SS/Invuln Brute
For the power choice, I think you can't foot stomp while hovering. I believe you don't use hover, but simply pick it as a prerequisite for fly. I suggest that you pick air superiority at an early level instead, and drop jab at the same time.
For the slotting, mu lightning and ball lightning are not really slotted. It's better to slot them up if you pick them. It seems like you want to acquire some recharge bonus, but I'm not sure if it's the best to slot jab and haymaker that way. With rage, I don't think you need that much accuracy in knockout blow and hurl. I would also put some recharge reduction into dull pain.
I made a budget build below. I believe 60 mil should be ok.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Darant: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(7), ResDam-I(7)
Level 2: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Air Superiority -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 8: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(31), S'ngH'mkr-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33), AdjTgt-Rchg(34)
Level 20: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(27), Efficacy-EndMod/Acc(33)
Level 22: Fly -- Flight-I(A)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(45), Zinger-Dam%(50)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 28: Invincibility -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(36), S'dpty-Def(37), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(46), S'dpty-Def/EndRdx/Rchg(46)
Level 30: Resist Energies -- ResDam-I(A), ResDam-I(34)
Level 32: Foot Stomp -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Acc/Rchg(37), M'Strk-Dmg/EndRdx/Rchg(39), M'Strk-Acc/Dmg/EndRdx(40), FrcFbk-Rechg%(43)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(39)
Level 38: Unstoppable -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 41: Mu Lightning -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg/EndRdx(A), AirB'st-Dmg/Rchg(45), AirB'st-Acc/Dmg(46), AirB'st-Dmg/EndRdx(50)
Level 47: Hurl -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48)
Level 49: Resist Elements -- ResDam-I(A), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
Hi Guys,
Firstly thank you for taking the time to read (and hopefully) comment on this topic.
I quit CoV a long time ago, after getting only 1 character to lvl50 (yeah sad I know, but Ive just started working on a few more)
Lets put it this way I had over 800 days logged off, when I re-enabled my account.
The SS/Invuln Brute that did make it to 50, is currently set up like this:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Darant: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (7) Crushing Impact - Damage/Endurance/Recharge
Level 1: Resist Physical Damage- (A) Resist Damage IO
- (7) Resist Damage IO
- (9) Resist Damage IO
Level 2: Jab- (A) Perfect Zinger - Taunt
- (9) Perfect Zinger - Taunt/Recharge
- (11) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Accuracy/Recharge
- (13) Perfect Zinger - Chance for Psi Damage
- (13) Perfect Zinger - Taunt/Range
Level 4: Temp Invulnerability- (A) Resist Damage IO
- (15) Resist Damage IO
- (15) Endurance Reduction IO
- (17) Endurance Reduction IO
Level 6: Hover- (A) Empty
Level 8: Haymaker- (A) Kinetic Crash - Damage/Knockback
- (17) Kinetic Crash - Accuracy/Knockback
- (19) Kinetic Crash - Recharge/Knockback
- (19) Kinetic Crash - Recharge/Endurance
- (21) Kinetic Crash - Damage/Endurance/Knockback
- (21) Kinetic Crash - Accuracy/Damage/Knockback
Level 10: Dull Pain- (A) Healing IO
- (23) Healing IO
- (23) Healing IO
Level 12: Fly- (A) Soaring - FlySpeed
- (25) Soaring - Endurance
- (25) Soaring - Endurance/FlySpeed
Level 14: Swift- (A) Run Speed IO
- (27) Run Speed IO
- (27) Run Speed IO
Level 16: Health- (A) Healing IO
- (29) Healing IO
- (29) Healing IO
Level 18: Knockout Blow- (A) Accuracy IO
- (31) Accuracy IO
- (31) Accuracy IO
- (31) Damage Increase IO
- (33) Damage Increase IO
- (33) Damage Increase IO
Level 20: Resist Elements- (A) Resist Damage IO
- (33) Resist Damage IO
- (34) Resist Damage IO
Level 22: Unyielding- (A) Resist Damage IO
- (34) Resist Damage IO
- (34) Endurance Reduction IO
- (36) Endurance Reduction IO
Level 24: Resist Energies- (A) Resist Damage IO
- (36) Resist Damage IO
- (36) Resist Damage IO
Level 26: Rage- (A) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (37) Adjusted Targeting - Endurance/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance
- (39) Adjusted Targeting - Recharge
Level 28: Hurl- (A) Accuracy IO
- (39) Accuracy IO
- (40) Accuracy IO
- (40) Damage Increase IO
- (40) Damage Increase IO
- (42) Damage Increase IO
Level 30: Invincibility- (A) Defense Buff IO
- (42) Defense Buff IO
- (42) Endurance Reduction IO
- (43) Endurance Reduction IO
Level 32: Stamina- (A) Endurance Modification IO
- (43) Endurance Modification IO
- (43) Endurance Modification IO
Level 35: Tough Hide- (A) Defense Buff IO
- (45) Defense Buff IO
- (45) Defense Buff IO
Level 38: Foot Stomp- (A) Multi Strike - Accuracy/Damage
- (45) Multi Strike - Damage/Endurance
- (46) Multi Strike - Damage/Recharge
- (46) Multi Strike - Accuracy/Endurance
- (46) Multi Strike - Accuracy/Damage/Endurance
- (48) Multi Strike - Damage/Endurance/Recharge
Level 41: Unstoppable- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Endurance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (50) Reactive Armor - Endurance
Level 44: Hasten- (A) Recharge Reduction IO
Level 47: Mu Lightning- (A) Damage Increase IO
Level 49: Ball Lightning- (A) Damage Increase IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 6: Ninja Run
------------
Set Bonus Totals:
- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 5.31% Defense(Smashing)
- 5.31% Defense(Lethal)
- 1.56% Defense(Fire)
- 1.56% Defense(Cold)
- 1.25% Defense(Energy)
- 1.25% Defense(Negative)
- 4.06% Defense(Melee)
- 0.63% Defense(Ranged)
- 3.13% Defense(AoE)
- 22.5% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 28.1 HP (1.88%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 10.8%
- MezResist(Sleep) 9.15%
- MezResist(Stun) 9.15%
- MezResist(Terrorized) 10.3%
- 1% (0.02 End/sec) Recovery
- 16% (1 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 1.25% Resistance(Toxic)
- 2.5% Resistance(Psionic)
- 3% RunSpeed
------------Set Bonuses:
Crushing Impact
(Punch)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Perfect Zinger(Jab)
- MezResist(Terrorized) 2.75%
- 10% (0.63 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Kinetic Crash(Haymaker)
- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.38 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Soaring(Fly)
- 1% (0.02 End/sec) Recovery
- 11.2 HP (0.75%) HitPoints
Adjusted Targeting(Rage)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
Multi Strike(Foot Stomp)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Reactive Armor(Unstoppable)
What would you change/improve and why.
Please bear in mind I am not Influence rich by todays standards (I currently have almost 60 million)
Thanks