Help with Mind/Energy Dom
If you want to RSF with a mind dom, you really should be running around perma'd. At 60% recharge you're not.
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As PowerLeveler says, aim for more recharge, and better enhancement in key powers like terrify and mesmerize. Terrify will be your main control power every fight, and one of your few sources of AOE damage so I'd probably go with 5 positron's blast there. Dark watcher's despair isn't doing much for you, as terrify has no -to hit component (I've no idea why it can be slotted with to hit debuff sets).
I'm eventually going to use this Dom for the LRSF, but since I'm more versed in bruting and corruption, I would like a critique of my build if possible.
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Mesmerize is great on the final mission of the LRSF for sleeping annoying AVs that get missed by mass hypnosis, and can be useful at other times even though the sleep is easily broken. I like 5 call of the sandman in this.
Consider changing the lockdown set in dominate for basilisk's gaze for some more recharge for only 4 slots, and kinetic crash in levitate instead of decimation which gives another 7.5% recharge bonus for 6 slots and frees up room for another 6.25% recharge bonus somewhere else.
I'd move the purple confuse set from mass confusion to confuse (5 slots, all but the confuse duration IO unless you want the big ranged def bonus) and 5 slot malaise's confusion in mass confusion (all but the damage proc). Confuse makes better use of the contagious confusion proc in my opinion, and 5 malaise's gives you that other 6.25% recharge bonus.
Total domination is good with the purple hold set but you can save a slot by dropping the hold duration IO. The final set bonus isn't that great, and you're at 90% hold enhancement without it. I'd also change the Apocalypse: Damage IO for the negative energy damage proc to get the most benefit from the set.
Touch of Death isn't doing a lot for you in total focus - crushing impact would be my choice for the recharge and accuracy bonuses, and you can save a slot here too.
I don't have much to say about Mu Mastery except that you could frankenslot power surge and save some slots there, and that power sink may not be very useful to you if you go for the high recharge perma-dom route because you get a refill to your end every time domination fires. Maybe Ball Lightning might be a better choice here to give more AOE options.
Lastly, telekinesis really needs more end redux if you're going to use it, . Personally I wouldn't take it at all as I find it to be difficult to use effectively and not worth the massive end drain, but that's only my opinion.
Here's an example of how your build might look with these changes, and telekinesis droppped in favour of combat jumping as a place to put an LOTG +recharge.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Somniloquist: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(45), CSndmn-Sleep/Rng(46), CSndmn-Acc/Sleep/Rchg(46)
Level 1: Power Bolt -- Acc-I(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(13)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(40)
Level 6: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(15), KinCrsh-Dmg/EndRdx/KB(17), KinCrsh-Acc/Dmg/KB(37)
Level 8: Power Push -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(37)
Level 10: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(11), FtnHyp-Acc/Rchg(11), FtnHyp-Sleep/EndRdx(15), FtnHyp-Plct%(36)
Level 12: Confuse -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(21), CoPers-Conf/EndRdx(43), CoPers-Conf%(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Total Domination -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(27)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Numna-Heal/EndRdx(50)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod/Rchg(25)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 28: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34)
Level 35: Power Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(42)
Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42)
Level 44: Surge of Power -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(45), RctvArm-ResDam/Rchg(45)
Level 47: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 0: Ninja Run
Code:
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I'm eventually going to use this Dom for the LRSF, but since I'm more versed in bruting and corruption, I would like a critique of my build if possible.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Somniloquist: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3)
Level 1: Power Bolt -- Acc-I(A)
Level 2: Dominate -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(13), Lock-Rchg/Hold(13), Lock-Acc/Rchg(21), Lock-Acc/Hold(21)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(40)
Level 6: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(37)
Level 8: Power Push -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(37)
Level 10: Mass Hypnosis -- CSndmn-EndRdx/Sleep(A), CSndmn-Acc/Rchg(11), CSndmn-Acc/EndRdx(11), CSndmn-Sleep/Rng(15), CSndmn-Acc/Sleep/Rchg(36), CSndmn-Heal%(46)
Level 12: Confuse -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Total Domination -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(27), UbrkCons-Dam%(37)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Numna-Heal/EndRdx(50)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod/Rchg(25)
Level 26: Terrify -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb(43)
Level 28: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34), RechRdx-I(50)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Conf/EndRdx(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34)
Level 35: Power Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(42)
Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 44: Surge of Power -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
Level 47: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Rchg(48)
Level 49: Telekinesis -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 0: Ninja Run