Quick question here


2Sly4U

 

Posted

does anyone know if ps/mental blaster is good or will i run into big problems i know one drawback is psi attacks don't do much against stuff with no mind mainly bots but aside from that is there anything bad to it ?


 

Posted

Quote:
Originally Posted by 2Sly4U View Post
does anyone know if ps/mental blaster is good or will i run into big problems i know one drawback is psi attacks don't do much against stuff with no mind mainly bots but aside from that is there anything bad to it ?
Other than the primary there's nothing wrong with the combo.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Nah. As long as you avoid stuff that heavily resists Psi, you should be okay - and when you can't, make sure you have Telekinetic Blast for its Smashing component (and perhaps Telekinetic Thrust for the same reason, though its damage is very low).

Avoiding later (L20+, I guess) Council/5th Column, Arachnos and Sky Raider missions is a good idea, as is avoiding the Carnies (or so I hear - no machines, but heavy psi use and therefore probably good resistance) and Malta later on. Not sure how the Freakshow stand on their psy resistance, so might want to carefully test against them.


 

Posted

Freakshow are considered both bots and non-bots; that is, EMP will do damage to them, but they don't resist psi like other bots do.

Council isn't too bad when you play a psi damage set. The Zenith bots will resist your psi, but they don't show up too much until much later in the game. Unfortunately, earlier on, say mid to late 20s, the Mk. II Zenith Warcrys do show up more often as bosses, so that's something to be careful of.

Malta, Knives, and Carnies are going to give you issues. Luckily, they don't show up till 40+, so you can take an APP that offers some non-psi damage. Electric offers Static Discharge for a Cone of moderate energy damage, as well as EMP as an oh crap power that does damage against bots. Fire has Char, a decent fire damage hold, while Force has Repulsion Bomb, which last I heard was actually pretty decent. Then of course you have Munitions for LRM, which is basically a sniper ranged mini-nuke. Great way to soften those particularly nasty spawns before you finish them off with your "weaker" psi attacks.

I think psi damage sets are misleading. Players generally have issues with psi damage, particularly tankers and scrappers because very few sets have any kind of decent psi resists/defenses. This leads players to think that psi damage is awesome, because it's so unresisted. While it's true that a lot of mobs don't resist it, those that do resist psi resist it *hard*. I actually can't think of any mobs, other than Clockwork, that have a resistance hole for psi, whereas just about every zombie-type in the game, as well as quite a few others, have negative fire resistance. Hellions have negative cold resistance. The list goes on. Psi doesn't have that advantage against a lot of enemies, it has generally lower damage to counter the fact that it has powerful -rech attached, and the enemies that do resist psi generally have resists in the range of 50% or more.

But you will be loved on LGTFs! When The Honoree pops Unstoppable and no one else can hurt him, you'll be able to keep DPS up *and* his regen down with Drain Psyche!


 

Posted

well i guess this idea's out the window lol but still might use /mental but dunno never have luck really keeping interest in too many blasters lol