fire/mm feedback
ok, finally got the other build. been looking over it for possible changes but this is how it looks at the moment. that pvp io may or may not make it, depends on if i feel like dropping that kind of cash.
so which seems more survivable and which seems to have the stronger offense?
since i've had no feedback on the first build should i assume i've created a masterpiece that needs no alterations???
anyway, thanks to anyone with any advice and you're welcome to anyone who sees something they like and wanna use it
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg(9), Thundr-Acc/Dmg/EndRdx(15)
Level 1: Subdual -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx/Rchg(42)
Level 2: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Knock%(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Dmg/Rchg(9)
Level 4: Telekinetic Thrust -- Mako-Dam%(A), Mako-Dmg/Rchg(17), Mako-Dmg/EndRdx(17), Mako-Acc/Dmg(34), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), LkGmblr-Rchg+(42)
Level 10: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg(11), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(15)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(43)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(19), Apoc-Acc/Rchg(19), Apoc-Acc/Dmg/Rchg(23), Apoc-Dmg/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37)
Level 22: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(37), Dct'dW-Heal(46)
Level 24: Concentration -- RechRdx-I(A), RechRdx-I(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: World of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf%(29), CoPers-Conf(29), CoPers-Conf/Rchg(31), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31)
Level 30: Kick -- Empty(A)
Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Flares -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Dmg/EndRdx(36), Thundr-Acc/Dmg(36), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(50)
Level 38: Psychic Shockwave -- Oblit-%Dam(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(45)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48), GA-3defTpProc(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 0: Ninja Run
After a quick skim, it definitely seems like the 2nd build has far more survivability due to of course PFF and the extra overall defense. Both a potent mix with Drain Psyche, if you get in trouble you can turn that situation right around. S/L resistance is a bit over the top imo because your other mitigations can more than make up for it damage taken. One thing I really suggest is to replace Doctored Wounds with 4 Numina's and 2 nictus. The bonuses and quicker recharge/heal really beat out the 5% recharge which is DW's only real advantage. Take the slot from the PVP IO or the recharge in concentration. Other superior mitigations the 2nd build brings: TK Thrust
Now about the damage, with Hasten, the 2nd build may break even with the 1st because of superior dps, but the lack of Fire Breath is going to hurt a bit. When Hasten is down, I believe it will fall much further behind. Lastly, the lack of flares(!) is mind boggling and combined with my other points I'd definitely go with the 2nd build even if it has less damage.
Cheers
i was on mids trying to make a good build for my blaster and this is one of them that i came up with. it's the s/l def soft capped version. i'm also considering a build that focuses more on ranged def and has force mastery for +res. i'll post that one when i get it off the other comp. any thoughts on this one or which concept would be more survivable?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/Dmg/Rchg(9)
Level 1: Subdual -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/Rchg(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(46)
Level 2: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Acc/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Dmg/EndRdx(7), Ragnrk-Dmg/Rchg(9), Posi-Dam%(45)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Knock%(34)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg(11), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(15)
Level 12: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13), RechRdx-I(36)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(23), Apoc-Dmg/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37)
Level 22: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(37)
Level 24: Concentration -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25), RechRdx-I(40)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: World of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf%(29), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31)
Level 30: Kick -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(31), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(42)
Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(43)
Level 38: Psychic Shockwave -- Oblit-%Dam(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 0: Ninja Run