    • (42) Enfeebled Operation - Immobilize/Range
    • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (43) Enfeebled Operation - Accuracy/Immobilize
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - Recharge/Endurance
    • (45) Dark Watcher's Despair - To Hit Debuff
    • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 47: Summon Widow
    • (A) Blood Mandate - Accuracy/Damage
    • (48) Blood Mandate - Damage/Endurance
    • (48) Blood Mandate - Accuracy/Endurance
    • (48) Blood Mandate - Accuracy
    • (50) Blood Mandate - Damage
    • (50) Blood Mandate - Accuracy/Damage/Endurance
    Level 49: Lightning Reflexes
    • (A) Run Speed IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet


    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run


    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 50: Agility Core Paragon
    ------------

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  2. been playing this character for years as my favourite character, been looking to improve him further. I'm about to respec into this new build asap but before I do I'd be thankful if a few people took a look at it as there may be someway to improve upon it.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (7) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (7) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (23) Mako's Bite - Damage/Endurance
    • (25) Hecatomb - Chance of Damage(Negative)
    Level 1: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (40) Numina's Convalescence - Heal/Endurance
    Level 2: Reconstruction
    • (A) Panacea - Heal
    • (3) Panacea - Endurance/Recharge
    • (3) Panacea - Heal/Endurance
    • (5) Panacea - Hea/Recharge
    • (5) Panacea - Heal/Endurance/Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    Level 6: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 8: Siphon Life
    • (A) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (9) Superior Scrapper's Strike - Accuracy/Damage
    • (9) Superior Scrapper's Strike - Damage/Recharge
    • (15) Gladiator's Strike - Chance for Smashing Damage
    • (21) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - Heal/Recharge
    Level 10: Dull Pain
    • (A) Panacea - Heal
    • (11) Panacea - Heal/Endurance
    • (11) Panacea - Endurance/Recharge
    • (13) Panacea - Hea/Recharge
    • (13) Panacea - Heal/Endurance/Recharge
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 14: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (39) Gladiator's Armor - Resistance
    Level 16: Integration
    • (A) Panacea - +Hit Points/Endurance
    • (17) Panacea - Heal
    • (17) Panacea - Heal/Endurance
    • (19) Panacea - Heal/Endurance/Recharge
    • (19) Panacea - Hea/Recharge
    Level 18: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    Level 20: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 22: Shadow Maul
    • (A) Obliteration - Damage
    • (27) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Soul Drain
    • (A) Obliteration - Damage
    • (40) Obliteration - Chance for Smashing Damage
    • (43) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Instant Healing
    • (A) Panacea - Heal/Endurance
    • (29) Panacea - Endurance/Recharge
    • (29) Panacea - Hea/Recharge
    • (31) Panacea - Heal/Endurance/Recharge
    • (31) Panacea - Heal
    Level 30: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 32: Midnight Grasp
    • (A) Hecatomb - Damage
    • (33) Hecatomb - Damage/Endurance
    • (33) Hecatomb - Accuracy/Damage/Recharge
    • (33) Hecatomb - Accuracy/Recharge
    • (34) Hecatomb - Damage/Recharge
    Level 35: Dark Blast
    • (A) Apocalypse - Damage
    • (36) Apocalypse - Chance of Damage(Negative)
    • (36) Apocalypse - Damage/Endurance
    • (36) Apocalypse - Damage/Recharge
    • (37) Apocalypse - Accuracy/Damage/Recharge
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (39) HamiO:Membrane Exposure
    • (39) HamiO:Membrane Exposure
    Level 41: Shadow Meld
    • (A) Luck of the Gambler - Recharge Speed
    • (42) HamiO:Membrane Exposure
    • (42) HamiO:Membrane Exposure
    Level 44: Jump Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (46) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 47: Spring Attack
    • (A) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    • (50) Obliteration - Accuracy/Damage/Recharge
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    • (34) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (27) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    ------------



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  3. I got it working thanks, only played for about 30 mins but looking a good aside from the sound which is borked, but I usually turn it off anyway when playing, and oddly after alt-tabing out of the game to surf the web for a minute, when returning the number keys activae powers in the middle tray instead of the bottom power tray, notihng I can't live with though.
  4. I'm hoping someone here with a lot of patience could help me, I've only started using linux(Ububtu) in the last year, so I'm not very competent. I'd really like to get this working on Ububtu and have 1 less reason to boot into windows, I seem to spend more time in windows than Ububtu, something I'd like to change as I prefer Ububtu for everything but some gaming. From my experiences so far, solving this first problem will lend to many many more soon after.

