Quick round up of how the Going Rogue edition of the game is looking / performing with the latest Cedega engine.
Now, there are some known issues that may or may not be addressed that I'm aware of.
Install
One of those issues is the City of Heroes updater junking out on a fresh install and failing to download the .pigg files. For the most part the installer issues can be worked around by copying the .pigg files from a pre-existing Windows installation. I honestly do not know if this is a problem related to the actual City of Heroes installer, or a problem with Transgaming's handling of the installer.
Memory Leaks
One of the current issues with the latest public beta engine is that certain system configurations will result in the Transgaming temporary file entering a run-away state and simply exploding in size. Users will likely need to either reboot or manually delete the temporary file to reclaim space on their /root partition.
7.3.3 engine support
Going Rogue, for the most part, is fully playable under the existing 7.3.3 engine. Recent driver updates to the RadeonHD cards exposes Ultra-Mode options on this engine. Ultra Mode features don't actually work on the 7.3.3 engine.
64bit support
Transgaming now offers a 64bit library build of Cedega. This is merely a 32bit wrapper. City of Heroes works on some configurations in 64bit.
Why Cedega
Just to get this out of the way, Transgaming is currently contracted for the OSX wrapper, and problems / issues with CoH through Cedega are more likely to be addressed as Cider / Cedega share the same source code base. I've been informed that the CoH code-monkies do have access to Transgaming's bug system. Whether or not they READ it, well, I can't answer. Also, no, Cedega is not WineX. The Cedega engine and the current revisions of WINE share very little code. Most of the Cedega engine, as of the Maudite Engines I've been testing, is written in-house by Transgaming.
I think that's all of the pertinent data, so, let's get started. Each of these is using the latest Cedega beta engine and the latest graphics driver available for each graphics card. I'm not really going to bother showing the 7.3.3 engine for this round-up as in most 32bit cases CoH Going Rogue works just fine through 7.3.3 leveraging the non-ultra-mode engine.
Now, so far, things have been working pretty good on the ATi side across 32bit and 64bit installations. That's about to change with the next couple of systems. There appaerently are some problems / regressions with the RadeonHD 4x00 series cards.
64bit A64 w/ RadeonHD 4650
Now, already something is screwy. The system is presenting an OpenGL 3.x class card as an OpenGl 1.4 device. I don't know if this is a problem with my Linux's hardware detection, a problem with Cedega's hardware detection, or another error.
This is what happens when I try to launch the Beta client against the latest Maudite Engine
For some reason the live server also crashes out completely, so I plan to scrounge up another hard-drive and try this system on a 32 bit base.
This system is a bit different, leveraging the RadeonHD 4850's that were in my testing system when Ultra Mode was going through testing. As we can see in the data it is exposing an OpenGL 3.3 driver to Cedega.
it crashes a bit differently though:
The problem here is that the temporary file for Transgaming simply starts ballooning in size. Yes, this problem has been brought to the attention of AMD, Transgaming, and Ghost Falcon / Television. I don't know where the error is though. Again, I intend to try this system against a 32bit base in the coming days and see if the problem repeats itself.
videocard_type: Quadro FX 500/FX 600/PCI/SSE/3DNOW!
x_version: X.Org X Server 1.4.2
GUI version: 011012
This system also has an XFCE spin of PCLinuxOS, so I gave that a whirl to see how it would work:
Here we can see I forced lower shader settings for the game since the GeforceFX 5600 is already a weak card to begin with, neverminding I'm running the PCI bus. This is what happens:
Same exact problem. The temporary file takes off running.
I went ahead and tested this system against a 64bit base to see what would happen:
Now, it might not be obvious what's going on. Cedega is indicating that processes are running... but nothing is actually happening.
* * *
So, the final round up is this:
If you have a 32bit installation with ATi cards, City of Heroes should generally work on the public beta engine
If you have a 64bit installation with ATi cards, City of Heroes may, or may not, operate.
If you have a 32bit installation with Nvidia cards, City of Heroes probably won't work on the beta engines. They should still work on the 7.3.3 engine.
If you have a 64bit installation with Nvidia cards, City of Heroes won't work at all through Cedega on any engine.
Posted
First update.
Get a 32bit install setup and running on the intel core 2 system.
The result?
Posted
And now for the AXP system with the 4650... things not looking so good here in 32bit mode:
The 1.4 driver presentation is gone... it's now presenting an OpenGL 3.3 compatible driver...
but the memory leak is present and the /tmp folder is filling up like a dirigible.
