Request for help with a windfall brute rebuild


Finduilas

 

Posted

I just landed a nice purple IO and sold it for about 300 million, and now have the urge to respec my brother's elec/elec/mu brute into even more of a killing machine than he already is. The problem is that I am completely unaccustomed to having that much money available to play with, so I have little to no idea how to go about optimizing this build given my new budget. He's running around with Common IOs as it is, so any help you guys provide will do nothing but improve him.

Thanks in advance.


 

Posted

OK, I did some work in Mids' and came up with this build. I'm not sure yet how much the recipes will cost me (I have a ton of rare salvage from the 1800 or so Brain Storms from the several racks of base salvage that were sitting around), but the numbers seem to look good to me as far as character performance is concerned.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(19)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(3), TtmC'tng-EndRdx/Rchg:50(3), TtmC'tng-ResDam/EndRdx/Rchg:50(25), TtmC'tng-ResDam:50(42), TtmC'tng-EndRdx:50(43)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(5), TtmC'tng-EndRdx/Rchg:50(5), TtmC'tng-ResDam/EndRdx/Rchg:50(25), TtmC'tng-EndRdx:50(42), TtmC'tng-ResDam:50(43)
Level 6: Swift -- Run-I:50(A)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(23), Oblit-%Dam:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(11), TtmC'tng-EndRdx/Rchg:50(11), TtmC'tng-ResDam/EndRdx/Rchg:50(31), TtmC'tng-ResDam:50(42), TtmC'tng-EndRdx:50(43)
Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(13), Zephyr-ResKB:50(17), DefBuff-I:50(19)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Health -- Heal-I:50(A), Heal-I:40(17)
Level 18: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 24: Lightning Reflexes -- Run-I:50(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(27), TtmC'tng-EndRdx/Rchg:50(27), TtmC'tng-ResDam/EndRdx/Rchg:50(40), TtmC'tng-ResDam:50(40), TtmC'tng-EndRdx:50(45)
Level 28: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(29), GftotA-EndRdx/Rchg:40(29), GftotA-Run+:40(31), GftotA-Def/EndRdx/Rchg:40(46), GftotA-Def:40(46)
Level 30: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Jacobs Ladder -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(36), Oblit-Dmg:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 38: Energize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Heal:50(40), Dct'dW-Rchg:50(50)
Level 41: Power Surge -- RechRdx-I:50(A)
Level 44: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(48), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(50), Oblit-%Dam:50(50)
Level 47: Mu Lightning -- Dev'n-Acc/Dmg:50(A)
Level 49: Ball Lightning -- Posi-Acc/Dmg:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 28.6% Defense(Smashing)
  • 28.6% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 34.6% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 1.8% Max End
  • 25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 36% Enhancement(Accuracy)
  • 5% FlySpeed
  • 112.4 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 13.2%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 8.8%
  • MezResist(Stun) 11%
  • MezResist(Terrorized) 2.2%
  • 2% (0.03 End/sec) Recovery
  • 3.76% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 3.76% Resistance(Psionic)
  • 12.5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Charged Brawl)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Titanium Coating
(Charged Armor)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Kinetic Combat
(Havoc Punch)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Titanium Coating
(Conductive Shield)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Obliteration
(Thunder Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating
(Static Shield)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Blessing of the Zephyr
(Combat Jumping)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Steadfast Protection
(Grounded)
  • 3% Defense(All)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • MezResist(Held) 2.2%
  • 2.5% Resistance(Psionic)
  • 7.5% RunSpeed
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Obliteration
(Lightning Rod)
  • MezResist(Stun) 2.2% (Exceeded 5 Bonus Cap)
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Jacobs Ladder)
  • MezResist(Stun) 2.2% (Exceeded 5 Bonus Cap)
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Obliteration
(Lightning Field)
  • MezResist(Stun) 2.2% (Exceeded 5 Bonus Cap)
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)



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Posted

I suspect that you (or your brother) would have huge endurance problems with this build. Your toggles are, if anything, overslotted for end reduction, but the four attacks (the largest component of endurance use) slotted with Obliteration have just over 15% end reduction. This is going to a problem particularly for Lightning Field, a .52 EPS toggle; you really, really want to put more end reduction in it--I'd recommend at least 50-60%.

You could do something like this instead; it has about the same amount of melee def as your build, but Lightning Field is slotted better. (If were up to me, I'd drop all those Titanium Coating sets even if the melee defense total was lower because I hate having toggles overslotted, but that's my quirk.) Please keep in mind that endurance could still be a problem with 3 attacks slotted with Oblit.

