sIce/Storm concept/build -near ranged soft cap


Armath

 

Posted

Just from the look of it, this could be my favorite character conceptually and play wise. I was going to pick Elec as the primary, but Ice seems like it would be much more fun and useful (I'll save Elec for another day).

There seems to be a lot of room to work with for this build. Aim, for instance, could be replaced with Frost Breath, though, I would hesitate to remove BIB or change it's slotting as it is quite a good set mule. Even its slotting makes it viable for soft mitigation on a boss. I'm only looking to keep ranged def. within 5% soft cap.

:Edit: I'm asking for opinions by the way . Mostly on Frost Breath vs. Aim vs. Bitter Ice Blast. If you could only take two, which two?

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(15), Entrpc-Heal%(25)
Level 1: Gale -- Empty(A)
Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Entrpc-Heal%(25)
Level 4: Snow Storm -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(13), P'ngTtl-Acc/EndRdx(17), P'ngTtl-Rng/Slow(43), P'ngTtl--Rchg%(43), P'ngTtl-EndRdx/Rchg/Slow(43)
Level 6: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(19), GSFC-Build%(31)
Level 8: Assault -- EndRdx-I(A)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/Rchg(21), ImpArm-EndRdx/Rchg(21)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(17), Zephyr-Travel(40)
Level 14: Freeze Ray -- Lock-Acc/Hold(A), Lock-Rchg/Hold(29), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Rchg/Hold(50)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(23), P'Shift-EndMod/Acc(42)
Level 24: Fly -- Flight-I(A)
Level 26: Ice Storm -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(33), Posi-Dam%(34)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(33)
Level 30: Bitter Ice Blast -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(37), Cloud-%Dam(46)
Level 32: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-+Res(Pets)(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run


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Posted

How about this?

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Bolt -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(7)
Level 1: Gale -- Empty(A)
Level 2: Ice Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Entrpc-Heal%(11), Entrpc-Dmg/EndRdx/Rchg(11)
Level 4: O2 Boost -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(13)
Level 6: Hurdle -- Jump-I(A)
Level 8: Freeze Ray -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(13), Dev'n-Hold%(15), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Acc/Dmg/Rchg(17)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), Ksmt-Def/EndRdx(19), Ksmt-Def/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(21), S'fstPrt-ResDam/EndRdx(21)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), LkGmblr-Rchg+(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(25), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), RechRdx-I(29)
Level 18: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(31), RgnTis-Regen+(31), Mrcl-Rcvry+(31), Mrcl-Heal(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33), EndMod-I(34)
Level 22: Freezing Rain -- Achilles-ResDeb%(A), Ragnrk-Knock%(34), LdyGrey-%Dam(34), UndDef-DefDeb/EndRdx(36), UndDef-DefDeb/Rchg(36), UndDef-Rchg/EndRdx(36)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 30: Bitter Ice Blast -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(40), Cloud-Acc/Rchg(40), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-Acc/EndRdx/Rchg(42), Cloud-%Dam(42)
Level 32: Boxing -- Empty(A)
Level 35: Bitter Freeze Ray -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(42)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Hold%(45)
Level 41: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(45), ImpSkn-ResDam/EndRdx(46), ImpSkn-Status(46), Aegis-Psi/Status(46)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx/Rchg(48), GftotA-Def/EndRdx(48)
Level 47: Weave -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run



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Has a nice balance over all aspects, including mezzes, defense, recharges, endurance and health.


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

While I've not tried the corruptor version, I do have a Storm/Ice 'fender, so I might be able to give some help.

Firstly, DON'T EVEN THINK OF DROPPING BIB. It's your best ST attack, and probably second only to Blaze when it comes to corruptors in general. Get rid of that debuff slotting and put in a full set of T'Strike if you want ranged def.

Also I'd definately recommend Frost Breath. It's not the best power ever, but it's still a good solid chunk of AoE damage. Combined with FR, IS and sometimes Bliz, it'll give you an impressive AoE output. The bit of extra -rech is just the icing on the cake

Aim is, IMO, a waste on non-blasters. An effective 30% damage boost for 10secs really ain't going to make a massive difference - the other two powers are gonna do far mroe for you.