    Following the instructions here:
    http://www.carnildo.com/cohlaunch/index.html
    -I have perl 5.12
    -I have wine
    -I've just installed xdelta 1.13 from the software centre
    I downloaded Wget but not sure wht to do with a .tar.gz or where to extract it to.
    - under synaptic manager I have:
    libxml-simple-perl 2.18 ( i think that covers the XML::Simple requirement)

    in .wine/drive_c/Program Files I made a new folder City of Heroes and put the cohlaunch.pl in there. I then done this:

    Quote:
    david@david-desktop:~$ /home/david/.wine/drive_c/Program Files/City of Heroes$ perl cohlaunch.pl -renderthread 0
    bash: /home/david/.wine/drive_c/Program: No such file or directory
    david@david-desktop:~$

    What have I done wrong, no such file or directory? The location of the file was copied from it's properties tab so I didn't mistype it.
  5. Should it ever become customisable I'd like to put forward the suggestion of a very large bomb ridden Major Kong style.
  6. This si what I use for farming, it's cheap and nasty. I run fire ambushes so I focused on fire def over positional defences, vengeance is used to max defence but it's easy to find someone that wants PL'ed to supply the vengeance bait during farming.
    Mocking beratment sets are brilliant for for 3.125% fire def and 7.5% recharge. Unfortunatly build is unable to do much outside AE, focused entirely on being an AoE Death Machine.

    Villain Plan by Mids' Villain Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Jab -- Mocking-Taunt(A), Mocking-Taunt/Rchg(5), Mocking-Taunt/Rchg/Rng(5), Mocking-Acc/Rchg(7), Mocking-Taunt/Rng(7), Mocking-Rchg(9)
    Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39), Oblit-Acc/Dmg/Rchg(39)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(43), Dct'dW-Rchg(46), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48)
    Level 6: Stealth -- LkGmblr-Rchg+(A)
    Level 8: Knockout Blow -- Mocking-Taunt(A), Mocking-Taunt/Rchg(9), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(13), Mocking-Taunt/Rng(13), Mocking-Rchg(15)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx/Rchg(50)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-Rchg(40), AdjTgt-ToHit/Rchg(40), AdjTgt-EndRdx/Rchg(40)
    Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29), Mocking-Rchg(29)
    Level 22: Haymaker -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(25), Mocking-Rchg(27)
    Level 24: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(31), RedFtn-Def/Rchg(31)
    Level 26: Assault -- EndRdx-I(A), EndRdx-I(31)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 30: Recall Friend -- Zephyr-ResKB(A)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(34), FrcFbk-Rechg%(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(50)
    Level 38: Invisibility -- LkGmblr-Rchg+(A)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43), TotHntr-Dam%(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 47: Rise of the Phoenix -- RechRdx-I(A)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(15), P'Shift-EndMod(50)
  7. I've beeen trying to get some interest in starting an all thugs mastermind perma-team, if anyone is interested.

    Enforcers leadership should turn the pets into an untouchable steamroller, secondays like dark/traps/pain/storm give plenty of debuff -regen for Avs and def auras help keep the players alive.
  8. VasbytXXI

    Controller duo

    I was curious of opinions on dual boxing controller duos, I started dual boxing on one machine a month ago and have played a few combos, mostly a brute or scrapper +defender. As it's one machine I mainly play one character and have the second on auto+follow.

    Recently I had alot of fun with two cold/sonic defenders stacking leadership, and artic fog. My plan was to do the same this time with sonic stacking sonic dispersion and having disruption field on each other, having to be in melee for the fields debuff and having only cone aoes wasn't as enjoyable as I would have liked. I was thinking of redoing those two as earth/sonic, using the animate stone pet to anchor the disruption field. seems there would be better choices for a second controller, earth/therm, +res, +damage and heals, emp or a debuff set, no idea where to go with the second controller, seems a second sonic is over kill and not sure if earth should be changed as well.

