How's my Mind/Sonic build?


Doomguide

 

Posted

Recently, I was toying around with various builds. I've been intrigued with the idea of a "tough-squishy" so I decided to build towards something that could get strong Defense and Resistance numbers. I'm no expert at making builds, but from what I can tell, this build looks pretty solid. Comments/Criticism/Etc appreciated.

Hero Plan by Mids' Hero Designer 1.704
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Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Sonic Resonance
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize

  • (A) Lethargic Repose - Accuracy/Recharge
  • (3) Lethargic Repose - Endurance/Sleep
  • (9) Lethargic Repose - Accuracy/Endurance
  • (19) Lethargic Repose - Sleep/Range
  • (19) Lethargic Repose - Accuracy/Sleep/Recharge
  • (45) Lethargic Repose - Accuracy/Sleep
Level 1: Sonic Siphon
  • (A) Accuracy IO
  • (3) Recharge Reduction IO
Level 2: Dominate
  • (A) Lockdown - Accuracy/Hold
  • (46) Lockdown - Accuracy/Recharge
  • (46) Lockdown - Recharge/Hold
  • (46) Lockdown - Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (48) Lockdown - Chance for +2 Mag Hold
Level 4: Sonic Barrier
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (5) Aegis - Resistance
  • (5) Aegis - Resistance/Endurance
  • (9) Aegis - Resistance/Endurance/Recharge
Level 6: Sonic Haven
  • (A) Aegis - Psionic/Status Resistance
  • (7) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Endurance/Recharge
Level 8: Mass Hypnosis
  • (A) Lethargic Repose - Accuracy/Recharge
  • (37) Lethargic Repose - Endurance/Sleep
  • (37) Lethargic Repose - Accuracy/Endurance
  • (37) Lethargic Repose - Sleep/Range
  • (40) Lethargic Repose - Accuracy/Sleep/Recharge
  • (43) Lethargic Repose - Accuracy/Sleep
Level 10: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Confuse
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (13) Malaise's Illusions - Endurance/Confused
  • (13) Malaise's Illusions - Accuracy/Endurance
  • (15) Malaise's Illusions - Confused/Range
  • (15) Malaise's Illusions - Accuracy/Confused/Recharge
  • (17) Malaise's Illusions - Chance of Damage(Psionic)
Level 14: Swift
  • (A) Run Speed IO
Level 16: Health
  • (A) Healing IO
  • (17) Healing IO
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Boxing
  • (A) Accuracy IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Performance Shifter - Chance for +End
Level 22: Sonic Dispersion
  • (A) Resist Damage IO
  • (23) Resist Damage IO
  • (23) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 24: Total Domination
  • (A) Lockdown - Accuracy/Hold
  • (25) Lockdown - Accuracy/Recharge
  • (27) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (36) Lockdown - Chance for +2 Mag Hold
Level 26: Disruption Field
  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO
Level 28: Tough
  • (A) Aegis - Resistance
  • (29) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance/Endurance/Recharge
Level 30: Weave
  • (A) Red Fortune - Defense
  • (31) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Endurance/Recharge
Level 32: Mass Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (33) Malaise's Illusions - Endurance/Confused
  • (33) Malaise's Illusions - Accuracy/Endurance
  • (33) Malaise's Illusions - Confused/Range
  • (34) Malaise's Illusions - Accuracy/Confused/Recharge
  • (34) Malaise's Illusions - Chance of Damage(Psionic)
Level 35: Stealth
  • (A) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance/Recharge
Level 38: Liquefy
  • (A) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Recharge
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (40) Cloud Senses - Chance for Negative Energy Damage
Level 41: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Endurance
  • (42) Nightmare - Accuracy/Endurance
  • (42) Glimpse of the Abyss - Fear/Range
  • (42) Nightmare - Fear/Range
  • (43) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (43) Nightmare - Accuracy/Fear/Recharge
Level 44: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Temp Invulnerability
  • (A) Aegis - Resistance
  • (50) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Interrupt Reduction IO
Level 1: Containment
Level 1: Ninja Run
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 21.8% Defense(Fire)
  • 21.8% Defense(Cold)
  • 18.6% Defense(Energy)
  • 18.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 25.8% Defense(Ranged)
  • 21.8% Defense(AoE)
  • 2.25% Max End
  • 4.4% Enhancement(Terrorized)
  • 5% Enhancement(Confused)
  • 18.8% Enhancement(RechargeTime)
  • 5% Enhancement(Held)
  • 8% Enhancement(Sleep)
  • 5% FlySpeed
  • 19.1 HP (1.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 6.9%
  • MezResist(Immobilize) 6.9%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 5% (0.08 End/sec) Recovery
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.75% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 25% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Lethargic Repose
(Mesmerize)
  • 4% Enhancement(Sleep)
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Resistance(Toxic)
Lockdown
(Dominate)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Sonic Barrier)
  • 3% Defense(All)
Aegis
(Sonic Barrier)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Aegis
(Sonic Haven)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3% Resistance(Psionic)
Lethargic Repose
(Mass Hypnosis)
  • 4% Enhancement(Sleep)
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Resistance(Toxic)
Blessing of the Zephyr
(Combat Jumping)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Malaise's Illusions
(Confuse)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Lockdown
(Total Domination)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
Malaise's Illusions
(Mass Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Red Fortune
(Stealth)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
Cloud Senses
(Liquefy)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Glimpse of the Abyss
(Terrify)
  • 2.75% Enhancement(Terrorized)
  • 19.1 HP (1.88%) HitPoints
Nightmare
(Terrify)
  • 1.65% Enhancement(Terrorized)
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Aegis
(Temp Invulnerability)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)



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Posted

Some very nice defenses and resistances. If you only plan to team, ideally with +recovery buffs available it's workable. Solo it's going to be all but impossible at anything resembling a reasonable pace for two reasons. First, endurance is going to be an issue, teamed or not, but it's going to be greatly exasperated when solo by the second issue, the lack of damage capability in the build.

Basically the build is dependent on team damage, along with +recovery and/or +endurance buffs. I'd work on increasing your net recovery and slot Mesmerize, Dominate and Terrify for damage for a solo build (or for teams without +recovery buffs of some sort).


 

Posted

Well it is a build that is very heavily focused on defence and resistance, but I would argue that its probably overkill considering Mind Control's power at locking things down. But, if thats what you are after then go for it!

For my personal opinion, I would have slotted Levitate, Dominate and Mesmerize for damage. Thunderstrikes can give you good +defence at the same time if thats what you are after. Also, none of the 3 mentioned above particularly need slotting for control, they are good with the default values. Damage is always valuable and always useful.

Even if you ignore my advice on that, try shaving off the 6th slot on some of the powers. In a few powers you have an overkill 6th slot which is only giving you toxic resistance as a set bonus. Lethargic response for example.