If I remember, I'll have a look at your slotting when I get home and can use mids. I'm crap at remembering sets off the top of my head


 

Posted

To be honest, i've never found enough reason to include BIB in my attack cycle simply because the more closer you get to enemy mobs, the more dangerous it becomes for you. I can totally understand that you need to take it if you're play defender since (no pun intended) his damage totally blows compared to a corruptor. But, with the first two powers on full recharge and a hasten in effect, you won't need anything else. I'd probably get BIB for the slotting bonuses, just as i did with the BFR, but, when it comes to them, the BFR gives defense bonuses with just 2 slots.

Frost Breath has such a long animation and requires you to go very close to the mobs. But then again, it'd be better to get School of Sharks. A bit less damage, but it has immobilize, less endurance, faster animation, bigger range and considering it is a DoT power, you can easily stack in there 2 damage procs to more than make up for that damage difference.

As for the aim, you get it primarily for 2 reasons: In order to slot in Gaussian's and to get an extra opening punch for Ice Storm.
Problem with the build is that you have no aoe mitigation powers, like fearsome gaze, that can help you to properly setup your combo, unless you grab school of sharks. And even if you do, you lose access to Scorpion Shield. Choices, choices...


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Quote:
Originally Posted by Armath View Post
To be honest, i've never found enough reason to include BIB in my attack cycle simply because the more closer you get to enemy mobs, the more dangerous it becomes for you. I can totally understand that you need to take it if you're play defender since (no pun intended) his damage totally blows compared to a corruptor. But, with the first two powers on full recharge and a hasten in effect, you won't need anything else. I'd probably get BIB for the slotting bonuses, just as i did with the BFR, but, when it comes to them, the BFR gives defense bonuses with just 2 slots.
Being a bit closer is hardly dangerous - Foes are still at range, and this build is going to be pretty close to the ranged softcap. If you're that scared, turn on Hurricane. BiB's damage is so good that I cannnot ever see how passing it up or slotting it for something other than damage would be a good idea. It's like a SS brute dropping KO Blow cos he has Haymaker and Punch...

And defender damage when soloing is pretty much the same as corrs these days.

Quote:
Frost Breath has such a long animation and requires you to go very close to the mobs. But then again, it'd be better to get School of Sharks. A bit less damage, but it has immobilize, less endurance, faster animation, bigger range and considering it is a DoT power, you can easily stack in there 2 damage procs to more than make up for that damage difference.
Yeah, I can't judge how well the Corr PPPs will work for this char, but FB is a very solid attack. Actually, why not take both? More AoE is always a good thing. The only thing that migth worry me is that if the Shark powers have -kb (can't check, at work ), which could interfere with FR's mitigation. On the other hand -kb is great for Tornado and LS, so it could be a good thing. An interesting trade off perhaps...

On my 'fender, I went with the Dark APP to combine Op. Gloom with Thunderclap, giving me a Mag 5 PBAOE stun with 1 click. Come GR, if you're willing to go Hero, then Corrs will be able to do this too. 'Tis nice.

Quote:
As for the aim, you get it primarily for 2 reasons: In order to slot in Gaussian's and to get an extra opening punch for Ice Storm.
Problem with the build is that you have no aoe mitigation powers, like fearsome gaze, that can help you to properly setup your combo, unless you grab school of sharks. And even if you do, you lose access to Scorpion Shield. Choices, choices...
FB does more than an extra 30% damage on Ice Storm If you had BU as well to combine it with, I'd take it, but on it's own, Aim has never impressed me.
And while GSFC is nice, you really need to give 6 slots to it, which seems a waste on something I'd generally put 2 on.

Losing Scorp Shield is not problem here, as we're going for Ranged def not S/L. In fact, one of the resistance one's is far better.


 

Posted

No, School of Sharks only Immobilizes, so you're good to go from the -KB perspective. Considering i have an Ice/Sotmr Corr, i'll give him a go with School of Sharks+Shark Skin and maybe Frost Breath, although i'm still not that much fused for the later :P.

But really, i believe that immobilize from the SoS will be a huge bonus. I've been doing x0/x6 solo missions below lvl 50 and when the enemies came close to me that would almost totally spell faceplant for me. Maybe i shouldnt run x6 missions, but i been itching for orange numbers falling down mah screen bro .