    Eath/sonic + ??(earth/therm, plant/ss, earth/storm, earth/kin, earth/emp, anything else)

    Any ideas or opinions?
  9. VasbytXXI

    DM/Regen

    Quote:
    Reverse the slotting of Midnight Grasp and Smite. Put the Hecatombs in Smite because you use it twice in your chain, and that will give the proc more chances to fire.
    Smite and MG slotting switched.



    Quote:
    Slot Siphon Life with a set of Touch of Death or Mako's Bite. You're a frigging REGEN, you are the last person that needs to slot that power for healing.
    There's no kill like overkill.

    Quote:
    Honestly, I'd lose Touch of Fear altogether. The enemies it would be most useful against (AV's and GMs) resist the hell out of it's effects.
    Dropping ToF give one new slot and another power choice, I supose with the lot I could put another damage proc into smite, or a +end proc into physical perfection, as for the last power: tactics, assult SJ, revive or dark consumption considering they can have two slots at most?

    Thanks for all the help so far.
  10. VasbytXXI

    DM/Regen

    Fixed the link in the original post, and came up with tis improvement:



    +5.8% Melee Def, +8.3% Def to ranged and AOE, +17.5 rechage so the S-MG-S-SL chain is now doable.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Panac-Heal(36), Panac-Heal/+End(37)
    Level 2: Reconstruction -- Panac-Heal(A), Panac-EndRdx/Rchg(3), Panac-Heal/EndRedux(3), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(5)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(9), EndMod-I(39)
    Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
    Level 8: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(13), Dct'dW-Heal(13)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 14: Super Speed -- Clrty-RunSpd(A)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Mrcl-Heal(17), Mrcl-Rcvry+(37)
    Level 18: Boxing -- Empty(A)
    Level 20: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(43)
    Level 22: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
    Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
    Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36)
    Level 32: Midnight Grasp -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(40)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), S'dpty-Def/EndRdx(46), S'dpty-Def(50)
    Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Rchg+(40), LkGmblr-Def/Rchg(45)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-Build%(43), GSFC-ToHit/EndRdx(46)
    Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dam%(45), Apoc-Dmg/EndRdx(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/Rchg(48)
    Level 47: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(48), RgnTis-Regen+(48)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 6: Ninja Run



    Not sure about the touch of fear -15 to iht seems like a life saver unless there were a better option.
  11. VasbytXXI

    DM/Regen

    Was hoping for some experienced players to improve on this build. It's got quite expensive sets in it but I plan on making it my primary character and willing to leave all other characters with SO to pay for this, so it's a money is no object build.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Dmg(9), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dmg/Rchg(37), Cloud-%Dam(39)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Panac-Heal/+End(36), Panac-Heal(37)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
    Level 4: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(9), Efficacy-EndMod(39)
    Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
    Level 8: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(13), Dct'dW-Heal(13)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 14: Super Speed -- Clrty-RunSpd(A)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Mrcl-Heal(17), Mrcl-Rcvry+(37)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(43), GA-ResDam(46)
    Level 22: Boxing -- Dsrnt-I(A)
    Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(40), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(42)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
    Level 30: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36)
    Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
    Level 35: Stamina -- EndMod-I(A)
    Level 38: Moment of Glory -- SW-ResDam/Re TP(A), RechRdx-I(39), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(46)
    Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/EndRdx/Rchg(50)
    Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dam%(45), Apoc-Dmg/EndRdx(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/Rchg(48)
    Level 47: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(48), RgnTis-Regen+(48)
    Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 6: Ninja Run









    A few questions,

    I believe from reading around forums that best ttack chain is, S, MG, S, SL, repeat. For which recharge needs to be:
    2.1s on smite
    4.6s on SL
    4.4s on MG
    My smite and MG don't recharge that fast, but is it close enpough? Should I take another attack?


    Laser eye blast,
    I only took it to slot Apoc set in for 16% more regen and 10% recharge, most say not to use it in part of the attack chain so I guess I can drop the 6th slot and the -res proc and place the slot elsewhere but where?


