Proliferation: Ice - could it work?
As a tanker: Please don't steal my favourite powersets. ):
If Stalkers were going to get Ice Melee, first off it'd have more people complaining about ice melee (It's fixed, it's amazing, but that because Frozen Aura pretty much provides the only "heavy hitter" with Frost being the second most used power.) GIS is not something I use as a Tanker, nor is frozen touch (FA provides a far better option.) but I could see GIS becoming the main attack for damage, however I can see issues from EA being on Stalkers, outside of triggering it around 5+ mobs, its defence bonus is only a little more than slotting anything from powerpools, and its primary use as a tanker is to cast it at the start of the fight, and cast it again when end drops below 50%, it's effectively the first panic-button before hibernate, and if Frozen Aura is kept without Icicles (Icicles breaks the sleep, which is why FA sucked before the damage boost, and is now why FA isn't overpowered after the boost.) Which means as Stalkers don't have any PBAoE toggles, that would total Ice/Ice stalkers as having 3 panic buttons, the first being EA to pull in strong defence bonuses on full mobs, the second would be placating when in trouble, the third would be hitting FA and then running away (You can even slot placate purple procs into FA) Not to mention Dark armour's PBAoE toggle has a hp drain, CE has no drawback and is intended imo as additional migration. I don't see Ice/Ice working for stalkers, because although its easy to write in ice powers (Freezing moisture in the air extra.) first of all Ice Armour's armours basically turn you into a giant walking ice-cube, not to mention the sounds are very heavy, and ultimately Ice/Ice's defence comes from 10 mob triggers of EA, using CE and all the -rech to avoid/increase gaps in attempts, and using Ice Patch for KD preventing attack, having this on a stalker really breaks the concept of ambushing the "big" target while the rest of the team takes on the others.
Just my two cents.
Not really. Aside from -recovery (from elec melee) no other secondary effect breaks placate on mobs. DoT counts as an actual secondary attack roll, thus regaining agro.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict