Fire/Shield Build
Nobody has what it takes to turn this crap build into something good? lol
come on, ive seen ppl on these forums work miracles before, im sure it could happen again [:
http://www.youtube.com/watch?v=WApSApW8rKY
^NRG/Elec blaster PvP vid
6 slot your attacks to take advantage of the extra defense. Touch of Deaths and Oblits for melee. Makos, Thunderstrikes and Stupefys for range. BotZ's took a hit recently, but is still a good source of range and aoe defense. 5 slotting Aegis offers decent aoe, as well. Here's my build which is pretty much all purpose, without hasten:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Burn Shield 2: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(33)
Level 1: Deflection -- LkGmblr-Rchg+(A), HO:Enzym(3), S'fstPrt-ResDam/Def+(3)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(46)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), HO:Enzym(5), HO:Enzym(5), HO:Enzym(50)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(23), Zephyr-Travel(23), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34)
Level 8: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(43)
Level 10: Active Defense -- HO:Enzym(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(37), Zephyr-Travel/EndRdx(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(50)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(25), Numna-Heal(31), Mrcl-Rcvry+(50)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(43)
Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(45)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx/Rchg(46)
Level 32: Weave -- LkGmblr-Rchg+(A), HO:Enzym(33), HO:Enzym(33)
Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37)
Level 38: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Stimulant -- EndRdx-I(A)
Level 47: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48)
Level 49: Grant Cover -- HO:Enzym(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 2: Ninja Run
50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade
You were right to fear me...
This is my very first mid's design, never done it before. That being said, i would like to explain what i was going for. Descent recharge bonus and i tried to make it with some good def. I wanted it to be affordable as well, i think i might have failed at that heh. But feel free to rip apart and make as you feel would work. This toon is for farming. If you are to attempt to make a new build, plz try and include good rech and def bonuses. That being said and outta the way. I present mah build [:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire/Shield: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Sword
- (A) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
Level 1: Deflection- (A) Red Fortune - Defense/Endurance/Recharge
- (3) Red Fortune - Defense
- (5) Red Fortune - Defense/Endurance
- (15) Red Fortune - Endurance
- (21) Red Fortune - Defense/Recharge
Level 2: Battle Agility- (A) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense/Endurance
- (11) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Defense
- (29) Red Fortune - Endurance
Level 4: True Grit- (A) Steadfast Protection - Knockback Protection
Level 6: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 10: Active Defense- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 12: Swift- (A) Empty
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (40) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Against All Odds- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (17) Endurance Reduction IO
Level 18: Breath of Fire- (A) Detonation - Accuracy/Damage
- (19) Detonation - Damage/Endurance
- (19) Detonation - Accuracy/Damage/Endurance
- (21) Detonation - Damage/Recharge
- (31) Detonation - Damage/Endurance/Range
Level 20: Health- (A) Harmonized Healing - Heal/Endurance
- (31) Harmonized Healing - Heal
Level 22: Stamina- (A) Efficacy Adaptor - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Accuracy
Level 24: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
- (25) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense
- (43) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
Level 26: Fire Sword Circle- (A) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Damage
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Accuracy/Recharge
Level 28: Boxing- (A) Empty
Level 30: Tough- (A) Impervious Skin - Resistance/Recharge
- (31) Impervious Skin - Endurance/Recharge
- (33) Impervious Skin - Resistance/Endurance
- (37) Impervious Skin - Resistance/Endurance/Recharge
- (37) Impervious Skin - Status Resistance
Level 32: Greater Fire Sword- (A) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
Level 35: Shield Charge- (A) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Weave- (A) Red Fortune - Endurance
- (39) Red Fortune - Defense/Endurance
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
Level 41: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 44: Electrifying Fences- (A) Trap of the Hunter - Accuracy/Recharge
- (45) Trap of the Hunter - Endurance/Immobilize
- (45) Trap of the Hunter - Accuracy/Endurance
- (45) Trap of the Hunter - Immobilize/Accuracy
- (46) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (46) Trap of the Hunter - Chance of Damage(Lethal)
Level 47: Ball Lightning- (A) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Cremate- (A) Pounding Slugfest - Damage/Endurance
- (50) Pounding Slugfest - Damage/Recharge
- (50) Pounding Slugfest - Accuracy/Damage
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 6: Ninja Run
------------
Set Bonus Totals:
http://www.youtube.com/watch?v=WApSApW8rKY
^NRG/Elec blaster PvP vid