    Fighting pool,

    Worth keeping? 17.7% res to smash and lethal, 5.78% def to all from tough and weave. + set bonus from their slotting: 10% regen, 7.5%rech, 2.5% melee def.

    Getting rid of those three would allow three more powers if there are even three worth taking. Alternativly how about droping Weave for touch of fear? 5.78 Def, lotg +rech nad 10% regen for the to hit buff in touch of fear which can be slotted for 5 or 6.5 recharge so the drop in recharge is only -2.5% or -1% not -7.5%? which would be more survivable? Would touch of fear effect attack chain too much? Fighting AVs Tof or Weave?

    Recovery, is it enough slot more Stamina?
    drop tough and weave for dark consumption+ ToF?

    any other ideas? So awful start it over from scratch?

    Shaow maul, when fighting a group is it useful or is it faster to stick to ST damage chain and kill the enemies one at a time?
  12. I was trying to put a new graphics card and PSU into my computer, uninstalled the drivers for my nvidia card, turned the pc off and put in the new radeon card and replaced the old 350watt PSU with a 400-450PSU. It didn't work, I think the new card may be faulty as I got no signal on the monitor, so I put the old graphics card back but keeping the new PSU in and used system restore to return to a point just before uninstalling the old drivers. Now Coh gets stuck at the loading screen just prior to the login.

    Edit: Also would be quite impressed if anyone could tell me why I can't get a second monitor to work with this set up, trying to get a second monitor to have dual monitors was the reason I got the new graphics card and PSU, was suggested to me the graphics card was to blame nad hece replace it. It still works fine but can't get a second monitor to work off it.

    For clarity incase my rambling is overly confusing
    old graphics card(currently in system): Nvidia 9400 GT
    new card(didn't work so back in box) Radeon 5450



    Coh Helper info:

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at June 29, 2010 18:43 (+01:00)
    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
    System Manufacturer: Compaq Presario 061
    System Model: EC520AA-ABU SR1519UK GB530
    BIOS: Phoenix - Award BIOS v6.00PG
    Central Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.0GHz
    Memory: 2558MB
    .Net Memory Report: 1444MB out of 2558MB available
    Page File: 3568MB (878MB currently in use)
    I Drive: (MAXTOR STM3320820A) 101962MB out of 305234MB (33%) free
    D Drive: (PIONEER DVD-RW DVR-116D) zero-size drive
    E Drive: (HL-DT-ST DVD-ROM GDR8164B) zero-size drive
    Windows directory location: I:\WINDOWS
    DirectX: DirectX 9.0c (4.09.0000.0904)
    DirectX Diag version: 5.03.2600.5512 (32-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.
    Input Notes: No problems found.

    Monitor: Plug and Play Monitor
    Monitor's Max Resolution: 1600,1200
    Video Device Name: NVIDIA GeForce 9400 GT
    Manufacturer / Chip: NVIDIA / GeForce 9400 GT
    Video Memory: 512.0 MB
    Driver Version: 6.14.0012.5721
    Driver Date: 06/08/2010 00:57:00
    Driver Language: English

    Sound Device Description: Realtek AC97 Audio
    Driver File: ALCXWDM.SYS
    Driver Version: 5.10.0000.6240
    Driver Date: 01/01/0001 00:00:00


    WMI Information
    Motherboard Manufacturer: MSI
    Motherboard Model: (empty)
    Motherboard Product: AMETHYST-M
    Motherboard Version: 1.0
    BIOS Manufacturer: Phoenix Technologies, LTD
    BIOS Name: Phoenix - Award BIOS v6.00PG
    BIOS Version: HP-CPC - 42302e31
    BIOS Release: 20050708000000.000000+000


    Registry Information for Current User
    Resolution: 1280x1024
    3D Resolution: 1280x1024 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes


    Physics Quality: Medium
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: Medium quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: Medium?


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: No
    Shadow Mode: Stencil shadows
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Disabled
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.349
    Music Sound Volume: 0.000

    Show Advanced Graphics Options: No
    Overall Graphics Quality: 0.500
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 197843 bytes/second
    Current Game Version: 1800.201006040036.3T
    Installation Directory: I:\Program Files\City of Heroes

    Mod files in the Data directory
    .\texture_library\MAPS\city has 1 file
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 32 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files