Quick round up of how the Going Rogue edition of the game is looking / performing with the latest Cedega engine.

Now, there are some known issues that may or may not be addressed that I'm aware of.
Install
One of those issues is the City of Heroes updater junking out on a fresh install and failing to download the .pigg files. For the most part the installer issues can be worked around by copying the .pigg files from a pre-existing Windows installation. I honestly do not know if this is a problem related to the actual City of Heroes installer, or a problem with Transgaming's handling of the installer.
Memory Leaks
One of the current issues with the latest public beta engine is that certain system configurations will result in the Transgaming temporary file entering a run-away state and simply exploding in size. Users will likely need to either reboot or manually delete the temporary file to reclaim space on their /root partition.
7.3.3 engine support
Going Rogue, for the most part, is fully playable under the existing 7.3.3 engine. Recent driver updates to the RadeonHD cards exposes Ultra-Mode options on this engine. Ultra Mode features don't actually work on the 7.3.3 engine.
64bit support
Transgaming now offers a 64bit library build of Cedega. This is merely a 32bit wrapper. City of Heroes works on some configurations in 64bit.
Why Cedega
Just to get this out of the way, Transgaming is currently contracted for the OSX wrapper, and problems / issues with CoH through Cedega are more likely to be addressed as Cider / Cedega share the same source code base. I've been informed that the CoH code-monkies do have access to Transgaming's bug system. Whether or not they READ it, well, I can't answer. Also, no, Cedega is not WineX. The Cedega engine and the current revisions of WINE share very little code. Most of the Cedega engine, as of the Maudite Engines I've been testing, is written in-house by Transgaming.
I think that's all of the pertinent data, so, let's get started. Each of these is using the latest Cedega beta engine and the latest graphics driver available for each graphics card. I'm not really going to bother showing the 7.3.3 engine for this round-up as in most 32bit cases CoH Going Rogue works just fine through 7.3.3 leveraging the non-ultra-mode engine.
32bit I7 with RadeonHD 5770
32bit Phenom II w/ RadeonHD 5770
64bit Turion64 w/ RadeonHD 2600
Now, so far, things have been working pretty good on the ATi side across 32bit and 64bit installations. That's about to change with the next couple of systems. There appaerently are some problems / regressions with the RadeonHD 4x00 series cards.
64bit A64 w/ RadeonHD 4650
Now, already something is screwy. The system is presenting an OpenGL 3.x class card as an OpenGl 1.4 device. I don't know if this is a problem with my Linux's hardware detection, a problem with Cedega's hardware detection, or another error.
This is what happens when I try to launch the Beta client against the latest Maudite Engine
For some reason the live server also crashes out completely, so I plan to scrounge up another hard-drive and try this system on a 32 bit base.
64bit Core 2 Duo w/ RadeonHD 4850
This system is a bit different, leveraging the RadeonHD 4850's that were in my testing system when Ultra Mode was going through testing. As we can see in the data it is exposing an OpenGL 3.3 driver to Cedega.
it crashes a bit differently though:
The problem here is that the temporary file for Transgaming simply starts ballooning in size. Yes, this problem has been brought to the attention of AMD, Transgaming, and Ghost Falcon / Television. I don't know where the error is though. Again, I intend to try this system against a 32bit base in the coming days and see if the problem repeats itself.
So, that's the ATi systems. Largely works under 32bit systems: 64bit support is a bit rough. So, now, time for the Nvidia systems.
32bit AXP w/ Geforce FX 5600
This system presents the same problem as the 4850 system. The Temporary file explodes in size and the game fails to load.
This system also has an XFCE spin of PCLinuxOS, so I gave that a whirl to see how it would work:
Here we can see I forced lower shader settings for the game since the GeforceFX 5600 is already a weak card to begin with, neverminding I'm running the PCI bus. This is what happens:
Same exact problem. The temporary file takes off running.
32bit A64 w/ Geforce GTS 250
As we can see, the memory leak issue rears it's head yet again.
I went ahead and tested this system against a 64bit base to see what would happen:
Now, it might not be obvious what's going on. Cedega is indicating that processes are running... but nothing is actually happening.
So, the final round up is this:
If you have a 32bit installation with ATi cards, City of Heroes should generally work on the public beta engine
If you have a 64bit installation with ATi cards, City of Heroes may, or may not, operate.
If you have a 32bit installation with Nvidia cards, City of Heroes probably won't work on the beta engines. They should still work on the 7.3.3 engine.
If you have a 64bit installation with Nvidia cards, City of Heroes won't work at all through Cedega on any engine.