Need Elite Earth/earth help


android33

 

Posted

ok, so basically what the title says. to give you an ideal of what i'm working with..here's what i have available, minus 1 of the LoTG's and Kinetic Combats sets.

I'm aiming for good def and permadom. I really don't care for a travel power because i use Ninja Run and the Raptor packs for getting around. I mainly PvE and this Build isn't for farming either. I just wanna have brute/dom feel, and be able to play the toon to it's best ablility.

here's what i came up with so far...

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fossilize

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (9) Basilisk's Gaze - Accuracy/Recharge
Level 1: Stone Spears
  • (A) Accuracy IO
Level 2: Stone Mallet
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Damage/Endurance/Recharge
  • (13) Crushing Impact - Damage/Recharge
Level 4: Tremor
  • (A) Obliteration - Damage
  • (7) Obliteration - Chance for Smashing Damage
  • (7) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Accuracy/Recharge
Level 6: Quicksand
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Kick
  • (A) Kinetic Crash - Damage/Knockback
  • (37) Kinetic Crash - Accuracy/Knockback
  • (37) Kinetic Crash - Recharge/Knockback
  • (37) Kinetic Crash - Recharge/Endurance
  • (40) Kinetic Crash - Damage/Endurance/Knockback
  • (50) Kinetic Crash - Accuracy/Damage/Knockback
Level 12: Stalagmites
  • (A) Stupefy - Accuracy/Recharge
  • (13) Stupefy - Endurance/Stun
  • (15) Stupefy - Accuracy/Endurance
  • (15) Stupefy - Stun/Range
  • (19) Stupefy - Accuracy/Stun/Recharge
Level 14: Health
  • (A) Healing IO
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Earthquake
  • (A) Kinetic Crash - Damage/Knockback
  • (19) Kinetic Crash - Accuracy/Knockback
  • (23) Kinetic Crash - Recharge/Knockback
  • (23) Kinetic Crash - Recharge/Endurance
  • (43) Kinetic Crash - Damage/Endurance/Knockback
  • (50) Kinetic Crash - Accuracy/Damage/Knockback
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Performance Shifter - Chance for +End
Level 22: Heavy Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 24: Salt Crystals
  • (A) Fortunata Hypnosis - Sleep
  • (45) Fortunata Hypnosis - Sleep/Recharge
  • (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (46) Fortunata Hypnosis - Accuracy/Recharge
  • (46) Fortunata Hypnosis - Sleep/Endurance
Level 26: Volcanic Gasses
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Accuracy/Recharge
  • (29) Basilisk's Gaze - Recharge/Hold
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
Level 28: Seismic Smash
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Accuracy/Damage
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Red Fortune - Endurance
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Endurance/Recharge
Level 32: Animate Stone
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (33) Expedient Reinforcement - Accuracy/Recharge
  • (34) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Damage/Endurance
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 38: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Force Feedback - Chance for +Recharge
Level 41: Poisonous Ray
  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
Level 44: Scorpion Shield
  • (A) Red Fortune - Endurance
  • (45) Red Fortune - Defense
  • (48) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Power Boost
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 6: Ninja Run


 

Posted

Putting Kinetic Crash into Earthquake is a mistake unless you never want to use it. Adding knockback enhancement to Earthquake changes the knockdown into knockback, making it far less useful.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Putting Kinetic Crash into Earthquake is a mistake unless you never want to use it. Adding knockback enhancement to Earthquake changes the knockdown into knockback, making it far less useful.
ok that makes sense....

so what i did was put the kinetic crash set into Stone Spears and put an Achilles Proc into Earthquake.


 

Posted

Quote:
Originally Posted by android33 View Post
ok that makes sense....

so what i did was put the kinetic crash set into Stone Spears and put an Achilles Proc into Earthquake.
That would better at least. Stone Spears does increase the KU and does not make it into KB. Also the -20% res from the proc is nice when it hits, although it is not stackable. It will make a difference when it does hit.