Group Fly and Team Teleport are each broken in their own way which causes both to 'lose' teammates in its effects. With Group Fly, followers drop out. With Team Teleport, followers just drop.
For MMs, using both together makes up for the deficits of each. It's like using Hover and Teleport -- they help each other.
Unfortunately, taking both requires 4 other power choices.
So, both Team TP and Group Fly should each be made available at level 14 with no prerequisites. Since each has bugs, and costs more than TP or Fly, and are slower/shorter than TP or Fly, they are already pre-nerfed for the buff they provide and would still be balanced. Neither are really long term travel powers... they are situational powers like Hover, which doesn't have a pre-requisite. And this allows MMs to take both (which is still burning 2 power slots for functional travel) and make them actually useful.
Group Fly and Team Teleport are each broken in their own way which causes both to 'lose' teammates in its effects. With Group Fly, followers drop out. With Team Teleport, followers just drop.
For MMs, using both together makes up for the deficits of each. It's like using Hover and Teleport -- they help each other.
Unfortunately, taking both requires 4 other power choices.
So, both Team TP and Group Fly should each be made available at level 14 with no prerequisites. Since each has bugs, and costs more than TP or Fly, and are slower/shorter than TP or Fly, they are already pre-nerfed for the buff they provide and would still be balanced. Neither are really long term travel powers... they are situational powers like Hover, which doesn't have a pre-requisite. And this allows MMs to take both (which is still burning 2 power slots for functional travel) and make them actually useful.
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