Ive been kicking around a powerset idea for awhile, and I would like to post it in the powerset suggestion thread, but Id like some help from everyone else to hurdle its obvious flaws before I post it in its final form. Pardon the powerset names, as this was originally imagined as an Incarnate Archetype set.
Since I had not intentioned it to be a normal AT powerset, Stalkers would have some trouble with it. Either Rally or Bodyguard would need to be switched out for Hide, with significant alterations to whatever is not switched out. I realize Bodyguard is likely to be a nightmare to develop (SCR).
The early defense powers are a little bleh. I need some help in determining where Defense Debuff resists, and End Reduction protection should go, and hard numbers overall. Its pretty obvious that it was based on Super Reflexes, and toning that down will take some thinking more creative than my own. I dont intend on common status protection going anywhere else but Force of Will (sorry folks) because that power is so unique. Perhaps the cabal can solve how to balance its recharge & effects. I have no idea what the Godmode power should look like numbers-wise. It seems pretty overpowered right now, too. Oh yeah, and the set needs a name! Without further ado:
Incarnate Defense
Primary Level: 1 Secondary Level: 1
Toggle: Defense S/L + Melee Really boring needs fleshing out in utility and fun.
Incarnate Awareness
Primary Level: 2 Secondary Level: 4
Auto: Defense Energy/NegEnergy + Ranged/AoE Again, boring. Needs to be more full
Force of Will
Primary Level: 6 Secondary Level: 10
Click: Self + RES (Disorient, Hold, Sleep, Immobilize, Knockback). Minor DMG (smashing) PBAoE/KD Picture Superman exploding out of a block of ice.
Rally
Primary Level: 8 Secondary Level: 16
Toggle: PBAoE Taunt aura, -Tohit, Fear (cower) Proc, +DMG for teammates. 5.5%(?) Fear (cower) effect should be rare, but not so rare that its a joke.
Sense of Urgency
Primary Level: 12 Secondary Level: 20
Auto: Self +Res(-Recharge, -SPD), +Recharge (Special) The lower your health, the faster your powers recharge. Slow resistance goes here.
Bodyguard
Primary Level: 18 Secondary Level: 28
Toggle: Special +RES (ALL)per teammate 10%(?) of damage caused to teammates is reduced, and applied to you. Each teammate increases your RES.
Leading the Charge
Primary Level: 26 Secondary Level: 35
Click: Buildup+PBAoE KUp +Minor DMG Knockup effect lasts for the duration of the buff. (10 seconds) and every Knocked opponent gets KB protection after first application (no juggling).
Incarnate Unleashed
Primary Level: 32 Secondary Level: 38
Click: Self Rez + Godmode You can go godmode either awake, or knocked out. If youre knocked out you get a Rez and Godmode.
Ive been kicking around a powerset idea for awhile, and I would like to post it in the powerset suggestion thread, but Id like some help from everyone else to hurdle its obvious flaws before I post it in its final form. Pardon the powerset names, as this was originally imagined as an Incarnate Archetype set.
Since I had not intentioned it to be a normal AT powerset, Stalkers would have some trouble with it. Either Rally or Bodyguard would need to be switched out for Hide, with significant alterations to whatever is not switched out. I realize Bodyguard is likely to be a nightmare to develop (SCR).
The early defense powers are a little bleh. I need some help in determining where Defense Debuff resists, and End Reduction protection should go, and hard numbers overall. Its pretty obvious that it was based on Super Reflexes, and toning that down will take some thinking more creative than my own. I dont intend on common status protection going anywhere else but Force of Will (sorry folks) because that power is so unique. Perhaps the cabal can solve how to balance its recharge & effects. I have no idea what the Godmode power should look like numbers-wise. It seems pretty overpowered right now, too. Oh yeah, and the set needs a name! Without further ado:
Incarnate Defense
Primary Level: 1 Secondary Level: 1
Toggle: Defense S/L + Melee
Really boring needs fleshing out in utility and fun.
Incarnate Perfection
Primary Level: 1 Secondary Level: 2
Auto: Self + Regen +Recovery
Physical Perfection numbers (low).
Incarnate Awareness
Primary Level: 2 Secondary Level: 4
Auto: Defense Energy/NegEnergy + Ranged/AoE
Again, boring. Needs to be more full
Force of Will
Primary Level: 6 Secondary Level: 10
Click: Self + RES (Disorient, Hold, Sleep, Immobilize, Knockback). Minor DMG (smashing) PBAoE/KD
Picture Superman exploding out of a block of ice.
Rally
Primary Level: 8 Secondary Level: 16
Toggle: PBAoE Taunt aura, -Tohit, Fear (cower) Proc, +DMG for teammates. 5.5%(?)
Fear (cower) effect should be rare, but not so rare that its a joke.
Sense of Urgency
Primary Level: 12 Secondary Level: 20
Auto: Self +Res(-Recharge, -SPD), +Recharge (Special)
The lower your health, the faster your powers recharge. Slow resistance goes here.
Bodyguard
Primary Level: 18 Secondary Level: 28
Toggle: Special +RES (ALL)per teammate
10%(?) of damage caused to teammates is reduced, and applied to you. Each teammate increases your RES.
Leading the Charge
Primary Level: 26 Secondary Level: 35
Click: Buildup+PBAoE KUp +Minor DMG
Knockup effect lasts for the duration of the buff. (10 seconds) and every Knocked opponent gets KB protection after first application (no juggling).
Incarnate Unleashed
Primary Level: 32 Secondary Level: 38
Click: Self Rez + Godmode
You can go godmode either awake, or knocked out. If youre knocked out you get a Rez and Godmode.