Ice/Electric build. check er out...
I just tweaked it to suit me better. Not sure what your looking for so a tweak to suit me is a different way to slot to look at. GL with it whatever ya do.
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I just tweaked it to suit me better. Not sure what your looking for so a tweak to suit me is a different way to slot to look at. GL with it whatever ya do.
Code:
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her bio is summed up, Midnighters fear the Rikti invasion, and Nictus, so they cast a spell apon the earth, to summon the earth to aid it's self. She is a made of mixed metals, and looks like a glowing orb of light. She honestly does, and last night my concept was even seen through toons on a team I was on. Person said "My tank looks like a star. By my tank, I mean harm." I also have another suit that has a fire aura. and if I don't run glacial armor, the never melting ice look, actually gets pulled off. The fire aura doesn't break the ice animation, so it looks like a internal flame in a prisum of ice. Both concepts I am very happy with.
The build is designed to be a sturdy, self sufficent build. She is strong now, but she can yo yo on health quite a bit. expecially in the Tina arch. What a nightmare, but I had the right amount of support & skill, from both my self and team mates.
Maybe I will put two slots into char, didn't even look to see the 2.5 def F/I. The reason for just basic slot in taunt, is because ice+my xp as a tank player, I don't really use it too often. I may port into a spawn and agro some ranged foes in, or use it mainly as a save a squshie button. Or I might use it to pull things apart, or pull them together.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
Build looks quite nice.
Here's my Ice/SS/Pyre, might give you some slotting ideas. I've succesfully tanked the ITF and Kahn on this so I don't think Tough is needed!
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I still have yet to put tough on my Ice, I spent years without it on my Invuln, Only recently specced my second build to have it on my firetank, yet to do it to my dark, will help with less dark regenning, stone, dont need it but maybe could do with it out of granite, elec/ not got it yet but I plan on it. Willpower, not got it yet. Tough does add to every tanker out of granite, it's not needed, I think its attractive because either it suits to help ones idea of tanking or because you can be less reliant on the skill/knowledge of yourself or others. If ever I feel happy to play a tanker with less attacks and fight pool in its place I'd go for it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I am loving this tanker. a Tanker with out tough and weave. Electric melee is great with ice, makes for a sapper tank. She can be a bit squshie, but LR helped that, and because I don't have to have a aura Tick I can fire off BU+LR from afar, and use the kb/kd mitigation to safely sap end and buff my self. I never even made a build for this tanker, but following what the plan is in my mind. she lvl 42 and I am thinking of doing some IO's soon. Pyre for a all AE tanker. I have charged brawl cuz of no choice, and fire blast cuz I hear melt armor is weak, and that can be another ranged puller.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Harmonious-Conflict: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/Rchg:50(13)
Level 1: Charged Brawl -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Acc/Dmg:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 2: Hoarfrost -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Numna-Heal/EndRdx:50(5), Numna-EndRdx/Rchg:50(7), Numna-Heal/Rchg:50(7), Numna-Heal/EndRdx/Rchg:50(9)
Level 4: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(9), Erad-Dmg/Rchg:30(11), Erad-Acc/Rchg:30(11), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Dmg/EndRdx:50(40)
Level 6: Chilling Embrace -- CtlSpd-EndRdx/Rchg/Slow:30(A), CtlSpd-Acc/Slow:30(42), CtlSpd-Rng/Slow:30(42), CtlSpd-Dmg/Slow:30(42)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Taunt -- RechRdx-I:50(A)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(15), Mrcl-Heal/Rchg:40(15), RgnTis-Regen+:30(46)
Level 16: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(17), Erad-Acc/Rchg:30(17), Erad-Dmg/Rchg:30(23), Sciroc-Dam%:50(33), Sciroc-Acc/Dmg/EndRdx:50(33)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:50(23)
Level 20: Stamina -- P'Shift-End%:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Acc:50(21)
Level 22: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(25), RechRdx-I:50(36)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Energy Absorption -- RechRdx-I:50(A), RechRdx-I:50(27), EndMod-I:50(27), EndMod-I:50(29), LkGmblr-Rchg+:50(29), DefBuff-I:50(31)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/Rchg:30(34)
Level 30: Icicles -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Rchg:50(46)
Level 32: Hibernate -- Numna-Heal:50(A), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(36), Numna-EndRdx/Rchg:50(36)
Level 35: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
Level 38: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Dmg/Rchg:30(39), Erad-Acc/Rchg:30(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Acc/Rchg:50(40)
Level 41: Char -- Acc-I:50(A)
Level 44: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg:50(45), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Acc/Dmg/Rchg:50(46)
Level 47: Fire Ball -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(48), Posi-Acc/Dmg:50(48), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(50), Posi-Dmg/Rng:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll