This is my fun to play Electric scrapper who is housed on Virtue.
Fun to play his only "holes" are NE and def bebuffs.
Stamina is not needed, but nice to have. If you substitute confront for stamina and find a 4th slot somewhere (maybe weave or power sink) you can 4 slot Mocking Beratement for 2.5% more s/l def. That would put you at the soft cap. I don't mind relying on a teammate or a [Luck] when solo to hit the soft cap.
Emerald Dynamo II: Level 50 Technology Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Fitness Power Pool: Speed Power Pool: Fighting Power Pool: Leaping
This is my fun to play Electric scrapper who is housed on Virtue.
Fun to play his only "holes" are NE and def bebuffs.
Stamina is not needed, but nice to have. If you substitute confront for stamina and find a 4th slot somewhere (maybe weave or power sink) you can 4 slot Mocking Beratement for 2.5% more s/l def. That would put you at the soft cap. I don't mind relying on a teammate or a [Luck] when solo to hit the soft cap.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
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Emerald Dynamo II: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Havoc Punch
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor- (A) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
Level 2: Charged Brawl- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Conductive Shield- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance/Recharge
Level 6: Jacobs Ladder- (A) Obliteration - Chance for Smashing Damage
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage
Level 8: Thunder Strike- (A) Obliteration - Chance for Smashing Damage
- (9) Obliteration - Damage
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Recharge
Level 10: Static Shield- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
Level 12: Hurdle- (A) Jumping IO
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Numina's Convalescence - Heal
Level 16: Grounded- (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Chain Induction- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (48) Crushing Impact - Damage/Recharge
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (29) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
Level 22: Energize- (A) Doctored Wounds - Heal/Endurance
- (43) Harmonized Healing - Heal/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
Level 24: Lightning Field- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 26: Hasten- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 28: Lightning Reflexes- (A) Run Speed IO
Level 30: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
Level 32: Lightning Rod- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage
Level 35: Power Sink- (A) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
Level 38: Power Surge- (A) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Endurance/Recharge
- (50) Reactive Armor - Resistance
Level 41: Tough- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance/Recharge
Level 44: Weave- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
Level 49: Build Up- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 0: Ninja Run
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Set Bonus Totals: