Fire/Fire/Pyre built for defense
Resistance isn't nearly as beneficial as defense, so I would strongly recommend building a beast by focusing on layering more defense on top of your resistances. In that vein, seems to me that you are mixing typed and positional sets and not get enough bang for your buck. If it were me, I would concentrate more heavily on building up S/L or melee and building from there, probably S/L is a bit easier for a tank.
As S/L is the most prevalent type of enemy attack we face in the game, my Fire/Fire tank is built around S/L and has about 38% total. Made a huge difference getting from about 15% to 38%.
Fire damage obviously isn't a concern and cold is too rare to be more than an occasional threat and that's what a quick recharging Healing Flames is for. As such, I would drop the Aegis sets in favor of four-slotted Reactive Armors. And I wouldn't bother with the fifth slot as the paltry fire/cold defense isn't worth the slot commitment IMO. The Scirocco's Dervish wouldn't be my first choice for the AoE powers - look at others that might get you more defense in the types and positions that matter. I like 3-4 slots of Eradication there for max end, E/NE def and hit points - or Obliterations are nice for melee defense (or expensive S/L).
With that done, I would look at adding two more Kinetic Combat sets (if you can afford them) for your ST attacks which don't already have them. You may find you want the recharge from the Crushing Impacts, but I would trade that for the extra defense personally.
Re-slotting with the Reactive Armors will help free up some slots to better slot Blazing Aura and Fireball which are underslotted IMO compared to RoTP which is overslotted. You might find you have enough slots to get a Kinetic Combat set into Boxing.
Personally, I would find a way to pick up Build Up and slot it with a couple of Rectified Reticles and a generic recharge.
Cheers
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Looks pretty good , you can actually get much higher numbers without purples and PvP IO's, this is what I use right now and he has finished the MSTF without an Emp. I find it's not just defense its a balance of defense, resist and HP's. With Titaniums and Mako's you get that over Aegis and Crushing Impacts. ( and they are cheap too )
39.6% melee defense, 71% resist, 2400 hps ( with IO's and accolades ) when GR comes out we will have Darkest Night for even more mittigation.
Hero Plan by Mids' Hero Designer 1.707
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Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 2: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam(15), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-EndRdx(37)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-ResDam(39), TtmC'tng-EndRdx(39)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(25)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Mrcl-Heal(23), Mrcl-Rcvry+(25), RgnTis-Regen+(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Taunt -- RechRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-ResDam(27), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-EndRdx/Rchg(46), TtmC'tng-EndRdx(48)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 30: Combat Jumping -- Krma-ResKB(A)
Level 32: Fiery Embrace -- RechRdx-I(A)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-EndRdx(42)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 41: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43)
Level 44: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 47: Build Up -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 16.1% Defense(Smashing)
- 16.1% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 29.3% Defense(Melee)
- 14.3% Defense(Ranged)
- 3% Defense(AoE)
- 45% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 25% Enhancement(RechargeTime)
- 140.6 HP (7.5%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 14.9%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 11%
- MezResist(Terrorized) 2.2%
- 4% (0.07 End/sec) Recovery
- 12% (0.94 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
Resistance isn't nearly as beneficial as defense, so I would strongly recommend building a beast by focusing on layering more defense on top of your resistances. In that vein, seems to me that you are mixing typed and positional sets and not get enough bang for your buck. If it were me, I would concentrate more heavily on building up S/L or melee and building from there, probably S/L is a bit easier for a tank.
As S/L is the most prevalent type of enemy attack we face in the game, my Fire/Fire tank is built around S/L and has about 38% total. Made a huge difference getting from about 15% to 38%. Fire damage obviously isn't a concern and cold is too rare to be more than an occasional threat and that's what a quick recharging Healing Flames is for. As such, I would drop the Aegis sets in favor of four-slotted Reactive Armors. And I wouldn't bother with the fifth slot as the paltry fire/cold defense isn't worth the slot commitment IMO. The Scirocco's Dervish wouldn't be my first choice for the AoE powers - look at others that might get you more defense in the types and positions that matter. I like 3-4 slots of Eradication there for max end, E/NE def and hit points - or Obliterations are nice for melee defense (or expensive S/L). With that done, I would look at adding two more Kinetic Combat sets (if you can afford them) for your ST attacks which don't already have them. You may find you want the recharge from the Crushing Impacts, but I would trade that for the extra defense personally. Re-slotting with the Reactive Armors will help free up some slots to better slot Blazing Aura and Fireball which are underslotted IMO compared to RoTP which is overslotted. You might find you have enough slots to get a Kinetic Combat set into Boxing. Personally, I would find a way to pick up Build Up and slot it with a couple of Rectified Reticles and a generic recharge. Cheers |
I will play around with the reactive armors and maybe some different PBAoE sets, altho I've always like the Scirocco's.
Nice build, Brak. I agree with you about the +HP as a goal for Fire tanks and did not explicitly mention that in my comments.
Here is my build which goes for S/L defense if the OP decides to go that route. It can be improved in spots, and I am still waiting to grab the Kinetic Combat Dam/End and triple for more reasonable costs to slot in Incinerate and get another 1.8% S/L defense.
This one has 2522 HP with IOs and Accolades in addition to the 38.4% S/L defense and 69% Resist. I re-worked this build when the changes to fire were announced to work in Consume in place of Quicksand.
Cheers
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Fenris Fystrong: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(40)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Knock%(13), C'ngImp-Acc/Dmg/Rchg(37)
Level 2: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(5), M'Strk-Acc/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dmg/EndRdx(33)
Level 4: Combustion -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(5), M'Strk-Acc/Dmg/EndRdx(7), Erad-Dmg/Rchg(11), Erad-Acc/Rchg(43)
Level 6: Hurdle -- Jump-I(A)
Level 8: Healing Flames -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(19), Dct'dW-Heal/EndRdx/Rchg(37)
Level 10: Combat Jumping -- Krma-ResKB(A)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(42)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), H'zdH-Heal(17), H'zdH-Heal/Rchg(17)
Level 18: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(46)
Level 20: Stamina -- EndMod-I(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21)
Level 22: Build Up -- RechRdx-I(A), Rec'dRet-ToHit/Rchg(23), Rec'dRet-ToHit(23)
Level 24: Burn -- Erad-Acc/Rchg(A), Erad-Dmg(25), M'Strk-Dmg/Rchg(25), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(43)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-EndRdx(45), S'fstPrt-ResKB(46)
Level 28: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(37), M'Strk-Acc/Dmg/EndRdx(40)
Level 30: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(31), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(42)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(50)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(42)
Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(43), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Acc/Immob(50)
Level 44: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Rchg(48)
Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
This was the build I was working towards until the newest changes to FA happened. I'll need to find a way to work Burn back into the build. I'll probably swap out Breath of Fire for Burn and fill it with four Erads. If nothing else it might give you some ideas.
Hero Plan by Mids' Hero Designer 1.707
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Click this DataLink to open the build!
Ko Oni II: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(42)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/Rchg(46)
Level 2: Healing Flames -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(5), Numna-Heal(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(31)
Level 4: Combustion -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-Acc/Rchg(19)
Level 6: Air Superiority -- Acc(A)
Level 8: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(42)
Level 10: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc/Rchg(11), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(42)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(34)
Level 14: Fly -- Srng-EndRdx/Fly(A), Frbd-EndRdx(15)
Level 16: Swift -- Flight(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(46)
Level 22: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(34)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(40), GSFC-Build%(45)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(37)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(43), Mocking-Acc/Rchg(43), Mocking-Rchg(46)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Hectmb-Dmg(40), Hectmb-Acc/Rchg(40)
Level 41: Ring of Fire -- Acc(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Weave -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Lord Cyclones , very nice build also.
I actually preferred S/L defense build for day to day tanking things like ITF and Khan, I just got really tired of getting A new one ripped to me when the occasional non S/L AV would make me their B$%#ch . I decided to go the generic melee / range defense instead that covered all damage types in one category. It was a bit less defense but safer overall , I can actually tank +2 Carnies ! ( Not that anyone would actually want to unless forced, heh )
I hear ya. It's cool you are able to deal with Carnies like that no problem. I can see that helping out quite a bit. I took a similar approach to making my Elec/Elec brute tougher and it was pretty successful. There is just so much S/L in the game it's hard for me not to build for it.