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(7), T'Death-Dmg/Rchg:35(15), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(46), T'Death-Dam%:40(46)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(3), ImpArm-ResDam:40(25)
Level 2: Havoc Punch -- T'Death-Dmg/EndRdx:35(A), T'Death-Dmg/Rchg:35(7), T'Death-Dmg/EndRdx/Rchg:35(13), T'Death-Acc/Dmg/EndRdx:35(23), T'Death-Acc/Dmg:40(42), T'Death-Dam%:40(43)
Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(5), TtmC'tng-EndRdx/Rchg:50(5), TtmC'tng-ResDam/EndRdx/Rchg:50(25), TtmC'tng-EndRdx:50(42), TtmC'tng-ResDam:50(43)
Level 6: Swift -- Run-I:50(A)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(23), Oblit-%Dam:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(11), TtmC'tng-EndRdx/Rchg:50(11), TtmC'tng-ResDam/EndRdx/Rchg:50(31), TtmC'tng-ResDam:50(42), TtmC'tng-EndRdx:50(43)
Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(13), DefBuff-I:50(17), DefBuff-I:50(19)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Health -- Heal-I:50(A), Heal-I:40(17)
Level 18: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 24: Lightning Reflexes -- Run-I:50(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(27), TtmC'tng-EndRdx/Rchg:50(27), TtmC'tng-ResDam/EndRdx/Rchg:50(40), TtmC'tng-ResDam:50(40), TtmC'tng-EndRdx:50(45)
Level 28: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Run+:40(29), GftotA-Def:40(29), GftotA-Def/EndRdx/Rchg:40(31)
Level 30: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Jacobs Ladder -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(36), Oblit-Dmg:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 38: Energize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Heal:50(40), Dct'dW-Rchg:50(50)
Level 41: Power Surge -- RechRdx-I:50(A)
Level 44: Lightning Field -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(48), M'Strk-Dmg/Rchg:50(48), M'Strk-Acc/Dmg/EndRdx:50(48), M'Strk-Dmg/EndRdx/Rchg:50(50), M'Strk-Acc/EndRdx:50(50)
Level 47: Mu Lightning -- Dev'n-Acc/Dmg:50(A)
Level 49: Ball Lightning -- Posi-Acc/Dmg:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 22.7% Defense(Smashing)
  • 22.7% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 33.9% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 4.05% Max End
  • 27% Enhancement(Accuracy)
  • 20% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 112.4 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 13.8%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 8.25%
  • MezResist(Stun) 12.7%
  • MezResist(Terrorized) 2.2%
  • 4.5% (0.08 End/sec) Recovery
  • 4.71% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 12.5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I reworked the build a bit. Numbers are more even across the positional defenses now (22-25%) and the endurance issues that you raised have (I think) been addressed. Should I one day come across the funds to afford one of the PvP +Def enhancements, I'll take the Def IO off of Combat Jumping and drop it onto Grounded.

Thanks again for your feedback.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(42)
Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(5), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx/Rchg(25)
Level 6: Swift -- Run-I(A)
Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(42)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Heal-I(A), Heal-I(17)
Level 18: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Boxing -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(45), Stpfy-Acc/Rchg(45), Stpfy-KB%(46), Stpfy-Acc/Stun/Rchg(50)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-EndRdx/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 28: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(29), GftotA-EndRdx/Rchg(29), GftotA-Run+(31), GftotA-Def/EndRdx/Rchg(46)
Level 30: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(40), Empty(46)
Level 41: Power Surge -- RechRdx-I(A)
Level 44: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(48), M'Strk-Dmg/Rchg(48), M'Strk-Acc/EndRdx(48), M'Strk-Acc/Dmg/EndRdx(50), M'Strk-Dmg/EndRdx/Rchg(50)
Level 47: Mu Lightning -- Dev'n-Acc/Dmg(A)
Level 49: Ball Lightning -- Posi-Acc/Dmg(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 10.2% Defense(Fire)
  • 10.2% Defense(Cold)
  • 12.7% Defense(Energy)
  • 12.7% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.7% Defense(Melee)
  • 14.9% Defense(Ranged)
  • 17.4% Defense(AoE)
  • 1.8% Max End
  • 3% Enhancement(Stun)
  • 11.3% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 73.1 HP (4.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 10.5%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 4.5% (0.08 End/sec) Recovery
  • 7.54% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 12.5% RunSpeed



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