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Quote:
Originally Posted by Armath View Post
No, School of Sharks only Immobilizes, so you're good to go from the -KB perspective. Considering i have an Ice/Sotmr Corr, i'll give him a go with School of Sharks+Shark Skin and maybe Frost Breath, although i'm still not that much fused for the later :P.
Actually, the more I think about it, the more I feel that having -kb would be a good thing. It's the one thing my 'fender misses (Freeze Ray's seems to be bugged). Tornado is insanely powerful if you can stop the enemies being thrown around by it and, on a good IO build with defense, the kd from FR isn't going to be missed that much (plus of course, you don't have to use it all the time). IIRC, the Mu PPP has -kb in it's Immob, so that might be worth considering. The armour is probably a bit better too (Energy damage is more common than cold)

Quote:
But really, i believe that immobilize from the SoS will be a huge bonus. I've been doing x0/x6 solo missions below lvl 50 and when the enemies came close to me that would almost totally spell faceplant for me. Maybe i shouldnt run x6 missions, but i been itching for orange numbers falling down mah screen bro .
I know the feeling....I very nearly sloted FR for damage

Anyway, as I said, I'll try to whip up a build when I get home. Won't be optimised, as I'm not in the mood for spending that much time on it, but it'll give a feel for how I'd build a I/S Corr.


 

Posted

OK, I had of course forgotten that Corruptor Mu doesn't get an AoE immobilise. Was thinking of Brutes. On the other hand, it seems that villains will get access to APPs even without going hero side (unless I've completely misunderstood), so Electric mastery with it's ST immobilise is still something worth considering. Seriously, Tornado is that good at killing things that it's worth taking another power just to be able to use it properly. Freeze Ray should give -kb, but it's unreliable from my experience. Sometimes it works, sometimes it doesn't, can't tell why. (It's not to do with whether the target is held or not, I've seen held foes thrown around by 'nado).

On the other hand, checking the numbers, the APP AoE attacks - including School of Sharks - are nowhere near Frost Breath.

Anyway, here's a quick build I've whipped up. 39% ranged def, 53% Energy Res, 31% S/L res. Plenty of recovery and global rech. Some expensive stuff there, but no purples. "Electric Shackles" should be "Electric Fence" from the Elec APP. If you're happy leaving 'nado for AVs (they're immune to KB) and teams where your friendly Dom is spamming his AoE immobilise, take Assault in the last slot instead, with a EndRed IO.

edit: Just to note, one of my main aims was to get the defense without making significant sacrifices elsewhere, which I feel this build does quite well for a 10 minute job. All the big powers are slotted well enhancement wise. Also, I don't like mules. If I'm putting slots into a power, I want to be using said power

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale -- Acc-I:50(A)
Level 2: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 4: O2 Boost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(46), Dct'dW-Heal/Rchg:50(46), Dct'dW-Heal/EndRdx/Rchg:50(46), Dct'dW-Heal:50(48)
Level 6: Snow Storm -- EndRdx-I:50(A)
Level 8: Swift -- Flight-I:50(A)
Level 10: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(15)
Level 12: Ice Storm -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dmg/Rng:50(19)
Level 14: Hover -- LkGmblr-Rchg+:50(A)
Level 16: Freezing Rain -- UndDef-Rchg/EndRdx:50(A), UndDef-DefDeb/Rchg:50(21), UndDef-Rchg:50(21)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(25)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23), EndMod-I:50(23)
Level 22: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(25)
Level 24: Steamy Mist -- S'fstPrt-ResDam/Def+:30(A), LkGmblr-Rchg+:50(27), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(29), ImpArm-ResDam:40(29), ImpArm-ResDam/EndRdx:40(31)
Level 26: Bitter Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 28: Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(34), Lock-Rchg/Hold:50(34), Lock-EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(50), Lock-Acc/EndRdx/Rchg/Hold:50(50)
Level 30: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(36), DarkWD-ToHitDeb/EndRdx:50(36), DarkWD-Rchg/EndRdx:50(36)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(39), RechRdx-I:50(42)
Level 35: Tornado -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 41: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42)
Level 44: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx:40(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Electric Shackles -- Acc-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
------------

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|