Need some input for Pistols/Electricty blaster please.
Hi, well returned to the game after bout a years break, I rolled an DP/Elec Blaster. Did not have any initial plans for it, but now after playing with it for some time I've started to see the goodies. May not be the best synergy set for DPs (nrg I heard is wicked for the +range, which I miss in some occasions) but havin' alot of fun with it. Nice AoE dmg (tho with some knockbacks, but not really a problem in the long run).
Here's roughly my *final plan* for my DP / Elec, have not finished IO slotting and the slotting is not 100% according to lvl taken, but it's the general idea. Reason I'm not done with IO is that I'm not quite sure what path to take... due to range issues, and that some powers are PBAoEs, I may go for defences, some +recharge due to not fitting Hasten in the build... (heck, may even get rid of some EM Pulse to get Hasten in) As said, am not complete quite yet
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Dual Wield
- (A) Empty
- (3) Empty
- (5) Empty
- (7) Empty
- (A) Accuracy IO
- (A) Empty
- (3) Empty
- (5) Empty
- (7) Empty
- (48) Empty
- (A) Accuracy IO
- (A) Accuracy IO
- (A) Empty
- (9) Empty
- (9) Empty
- (11) Empty
- (13) Empty
- (15) Empty
- (A) Empty
- (11) Empty
- (13) Empty
- (15) Empty
- (29) Empty
- (43) Empty
- (A) Flight Speed IO
- (A) Freebird - Endurance
- (17) Freebird - FlySpeed
- (50) Freebird - +Stealth
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (A) Empty
- (19) Empty
- (19) Empty
- (23) Empty
- (23) Empty
- (31) Empty
- (A) Empty
- (21) Empty
- (21) Empty
- (A) Empty
- (25) Empty
- (25) Empty
- (34) Empty
- (36) Empty
- (40) Empty
Level 26: Piercing Rounds
- (A) Empty
- (27) Empty
- (27) Empty
- (29) Empty
- (31) Empty
- (31) Empty
- (A) Empty
- (36) Empty
- (37) Empty
- (39) Empty
- (40) Empty
- (42) Empty
- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (42) Red Fortune - Endurance
- (A) Empty
- (33) Empty
- (33) Empty
- (33) Empty
- (34) Empty
- (36) Empty
- (A) Empty
- (37) Empty
- (39) Empty
- (42) Empty
- (43) Empty
- (46) Empty
- (A) Empty
- (43) Empty
- (45) Empty
- (46) Empty
- (50) Empty
- (50) Empty
- (A) Air Burst - Accuracy/Damage
- (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Endurance/Recharge
- (46) Titanium Coating - Resistance/Endurance/Recharge
- (48) Titanium Coating - Resistance
- (48) Titanium Coating - Endurance
- (A) Rope A Dope - Accuracy/Stun
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 24: Chemical Ammunition
Level 24: Cryo Ammunition
Level 24: Incendiary Ammunition
Hi all.
I'm quite new to CoH, and was hoping for a bit of help on creating a blaster with Pistols as primary power and electricity mastery as secondary power. Also I was thinking of chosing Electricity as my ancillary power.
What I'm looking for is some thoughts on which abilities within the powersets that are absolutely needed, and which can be skipped.
Thanks in advance from a poor noob