kin/ice I need some insight...


protector_knight

 

Posted

My wife was thinking of IO'ing her lvl 50 kin/ice... I whipped up a build. not sure how good it is... It has some uniques for stelth and two chances for BU... This is really a blind leading the blind thing here. please take the time out and give suggestions.

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

kin-ice: Level 50 Natural Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Transfusion -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg(17), Dev'n-Dmg/Rchg(37)
Level 2: Ice Blast -- Entrpc-Heal%(A), Entrpc-Acc/Dmg(9), Entrpc-Dmg/EndRdx(9), Entrpc-Dmg/Rchg(11), Entrpc-Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Siphon Speed -- Acc-I(A), Acc-I(7), RechRdx-I(19), RechRdx-I(50)
Level 8: Hurdle -- Jump-I(A)
Level 10: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(31), Rec'dRet-ToHit(31)
Level 12: Speed Boost -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(13), Efficacy-EndMod/Rchg(13)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), RgnTis-Regen+(15), Numna-Heal/EndRdx(37), Numna-Heal(48)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Super Speed -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(42), Winter-RunSpd/Jump/Fly/Rng(43)
Level 20: Stamina -- P'Shift-End%(A), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(46)
Level 22: Ice Storm -- Posi-Dmg/Rng(A), Posi-Acc/Dmg/EndRdx(23), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(46), Det'tn-Acc/Dmg/EndRdx(46)
Level 24: Recall Friend -- TSM'n-Stlth(A)
Level 26: Transference -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(27), Efficacy-EndMod(27), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(34)
Level 28: Bitter Ice Blast -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(31), Decim-Acc/Dmg(34), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43)
Level 30: Increase Density -- S'fstPrt-ResKB(A)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33)
Level 35: Bitter Freeze Ray -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg(36), Dev'n-Dmg/Rchg(36), UbrkCons-Hold(39), UbrkCons-Acc/Hold/Rchg(39)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Det'tn-Acc/Dmg/EndRdx(42)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- Aegis-Psi/Status(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45)
Level 47: Power Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), RechRdx-I(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 1.88% Defense(Psionic)
  • 0.94% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 4.5% Max End
  • 6% Enhancement(Heal)
  • 37.5% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 11% FlySpeed
  • 122.1 HP (12%) HitPoints
  • 11% JumpHeight
  • 11% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 2.75%
  • 20% Perception
  • 18.5% (0.31 End/sec) Recovery
  • 94% (3.99 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.15% Resistance(Fire)
  • 8.15% Resistance(Cold)
  • 1.58% Resistance(Toxic)
  • 4.58% Resistance(Psionic)
  • 11% RunSpeed


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

There really isn't a build that is more fitting for a planned respec than a Kin/? defender. This is purely because you get the huge game changing power of transference at level 28. Many kins don't feel the need for stamina after you get transference.

There are a number of features in a kinetic that I examine.

Travel
Accuracy
Stealth
Nuking
Epic archetype

Another thing to consider is not only recharge of powers capping what you can do, but the animation cap. You can only activate so many powers in a given time frame. Believe me, that's a concern for a kinetic with siphon speed stacking and hasten. Ice blast has quick animations.

Travel you address with superspeed. Because you are using hasten to cover any accuracy gaps in your siphon speed recharge, this is very viable. Superspeed also addresses the stealth aspect. Aim is also very useful, not just for ice blast, but also for those occasions that transfusion or transference just HAS to hit. There are nice accuracy bonuses you can build into Aim.

You selected a secondary with a nuke that is very conducive to kinetic nuking. Blizzard will wipe out most foes other than some bosses with a siphon power/fulcrum shift precursor. The good thing about Blizzard: it is a DoT. You should be able to get off a blue pez/transference combo before all the targets are gone. Another good thing about Blizzard is that it's a targetted AoE Nuke that you can cast from clear around a corner with NO line of site.

Most of the time on kinetic defenders, I highly advocate getting the psychic master epic pool for the mass hypnosis power to prepare for the siphon power/fuclrum ****/nuke combo. Because you are going Ice blast, you could go through this sequence at range and seriously reduce your aggro -- using Power Build Up to augment damage from fulcrum shift you would lose from casting at range.

Finally, if I were to respec at level 26 when achieving the ability to take transference, I would respec out of stamina and take 3 fun powers to help teaming like leadership, inertial reduction, or grant inviz (push teammates through the mission invisible-like with grant inviz/speed boost combo for quick stealthing.). And at last, I would never take conserve power on a kinetic. I think it would be a waste.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.