My guy is mostly a ticket hound now and unfortunately doesn't see a lot of play anymore outside the occasional ITF. He's a blast to play and just mows down probably 80% or more of what's out there. Carnies hurt and Rikti hurt a bit.
Brak's build is definitely very nice melee defense one - good luck with your process and let us know how it works out.
Cheers
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Thought I would share the defensive build I came up with here on the forums. I built my tank to have it's resistances as high as possible (by adding Tough) and from there built strictly for defense bonuses. This build relies on having the City Traveler vet reward if you want any other travel power than Super Jump. (As you'll see, I've taken Flight, because I prefer flight and it fits my toons theme, but you can simple replace Flight with Super Jump)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Recharge
- (7) Aegis - Endurance/Recharge
- (13) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance
- (37) Steadfast Protection - Knockback Protection
Level 1: Scorch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
Level 2: Fire Sword- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Healing Flames- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
Level 6: Swift- (A) Run Speed IO
Level 8: Combat Jumping- (A) HamiO:Cytoskeleton Exposure
- (46) Karma - Knockback Protection
Level 10: Taunt- (A) Mocking Beratement - Taunt
- (11) Mocking Beratement - Taunt/Recharge
- (33) Mocking Beratement - Taunt/Recharge/Range
- (50) Mocking Beratement - Accuracy/Recharge
- (50) Mocking Beratement - Taunt/Range
Level 12: Plasma Shield- (A) Aegis - Resistance/Endurance
- (13) Aegis - Resistance/Recharge
- (15) Aegis - Endurance/Recharge
- (17) Aegis - Resistance/Endurance/Recharge
- (25) Aegis - Resistance
- (34) Aegis - Psionic/Status Resistance
Level 14: Fly- (A) Freebird - FlySpeed
- (15) Freebird - Endurance
Level 16: Health- (A) Numina's Convalescence - Heal/Endurance
- (40) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Burn- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (23) Scirocco's Dervish - Damage/Recharge
- (25) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Stamina- (A) Endurance Modification IO
- (21) Performance Shifter - EndMod
- (27) Performance Shifter - Chance for +End
Level 22: Blazing Aura- (A) HamiO:Nucleolus Exposure
- (23) HamiO:Nucleolus Exposure
- (27) Endurance Reduction IO
- (34) Endurance Reduction IO
Level 24: Boxing- (A) Damage Increase IO
Level 26: Fiery Embrace- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 28: Fire Sword Circle- (A) Scirocco's Dervish - Accuracy/Damage
- (29) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 30: Tough- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Endurance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (40) Steadfast Protection - Resistance/+Def 3%
Level 32: Rise of the Phoenix- (A) HamiO:Peroxisome Exposure
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Healing IO
Level 35: Incinerate- (A) Crushing Impact - Accuracy/Damage
- (37) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Endurance
- (42) Crushing Impact - Damage/Endurance/Recharge
Level 38: Greater Fire Sword- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (43) Crushing Impact - Damage/Endurance/Recharge
Level 41: Weave- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
Level 44: Char- (A) HamiO:Endoplasm Exposure
Level 47: Melt Armor- (A) HamiO:Enzyme Exposure
- (48) Recharge Reduction IO
Level 49: Fire Ball- (A) HamiO:Nucleolus Exposure
- (50) HamiO:Nucleolus Exposure
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 0: Ninja Run
------------
Set Bonus Totals:
Total Defense on this build with all toggles and powers active:
Smashing/Lethal: 25.1%
Fire/Cold: 30.1%
Energy/NE: 15.1%
Psionic: 13.8%
Melee: 19.4%
Ranged 14.4%
AOE: 32.2%
Total Resistances on this build with all toggles and powers active:
Smashing/Lethal: 71%
Fire: 90%
Cold: 17%
Energy: 47.3%
NE: 53.5%
Toxic: 3.1%
Psionic: 3%
So let me know what you guys think!