Shield defense holes
Also forgot to add i'm lvl 33 atm and only running SOs until 50 then run generic IOs
tough helps a lot on leveling with so's but makes your endurance problems worse. heal self might be a decent option, but you'll need an interrupt in there and with the subpar defense you'll still get interrupted a lot. shield really doesn't shine til it's io'd unfortunately. you should look into io's, a shield can be softcapped on a budget. the super expensive builds are the ones that go for softcap + global recharge.
When I was leveling up my Fire/Shield, I picked up Weave and Combat Jumping to get that bit of extra defense, enough so, that 1 luck went a long way.
Don't I know you???
- Slot Deflection and Battle Agility with three defense
- Slot Weave with three defense
- Slot Combat Jumping with one defense
- Slot a Steadfast Protection unique
- Slot Phalanx Fighting with one defense
- Slot Active Defense with three recharge for a nice margin of error
- Slot True Grit with three heal
- Slot Against All Odds with one endurance reducer
- One with the Shield is optional
- Use a single small purple inspiration at a time as required
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I am currently playing a Fire/SD scrap and im having alot of trouble staying alive or taking on any large number of foes(4 or more). My question is should i go with tough for a bit more resistance or take medication and have a heal. Only problem with taking that heal is it's pretty useless if you are in a mob. I don't plan on making this an IO build so trying to make it work with "regular" things. Any help welcome, thx.