Spines/Fire
Here was my build I plan to farm with 5% less recharge then yours but more Def, damage, and KB protection, turn on accolades to see his HP's when done.
I would like comments on mine also I know I use alot of obliteration but that is to get melee def as high as I did.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fireripper: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Lunge -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(45)
Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResKB(9), S'fstPrt-ResDam/Def+(40)
Level 2: Spine Burst -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Dmg(11), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(46)
Level 4: Blazing Aura -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Dmg(15), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(46)
Level 6: Healing Flames -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19)
Level 8: Hurdle -- Jump-I(A)
Level 10: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(23), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(43)
Level 14: Boxing -- Empty(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Quills -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Acc/Dmg(27), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33)
Level 22: Impale -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(33), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(34), Apoc-Dmg(34)
Level 24: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResKB(46)
Level 26: Ripper -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(45)
Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(45)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 32: Throw Spines -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43)
Level 35: Consume -- RechRdx-I(A)
Level 38: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 44: Fiery Embrace -- RechRdx-I(A)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Super Jump -- Zephyr-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Interesting, high melee def, good recharge, nice damage bonuses. I suppose the main downside of your build is full sets of obliteration means attacks are underslotted for end reduction. At least fire gets consume to offset that a bit.
For some reason, I didn't really consider just using accuracy set bonuses to make sure consume hits. Interesting option.
Culex's resistance guide
So, I have a Spines/Fire scrapper I recently started, and made up a rough build so far. Had a purple-less version of this build, but somehow managed to accidentally save over it with the purple build. Can't quite remember what I planned as the cheap option. It used the same slotting but just had different sets in place of the purple pieces.
Character is currently level 22 with 170ish mill inf, so I'm sure I could afford a purple build eventually, though I haven't actually made a character that used more than some of the cheaper purple sets yet (dom with confuse/sleep, crab spider with immob). That said, I think pvp IOs are out of my price range.
I have ninja run, and it's good enough that I feel comfortable putting a real travel power very late in the build.
Any ideas for build refinement? Perhaps more defense at the cost of some recharge, or a bit more of something with some sets that aren't on my radar for some reason. Or a build that strips out the purples and puts in something else in those slots. Really, I do okay builds, but some of the stuff that shows up on these boards sometimes amazes me.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Herald of Metal: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Lunge -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(3), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Rchg(15), Hectmb-Dam%(23)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(13), TtmC'tng-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(40)
Level 2: Spine Burst -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(5), Armgdn-Dmg/EndRdx(5), Armgdn-Dmg/Rchg(17), Armgdn-Dam%(17), M'Strk-Dmg/EndRdx(46)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx(40)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Impale -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/EndRdx(9), Apoc-Acc/Rchg(9), Apoc-Dmg(15), Apoc-Dam%(23)
Level 10: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(43), LkGmblr-Rchg+(48)
Level 12: Swift -- Empty(A)
Level 14: Health -- Heal-I(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(37), TtmC'tng-ResDam/EndRdx/Rchg(37), ImpSkn-ResDam/EndRdx(42)
Level 18: Quills -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/Rchg(19), M'Strk-Acc/Dmg(19), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31), M'Strk-Acc/EndRdx(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(25), ImpSkn-ResDam/EndRdx(43)
Level 26: Ripper -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/Dmg(29), M'Strk-Dmg/EndRdx(29), M'Strk-Acc/EndRdx(48)
Level 28: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Rchg(39)
Level 30: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(31), M'Strk-Dmg/Rchg(34), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Acc/EndRdx(46)
Level 32: Throw Spines -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34), Det'tn-Dmg/EndRdx(48)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Burn -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(45), C'ngBlow-Dmg/Rchg(45), C'ngBlow-Acc/Dmg(45), Sciroc-Dmg/Rchg(46)
Level 47: Super Jump -- Jump-I(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
Culex's resistance guide